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Yolky
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Ontario Canada
Oct 2001 time: 00:37
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I am trying to find articles on Civ IV and was wundering if these features are going to be in Civ IV.
1) Wonder Movies? I like them. Especially in Call 2 Power 2. It was done good, nice and sweet. You need a little eye candy reward for waiting all that time to build a wonder.
2) Advisors? I miss them dearly like Civ II. It added the comedey touch to the game wich Civ III was lacking.
3) Whatt is the final objective to the game? War dominance is a given. What are the other options?
4) Palace? Remeber in Civ I and Civ II you could build your palace, when your people loved you. There could also be when the palace gets razed when the people don't like you either.
5) Will there be more options in the begining of the game? I know I read that they said there will be but didn't really say how. When ever I played Civ III it seem like the same game no mater what I did. It was the same in Civ II but at least every game seemed a different game every time, not like in Civ III. Always did the same thing in the same order.
Thanks for your time and help to any links that I could have missed.
Davor
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:37
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1) They've been mentioned as returning.
2) Advisors will probably be in, though the Civ2 comedy will probably not return .
3) Uhh, conquest or spaceship? Civ3 victory conditions will probably remain, and maybe the religious victory or something else new?
4) Was in Civ1, Civ2 and Civ3 and, as thus, is likely for Civ4.
5) I hope for more options... in Civ3, every game was the same because, in many parts, there was only one right thing to do, strategy-wise. I hope that is no longer the case.
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Sabre2th
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2) Talking advisers were mentioned in passing once a long time ago. I don't recall where, but the source seemed credible at the time. Expect something, but probably not at the Civ2 level
3) New alliance victory, but for the most part, the same as Civ3
5) From the sound of the new tech tree and resource tweaks, I think we're in for a good bit more variation between games. I'll say I'm cautiously optimistic here
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sophist
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quote: Originally posted by Solver
3) Uhh, conquest or spaceship? Civ3 victory conditions will probably remain, and maybe the religious victory or something else new?
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That's an interesting idea. I wonder what a religious victory would be. Perhaps you control all the holy cities of the religions of 100% (or 75% or 66%) of citizens of the world?
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Yolky
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Ontario Canada
Oct 2001 time: 00:37
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quote: Originally posted by Solver
4) Was in Civ1, Civ2 and Civ3 and, as thus, is likely for Civ4.
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You didn't have a palce to build in Civ III when the people loved you. Or was mine just turned off?
By the way is there any "We Love the King Day"? or anything like that?
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Yolky
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Ontario Canada
Oct 2001 time: 00:37
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After reading somone else's post I fogot about reading a unit's,tech,terrian,building etc. etc. history as they did in Call to Power series and earlier Civ's.
Will that be in Civ IV? You discover aircraft and there could be a tab that explains the signifance about it?
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Flip McWho
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New Zealand
May 2002 time: 17:37
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My one point is diplomacy? Are they doing anything exciting in that department or can we expect just more of the same? (read more the same = bad).
And a functioning UN goddamnit.
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Flip McWho
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New Zealand
May 2002 time: 17:37
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Well true. Ok so UN thats similar to the thing in SMAC but better to reflect the fact that cIV is newer than SMAC.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:37
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quote: Originally posted by Dis
functioning UN? We don't have that today. |
That's a great exagerration, as usual because every now and then a country that like to avoid UN directive (I'm not referring to US or Italy, I mean one in general terms) usually try to minimize UN role... and that's end in a general bad perceiveng of the whole UN
The UN is not very good at enforcing its decision, because is not born to do that, not it can cope well when it's strangled by vetoes any day.
The *fact* is that as not perfect as it is now, UN still is kept alive from more than a hundred of countries, and still is a place where diplomacy is at work, sometime with better result than any "preventive war" a country can feel the urge to fight.
Indeed, some countries (e.g. in Africa) also today are fighting horrible war, civil war, massacre of civilian, etc. but I don't think things would work better *without* a UN.
UN is not, as Civ gam implies, the future Government of the whole Earth, so it should be only a tool on the path for a sort of "Diplomatic shared victory condition".
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Yolky
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Ontario Canada
Oct 2001 time: 00:37
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I keep forgetting how good a game was SMAC and alot of the things there are not in Civ. I wunder why that is?
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Senethro
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Wasn't Civ3 developed partly in parallel with SMAC off a very early build of the engine that went on to be used for SMAC?
Also, didn't a lot of people follow Brian Reynolds or just leave firaxis at that point?
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Flip McWho
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New Zealand
May 2002 time: 17:37
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quote: UN is not, as Civ gam implies, the future Government of the whole Earth, so it should be only a tool on the path for a sort of "Diplomatic shared victory condition". |
Disagree, in the long run I wouldn't be surprised if thats what it turns out to be. But of course this is offtopic discussion isn't it.
It is interesting how a few real good SMAC features managed to stay with SMAC and wasn't incorporated into other games.
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Senethro
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quote: Originally posted by Adm.Naismith
AFAIK the SMAC code was mostly left back in the dust because it uses a kind of raw 3D terrain (almost in a wireframe way) that was a nightmare to manage and code (I'm quoting words from an old Firaxis post, IIRC).
Firaxis' rebuilt codeteam was forced to reuse most of Civ II source code with some routines reworked from SMAC (e.g. pathfinding, again IIRC).
The SMAC concept of raising/lowering terrain can't be managed by Civ III, nor (AFAIK) by the CIV 4 graphic engine, so we'll be again out in the cold if we hope in an easy source porting from Civ IV to SMAC II.
I bet this is quite a barrier to our request of a SMAC II, because of the effort of reworking the graphics. |
I think you're underestimating the modding community if you think they can't find a workaround. One possibility would just be to have mountians designated as terrain at 2000m and hills as terrain at 1000m. To make it deformable by Planetbusters/Terraformers would be more difficult though.
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sophist
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I think of mountains and hills as corresponding more to ruggedness than to altitude.
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All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
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