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22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

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Yolky is offline Yolky
Prince
Ontario Canada
Oct 2001
time: 00:37
  Old Post 28-08-2005 23:27
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I am trying to find articles on Civ IV and was wundering if these features are going to be in Civ IV.

1) Wonder Movies? I like them. Especially in Call 2 Power 2. It was done good, nice and sweet. You need a little eye candy reward for waiting all that time to build a wonder.

2) Advisors? I miss them dearly like Civ II. It added the comedey touch to the game wich Civ III was lacking.

3) Whatt is the final objective to the game? War dominance is a given. What are the other options?

4) Palace? Remeber in Civ I and Civ II you could build your palace, when your people loved you. There could also be when the palace gets razed when the people don't like you either.

5) Will there be more options in the begining of the game? I know I read that they said there will be but didn't really say how. When ever I played Civ III it seem like the same game no mater what I did. It was the same in Civ II but at least every game seemed a different game every time, not like in Civ III. Always did the same thing in the same order.

Thanks for your time and help to any links that I could have missed.

Davor

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 29-08-2005 00:25 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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1) They've been mentioned as returning.
2) Advisors will probably be in, though the Civ2 comedy will probably not return .
3) Uhh, conquest or spaceship? Civ3 victory conditions will probably remain, and maybe the religious victory or something else new?
4) Was in Civ1, Civ2 and Civ3 and, as thus, is likely for Civ4.
5) I hope for more options... in Civ3, every game was the same because, in many parts, there was only one right thing to do, strategy-wise. I hope that is no longer the case.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:37
  Old Post 29-08-2005 01:18
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2) Talking advisers were mentioned in passing once a long time ago. I don't recall where, but the source seemed credible at the time. Expect something, but probably not at the Civ2 level

3) New alliance victory, but for the most part, the same as Civ3

5) From the sound of the new tech tree and resource tweaks, I think we're in for a good bit more variation between games. I'll say I'm cautiously optimistic here

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 29-08-2005 01:38 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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best place for information I know of

http://civilization4.net/

go to information and be prepared to be overloaded

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 29-08-2005 02:26 Visit Dis's homepage!
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speaking of Elvis, check out this screen shot.

http://www.gamespot.com/pc/strategy...ns.html?page=49

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 29-08-2005 02:33 Visit Dis's homepage!
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hmm, this is the first time I have looked at all the screen shots at gamespot. Anyone else seen these?

Check out the 1 minute gameplay video. Looks like a lot of changes. At least in terms of interface. That's not necessarily a bad thing.

I'm looking at the screen shots now. I'm not a big fan of that line where the shallow ocean water goes into deeper ocean water (edit: actually I think those are the territory lines). Perhaps that can be turned off. And it's weird seeing the units in the forest squares. They look like giants towering over the trees.

check out this screen shot. You're head would look good on the end of a pole. . Although it seems to have a significant lack of diplomacy options...

http://www.gamespot.com/pc/strategy...ns.html?page=18

Last edited by Dis on 29-08-2005 at 02:49

sophist is offline sophist
Prince

Nov 2001
time: 23:37
  Old Post 29-08-2005 04:11
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quote:
Originally posted by Solver
3) Uhh, conquest or spaceship? Civ3 victory conditions will probably remain, and maybe the religious victory or something else new?

That's an interesting idea. I wonder what a religious victory would be. Perhaps you control all the holy cities of the religions of 100% (or 75% or 66%) of citizens of the world?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 29-08-2005 04:19 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
That's an interesting idea. I wonder what a religious victory would be. Perhaps you control all the holy cities of the religions of 100% (or 75% or 66%) of citizens of the world?


You found a religion, declare holy war on everyone, and win when the public opinion polls in other civs say that your religion is an aggressive one .

quote:
check out this screen shot. You're head would look good on the end of a pole. . Although it seems to have a significant lack of diplomacy options...


Declare war... what other options do we need ?

Yolky is offline Yolky
Prince
Ontario Canada
Oct 2001
time: 00:37
  Old Post 29-08-2005 07:48
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quote:
Originally posted by Solver
4) Was in Civ1, Civ2 and Civ3 and, as thus, is likely for Civ4.


You didn't have a palce to build in Civ III when the people loved you. Or was mine just turned off?

By the way is there any "We Love the King Day"? or anything like that?

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:37
  Old Post 29-08-2005 08:06
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you didn't have a palace in Civ2, you had a throne room [/stickler for details]

Yolky is offline Yolky
Prince
Ontario Canada
Oct 2001
time: 00:37
  Old Post 29-08-2005 08:11
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quote:
Originally posted by H Tower
you didn't have a palace in Civ2, you had a throne room [/stickler for details]


thats right, I thought I was wrong but at least you had some reward when the people loved you.

Yolky is offline Yolky
Prince
Ontario Canada
Oct 2001
time: 00:37
  Old Post 29-08-2005 08:35
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After reading somone else's post I fogot about reading a unit's,tech,terrian,building etc. etc. history as they did in Call to Power series and earlier Civ's.

Will that be in Civ IV? You discover aircraft and there could be a tab that explains the signifance about it?

Flip McWho is offline Flip McWho
Warlord
New Zealand
May 2002
time: 17:37
  Old Post 29-08-2005 09:12
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My one point is diplomacy? Are they doing anything exciting in that department or can we expect just more of the same? (read more the same = bad).

And a functioning UN goddamnit.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 29-08-2005 12:21 Visit Dis's homepage!
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functioning UN? We don't have that today.

Flip McWho is offline Flip McWho
Warlord
New Zealand
May 2002
time: 17:37
  Old Post 29-08-2005 12:22
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Well true. Ok so UN thats similar to the thing in SMAC but better to reflect the fact that cIV is newer than SMAC.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:37
  Old Post 29-08-2005 19:32
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quote:
Originally posted by Dis
functioning UN? We don't have that today.

That's a great exagerration, as usual because every now and then a country that like to avoid UN directive (I'm not referring to US or Italy, I mean one in general terms) usually try to minimize UN role... and that's end in a general bad perceiveng of the whole UN

The UN is not very good at enforcing its decision, because is not born to do that, not it can cope well when it's strangled by vetoes any day.

The *fact* is that as not perfect as it is now, UN still is kept alive from more than a hundred of countries, and still is a place where diplomacy is at work, sometime with better result than any "preventive war" a country can feel the urge to fight.

Indeed, some countries (e.g. in Africa) also today are fighting horrible war, civil war, massacre of civilian, etc. but I don't think things would work better *without* a UN.

UN is not, as Civ gam implies, the future Government of the whole Earth, so it should be only a tool on the path for a sort of "Diplomatic shared victory condition".

Yolky is offline Yolky
Prince
Ontario Canada
Oct 2001
time: 00:37
  Old Post 29-08-2005 21:57
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I keep forgetting how good a game was SMAC and alot of the things there are not in Civ. I wunder why that is?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 29-08-2005 22:00
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Yeah, well, it's one of a kind eh?

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 29-08-2005 22:32
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Wasn't Civ3 developed partly in parallel with SMAC off a very early build of the engine that went on to be used for SMAC?
Also, didn't a lot of people follow Brian Reynolds or just leave firaxis at that point?

Flip McWho is offline Flip McWho
Warlord
New Zealand
May 2002
time: 17:37
  Old Post 30-08-2005 00:15
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quote:
UN is not, as Civ gam implies, the future Government of the whole Earth, so it should be only a tool on the path for a sort of "Diplomatic shared victory condition".


Disagree, in the long run I wouldn't be surprised if thats what it turns out to be. But of course this is offtopic discussion isn't it.

It is interesting how a few real good SMAC features managed to stay with SMAC and wasn't incorporated into other games.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:37
  Old Post 30-08-2005 00:39
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quote:
Originally posted by Senethro
Wasn't Civ3 developed partly in parallel with SMAC off a very early build of the engine that went on to be used for SMAC?
Also, didn't a lot of people follow Brian Reynolds or just leave firaxis at that point?


AFAIR, Civ3 was right in the middle of the development when Brian & co abandoned it to make that silly RTS RoN game, resulting in total collapse of Civ3 development, so that the game had to be made with less of the promised features, less persons on the same time etc. Considering this, the game might not have been that bad after all, eh?

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:37
  Old Post 30-08-2005 01:05
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quote:
Originally posted by Senethro
Wasn't Civ3 developed partly in parallel with SMAC off a very early build of the engine that went on to be used for SMAC?

AFAIK the SMAC code was mostly left back in the dust because it uses a kind of raw 3D terrain (almost in a wireframe way) that was a nightmare to manage and code (I'm quoting words from an old Firaxis post, IIRC).

Firaxis' rebuilt codeteam was forced to reuse most of Civ II source code with some routines reworked from SMAC (e.g. pathfinding, again IIRC).

The SMAC concept of raising/lowering terrain can't be managed by Civ III, nor (AFAIK) by the CIV 4 graphic engine, so we'll be again out in the cold if we hope in an easy source porting from Civ IV to SMAC II.

I bet this is quite a barrier to our request of a SMAC II, because of the effort of reworking the graphics.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:37
  Old Post 30-08-2005 01:12
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quote:
Originally posted by Adm.Naismith
The SMAC concept of raising/lowering terrain can't be managed by Civ III, nor (AFAIK) by the CIV 4 graphic engine, so we'll be again out in the cold if we hope in an easy source porting from Civ IV to SMAC II.

I bet this is quite a barrier to our request of a SMAC II, because of the effort of reworking the graphics.


Who says Firaxis has to use the same kind of graphics engine? A completely new one would sound more reasonable after so many years and so much techical improvements. And the rolling terrain wasn't that popular either.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 30-08-2005 01:14
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Back then, the rolling terrain was graphically seen the thing of the day for me.

Cataphract887 is offline Cataphract887
Prince

Donate to the Red Cross
In Your Closet
Apr 2002
time: 00:37
  Old Post 30-08-2005 06:36
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quote:
Originally posted by Nikolai


AFAIR, Civ3 was right in the middle of the development when Brian & co abandoned it to make that silly RTS RoN game, resulting in total collapse of Civ3 development, so that the game had to be made with less of the promised features, less persons on the same time etc. Considering this, the game might not have been that bad after all, eh?


perhaps that was because they realized(brian and his supporters) that the game was shaping up to be a failure and needed to be restarted. then when it couldnt happan($) they left to do their own thing. even if they had released civ3+conquests at the same time with the latest patch available now,i wouldnt be impressed-a good game,but a sequel to civ2?

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 30-08-2005 14:31
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quote:
Originally posted by Adm.Naismith

AFAIK the SMAC code was mostly left back in the dust because it uses a kind of raw 3D terrain (almost in a wireframe way) that was a nightmare to manage and code (I'm quoting words from an old Firaxis post, IIRC).

Firaxis' rebuilt codeteam was forced to reuse most of Civ II source code with some routines reworked from SMAC (e.g. pathfinding, again IIRC).

The SMAC concept of raising/lowering terrain can't be managed by Civ III, nor (AFAIK) by the CIV 4 graphic engine, so we'll be again out in the cold if we hope in an easy source porting from Civ IV to SMAC II.

I bet this is quite a barrier to our request of a SMAC II, because of the effort of reworking the graphics.


I think you're underestimating the modding community if you think they can't find a workaround. One possibility would just be to have mountians designated as terrain at 2000m and hills as terrain at 1000m. To make it deformable by Planetbusters/Terraformers would be more difficult though.

sophist is offline sophist
Prince

Nov 2001
time: 23:37
  Old Post 30-08-2005 19:46
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I think of mountains and hills as corresponding more to ruggedness than to altitude.

Sirian is offline Sirian
Chieftain
Pennsylvania, USA
Dec 2001
time: 00:37
  Old Post 30-08-2005 21:13 Visit Sirian's homepage!
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quote:
in Civ3, every game was the same because, in many parts, there was only one right thing to do, strategy-wise. I hope that is no longer the case.


Amen.

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