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Omnistar is offline Omnistar
Warlord

Mar 2005
time: 05:37
  Old Post 28-08-2005 08:50 Visit Omnistar's homepage!
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Second Province - Western Support Apolyton buy from Amazon

The Western Province Map

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Last edited by Paddy the Scot on 28-08-2005 at 18:33

Omnistar is offline Omnistar
Warlord

Mar 2005
time: 05:37
  Old Post 28-08-2005 08:50 Visit Omnistar's homepage!
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Put an end to popups!

Western

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Last edited by Paddy the Scot on 28-08-2005 at 18:30

Omnistar is offline Omnistar
Warlord

Mar 2005
time: 05:37
  Old Post 28-08-2005 08:51 Visit Omnistar's homepage!
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Lose 30 kilos (of popups)

Reserved....

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Last edited by Omnistar on 28-08-2005 at 19:18

PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:37
  Old Post 10-09-2005 19:52
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Lortbekk 1000BC

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PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:37
  Old Post 10-09-2005 19:56
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Bloodhue-1000BC

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PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:37
  Old Post 10-09-2005 20:00
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Ta-Tu-1000BC

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PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:37
  Old Post 10-09-2005 20:02
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Lose 30 kilos (of popups)

Ham and Eggs. Reserved for future city.

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PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:37
  Old Post 10-09-2005 20:04
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Okay...Yes, I own a poodle. Reserved for future city.

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PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:37
  Old Post 10-09-2005 20:07
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Long Term Planning-Lortbekk

Lortbekk is a city with much potential. Currently it is producing 2spt with 1 spt going to corruption. I believe the following plan has some merit and would like comments on feasibility, value, and procedure:

1.) Complete worker (3 turns)

2.) Move worker to forest located 7 of city on the dyes. Set lortbekk to building Courthouse. (1 turn)

3.) Chop forest. (4 turns-Total of 7. Shields stored-15...Growth in 5 )

4.) Road tile to connect dyes (2 Turns-Total of 9. Shields stored 17)

5.) Lortbekk grows by 1 pop...now at pop 2. Set new laborer to working shielded grassland located at 8 of city...produces 1 extra shield that should not be subject to corruption...produces 2 food. Growth in 10 turns.(Total Turns 12-shields Stored 20)

(Lortbekk now producing 3spt with 1 spt going to corruption Now at 2 usable spt)

5a) Move worker to forest located 3 of city and begin chop.(1 turn for movement-4 turns for chop-Total Turns 14...Total Shields Stored-40...Courthouse complete)

**************************************************


6.)Move worker to plains located 6 of City and irrigate.(4 turns)

Growth in 3 more turns. Move laborer to soon to be irrigated plains. City then producing 4spt with pop 3

7.) Move worker to shielded grassland and mine(1 turn movement...6 turns mining) City now producing 5spt.

Total turns expended to get Lortbekk to same production level as Ta-Tu is 25 turns. This will allow the production of a Keshik every 12 turns. First Keshik should be produced on turn 27 or 28.

Worker released to join "Super City" project.

Last edited by PLATO on 11-09-2005 at 02:51

PLATO is offline PLATO

King
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Dec 2002
time: 23:37
  Old Post 10-09-2005 20:07
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Long Term Planning-Bloodhue

PLATO is offline PLATO

King
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Dec 2002
time: 23:37
  Old Post 10-09-2005 20:08
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Long term Planning-Ta-Tu

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King
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Dec 2002
time: 23:37
  Old Post 10-09-2005 20:08
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Long term planning-Ham & Eggs...hehe

PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:37
  Old Post 10-09-2005 20:09
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Long term planning-Poodle City

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
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Lord Plato

Long Term Planning-Lortbekk most excellent

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:37
  Old Post 11-09-2005 23:46
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Plato, we need that dye tile roaded as fast as possible to accommodate AM and DR luxury trades. Your worker from Lortbekk should 'road to' that dyes. You should also order emergency worker constructed in Ta-Tu immediately after the horse to join that other worker in roading dyes. According to my calculations, dyes will be roaded in 8 turns, just in time for DR trade.

This is a priority action and a matter of vital interest for our nation. Please make the necessary corrections to your long term plan for Lortbekk to include hooking up luxury as fast as possible.

Rcoutme2 is offline Rcoutme2
Warlord
Massachusetts
Sep 2004
time: 05:37
  Old Post 12-09-2005 11:32
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Although a nice plan (on paper), there is at least one wrench to be thrown into the machinery. When Lortbekk produces 3 spt, 2 will go to corruption. The way to determine this is fairly simple (at least in this particular case)...lift the laborer in your copy of the save and place him on a tile that produces the requisite shields (in other words, place him on trees and you will see what happens to Lortbekk when it goes to 3 spt).

Now...as for trying to obtain that extra shield in order to double Lortbekk's output (always a nice thing, as all productions come at twice the speed), it may be possible to place a laborer on forest AFTER growth (delaying growth to size 3, as a consequence) and, therefore, getting 4 spt (of which, possibly, only 2 will be lost).

As for the roading of the forest, chopping the bugger down would cost only a small delay, as building a road to a forest tile takes twice as long anyways. I recommend chopping the dye forest and then roading.

See below for confirmation of 2 lost shields.

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