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Omnistar
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Dear Hordesmen
We are now to enter the Battle of Abba with 20 or so veterans and 4 elites. This means chances for a Great Leader should be around 50 %. This Great Leader will emerge in Abba, possibly around Sidon Phoenix later.
The use of Great Leader should be located in Brutallica, on a Forbidden Palace, for four main reasons.
1. Brutallica puts the Great Leader to its quickest use
2. Brutallica will be the new center for our Eastern Provinces and thus a Forbidden Palace is the only way to handle corruption and waste.
3. Forbidden Palace will net more gains than Army or other wonders in terms of income, production, upkeep and so on.
4. We need that Southeastern Cultural Expansion to delay SE invasion forces, scouts and so on and sustain our East.
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Rcoutme2
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Massachusetts
Sep 2004 time: 05:37
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Ok: TIME OUT!
A forbidden palace only helps out in determining the order of city distance--not city distance to capital. How does this work? Well--ever since C3C, corruption calcualtions have changed so that you no longer gain a benefit from having a bunch of cities at the same distance (OCP--optimum city placement), instead, the city founded most recently becomes the one that gains the benefit of being closest. The forbidden palace does NOT change this.
"Ok, Rob, what does the forbidden palace do then?"
The forbidden palace allows that cities close to it can replace cities further away from the capital as higher numbers.
"Ok, now I am really confused! What the &%$# did you just say?"
Well...it goes like this. Corruption is based on 1. city number (i.e. city 1 has less corruption than city 2 which has less than city 3...). 2. Distance from capital (forbidden palace no longer helps with this, so a figure-8 civ plan no longer helps) 3. Whether or not the Forbidden Palace (and/or Secret Police Headquarters) exists. 4. Presence of corruption-reducing structures (e.g. courthouse) 5. Presence of police (not possible until IA) 6. Choice of government.
"Ok, so what does this mean for us?"
It means that, although the Forbidden Palace will reduce corruption throughout the empire (and may dramatically reduce corruption in cities right near it--but at the expense of other cities) it will NOT be the great end-all for corruption.
I recommend that we produce an army with the first Military Great Leader (MGL) because a victorious army is needed to produce the small wonder, Herioc Epic. The Heroic Epic increases the chances of promotion for our units and for obtaining another MGL. Furthermore, we can produce the army in the city we take, so it is just as quick to make the army as a FP.
For the record, chances of promotion are:
Normal Civs
Elite to produce MGL 1:16
Vet to produce elite 1:12
Reg to produce vet 1:8
conscript to produce Reg 1:4
Us (military civs)
Elite to produce MGL 1:12
vet to elite 1:8
reg to vet 1:4
conscript to reg 1:2
If the Herioc Epic is produced, regular nations become the equivalent of militaristic ones. Militaristic ones go to:
elite makes MGL 1:8
vet to elite 1:4
reg to vet 1:2
conscript to reg 1:1 or 1: 1.5 (not sure about this one).
Edit: changed 'conscript to vet' to 'conscript to reg'; which was what I meant in the first place (obviously conscripts do not get promoted to vets immediately)
Last edited by Rcoutme2 on 28-08-2005 at 17:46
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Omnistar
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ok, I give in to Army, with the Precondition Heroic Epic is built right away.
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