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MattPilot
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Tulsa, OK
Dec 2003 time: 05:37
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Just had an idea while reading the mountain pass topic.
What if units that move along a river (from a square that has a river to a square that is connected with the same river) get the same movement bonus that roads give.
This would simulate units using ships on the river. Certainly would be quicker than walking along the river.
This would only be helpful in the early stages of the game, because once roads are built, it wouldn't matter anymore.
We already know that rivers connect cities for trade, why not let units move along it as if it were a road.
Opinions please...
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alms66
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Louisiana
Oct 1999 time: 23:37
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quote: Originally posted by GeoModder
Rivers run between the tiles, not on them, so this won't be feasible I think. |
This is actually the reason that Firaxis gave for why the feature didn't carry over from civ2 into civ3 - with rivers at the tile borders, they said it wasn't possible.
In reality, it is possible, but it would be weird.
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alms66
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Louisiana
Oct 1999 time: 23:37
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quote: Originally posted by GeoModder
I guess something can be programmed that movement alongside riverbanks (in gameterms) is also 1/3 of a movement point, as to simulate transporting over the river. |
That's exactly what I was thinking. Along the river is 1/3, while crossing the river consumes all movement points (just as in civ3). Like I said though, that's a little weird.
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