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mart7x5
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I recently played with copter adjustements in alphax.txt and have some interesting finds on how they work.
1) After inserting copter fuel more than 1, they no longer receive 30% damage when ending turn in field
2) After they use all their fuel and are in field copters fell the same as needlejets.
3) When having fuel more than 1, Copters no longer have unlimmited number of attacks, they have now only 1 !!! And they loose all move points for the current turn plus 1 move point additionally. e.g
9 moves 2 fuel - 8/18 after attack
12 moves 4 fuel - 35/48 after attack
4) When copter chassis is given 0 fuel, it can remain indefinitely in the air, and even without air superiority attack other units in the air!
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Senethro
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So the fuel tab hardcodes the chassis to behave like a noodlejet/copter/gravship?
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mart7x5
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There is a bit more to it. See 3) --> loosing points with additional 1.
I try to make some use of it. I like the idea of copters having only 1 attack. So far my favourite change was giving copters 4 fuel with shorter flight distances than needlejets
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mart7x5
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And that skipped my mind so far, I will see it.
Then Copters, if you think about it, are really something else and have their benefits with quite disadvantages. Although they can attack multiple times, though when encountering some mighty opponent, they rarely can attack more than twice. For some time I start to think, that copters are not that much overpowered. Still for air cover I use for example needlejet tacticals - they do not get damage in the field. Overpowering copters can be visible only when attacking a bunch of weak units, like scouts or formers.
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mart7x5
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It's a good point, Darsnan. There are like various possible plans for fighting:
-1 autocalculate = whatever AI calculates here, it could do fighting.
0 offensive = does it mean any-1-any is like that? Though Battle Ogre's have it too, as well as unity mining laser, 2-1-1
1 combat = any-any-any? good for attack as well as defense?
2 defense = 0/1-any-any only defense?
...
4 air superiority = should attack other units in air
I will try to play with these. Combat plan (1) have for example mindworms.
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mart7x5
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Just more on this. I took closer look as to how game describes existing creations. Some are called assault, combat and so on.
For example a needlejet is "assault".
13/<4>/1 (*2) is combat
1^/<5>/2 (*2) is assault!!!
1/6+t/1 (*2) is defense
Recently in my game with a friend an AI, that was lucky enough to take over my assault copter 8/1/10, used it to kill 2 formers on a tile. Copter made 2 attacks.
I will look into it more thoroughly soon.
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mart7x5
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so why "bomber" - needlejet - is assault? It cannot take over a base. The definition must be more described
Combat looks like a unit that can both attack and defend
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