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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > help with 2194 v2, fixing the money bug of first turn
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Bostero is offline Bostero
Chieftain

May 2005
time: 05:37
  Old Post 29-08-2005 19:03
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#1 Report this post to a moderator
help with 2194 v2, fixing the money bug of first turn Support Apolyton, buy GURPS/ Alpha Centauri

hello people,

i always had the same problem, the money bug that happens in the first turn when a civ captures a city and plunder all the gold

please, i know this can be hex-edited and fixed, but i dont know how to do that, could you be so kind to modify the *.scn in order to avoid this annoying bug?

here i drop you the *.scn file to take a look and fix.

thanx and good luck.

Attachment: 2194_to_fix.zip
This has been downloaded 1 time(s).

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:37
  Old Post 29-08-2005 22:07
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#2 Report this post to a moderator
Inflate your Upload Space

I'm downloading the scen and will fix the problem, provide a description of how to fix it and post it on this thread.

Bostero is offline Bostero
Chieftain

May 2005
time: 05:37
  Old Post 30-08-2005 09:41
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re: Support Apolyton, buy Galactic Civilizations: Deluxe Edition

thanks AGRICOLA,

try to have it asap, would be nice writing a text how to fix this problem as well. all the scenarios have this problem

cheers,

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:37
  Old Post 30-08-2005 10:53
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#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

code:
Here's how to do it. 1. Count up sum of city sizes from an advisor's list for all civs and convert to hexadecimal. Soviets: 288 [ 120 ] Japanese: 372 [ 174 ] Germans: 555 [ 22b ] Chinese: 74 [ 4a ] American: 375 [ 177 ] British: 534 [ 216 ] Minor civs: 219 [ db ] 2. Enter the sum of city sizes for each civ in the following bytes (offsets are decimal) CIV 1 3814 - 3815 CIV 2 5242 - 5243 CIV 3 6670 - 6671 CIV 4 8098 - 8099 CIV 5 9526 - 9527 CIV 6 10954 - 10955 CIV 7 12382 - 12383 Note that: A. 120 has to be entered as 20 01, db as db 00, 216 as 16 02 etc. B. These offsets apply only to FW and MGE. They are considerably different in TOT. 3. Here's what the 7 civs should look like in the 2194.scn file after editing. OFFSET (hex at 16 bytes per line)) 00000ee0 || 68 01 22 00 | 00 00 20 01 | 02 00 00 00 | 00 00 00 00 | 00001470 || 10 95 00 00 | 43 01 1e 00 | 3f 00 74 01 | 60 18 85 0d | 00001a00 || 20 02 45 00 | 30 05 00 00 | ed 01 3a 00 | 00 00 2b 02 | 00001fa0 || 00 00 4a 00 | 00 00 00 00 | 00 00 00 00 | 00 00 00 00 | 00002530 || 01 01 2b 00 | 00 00 77 01 | 00 00 00 00 | 00 00 00 00 | 00002ac0 || 30 5d 02 00 | 5f 01 3b 00 | 00 00 16 02 | 00 00 00 00 | 00003050 || 00 00 00 00 | 00 00 00 00 | 23 00 12 00 | 00 00 db 00 | 4. Download Mercator's Compendium of Hex-Editing. This is a gold mine of info on hex editing Civ2 saves. Unfortunately I can't seem to find it in its usual place. Can anyone provide a link? 5. The fixed .scn file is attached.

Attachment: 2194fixed.zip
This has been downloaded 2 time(s).

Bostero is offline Bostero
Chieftain

May 2005
time: 05:37
  Old Post 30-08-2005 14:03
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re: Avatar Enlargement: We've got the solution

yes, agricola, i've the document about the civ2 file format, but that is the old version. i think that Mercator released a new one covering the last things discovered, including a full update on Event structure. if you refer to that, i dont find that link.

i hope news,

thank you.

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