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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > Stealing technology advice- and can I win this game?
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Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 29-08-2005 00:52 Visit Dis's homepage!
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Stealing technology advice- and can I win this game? Full PM-box? Change here!

I'll post a game save (if the file works with the attachment feature). I need help. BTW this game is being played using the AU mod so keep that in mind. My first full game using this mod.

I was determined to try to win a game starting on an island. But so far it's just not happening. I must have sacrificed 20 curraghs and galleys, but couldn't find any neighbors. I finally built my one and only wonder I managed to build this game- the great lighthouse, and met some neighbors. Too bad they were way ahead in tech and for the large part unwilling to trade with me except on the rare occurance I had a tech they didn't. I had no iron, the only resource I had was horses. I did meet another backwards nation- the Mongols. I conquered them with longbowman and spearman as defenders. The best units they had were swordsman and medieval infantry. There were a couple other backwards nations but they seemed to be too far away to drain more resources on more wars. The war with mongols I had to lower my research rate in order to rush some musketman to defend when my spearman were annhilated.

The problem is the Russians are really pulling away. I wasn't that far away in tech when I first met, but now they are clear in the modern age. When they got military tradition they conquered their entire continent with their UU. I finally managed to acquire espionage and have built intelligence agencey. And I did steal one tech (flight). But it's quite expensive. And I'm ashamed to say I had to reload. As I can only afford to use the immediate option for my spies. Will it be harder to steal subsequent techs. I was thinking of keeping my research rate at 0, and using the money to steal all the techs. I can do this faster than I can research. But it takes about 4 turns to save enough money to steal a tech. I'm not sure if I can catch up in time to build a spaceship (The russians already built the U.N.). And I'm not even sure if I can find aluminum and uranium.

What's really pathetic is this is only a regent level game. I was trying some games on more difficult map settings, and I wanted to see if I can win a game starting out on an isolated island. But that doesn't appear to be possible.

Attachment: a1.sav
This has been downloaded 2 time(s).

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 29-08-2005 00:58 Visit Dis's homepage!
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Support Apolyton buy from Amazon

also feel free to give constructive criticism of my playing style. constructive that is. Don't be calling me stupid and a Newb.

I know I still have some longbowman hanging around. Those are my glorious warriors that got me the terrirtory that contained saltpeter (which disappeared 10 turns after I conqured it ), iron, oil, ebony, and 1 additional source of coal.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:37
  Old Post 30-08-2005 06:20
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Well I do not have any exp with the AU mod, but stealing with zero research is worth a try.

Do you have any other civs that you can peddle a tech to once yu get one?

Steal Technology 10 dist*level + base * techs*techrate/100

Being closer helps a bit with the cost, if someone else has it.

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