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E_T
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Orlando, Florida
Mar 2001 time: 00:36
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Got 185 back from LB, accepted
AM sent Peace & RoP, but we didn't accept. Cleared and exited.
Giving them Peace now would remove any possible resistance to AM occupation in PoA. The more Units they need to keep there, the better for us. Defeat in Detail comes to mind, let's hope that they don't know of that term....
New settler in GoT, Sent to Silks site (6-6-3). Will Found city next turn.
Horseman Sheridan (1/4) moved to AM Iron Colony, Colony destroyed by moving onto it. Road remains. Sees that Felinicity does NOT have any Garrison and AM War Chariot Pyro (4/4) is at 1-1 (9 of PoA).
Settler Stack (Settler, 2 Vet Spear & Bowman Micha) moves 4, onto hill (9 of Iron). Will found next turn. Road to backside will also be ready next turn.
Workers at 6 of Potamia moves 1, will road next turn.
Workers next to Silks move onto silks.
Worker at Potamia 2 (WF #5) starts Mining (4 turns to complete).
Bowman Kloreep moves 6 onto Road.
Battle reports
AM has a small stack of 1 Pikeman, 2 Cata (ours) and 3 wounded WC's. Granted, it's a target, but too good to leave without. As long as they don't have those cats, we have a very good chance at reclaiming PoA without too many losses. They are on Flatland, unforted.
Also, Warrior Felix is next to a BoH Stack of 2 Reg Swords, 1 Reg MI and 1 Reg Spearman (all 3/3), next to Euph 1/4 Horse.
So, let's get started.....Forted all, except for Felix, so that things happen closer together.
Regular Bowman first, to trigger the Cats:
Reg Unnamed Bowman, takes 1 hit from Cat, takes Pike down to 1 HP before dying, promising.... Still average to AM.
Reg Unnamed Bowman, takes 1 hit from Cat, dies, no damage to Pike, Pike Promoted to 2/5.
Reg Bowman Hercules, dies and no damage to Pike.
Hmmm, not liking RGN at moment, shifting targets at moment.
Warrior Felix - Attacks BoH Stack, dies, no damage to stack. Still average to AM.
Vet Unnamed Bowman Attacks Pike. Kills Pike, GA STARTED!!!. Bowman now 1/4.
Dark Horse moves from Babylon to IT and Attacks 3/5 WC. Dark Horse Dies, WC now 2/5.
Unnamed Horse, in Pot, named Horseman Stonewall. Attacks 2/5 WC. Kills WC, now 2/4. Forted in IT.
Now only 2 1/4 WC's left, so chance of Reteat.
Bowman Skrobism attacks and kills WC, no wounds, no Pormotion.
Horseman Sherman Attacks last WC. Kills WC, recatures Cats, takes 1 wound, no Promotion and Retires back to IT and Forts.
Cats Renamed to 'Tosses Cats & Dogs' and 'Tosses Cows'
New Warrior in Hookah moved to IT. New Warrior in Babylon moved to IT.
Still average to AM.
Ending Turn.
E_T
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E_T
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Orlando, Florida
Mar 2001 time: 00:36
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Oh, Palace Expanded, built a nice looking Lawn.
Sent 192 gold to LB.
We have +36 GPT income.
If we can get peace with AM, After they return our lost cities, then we can think about research.
Having 2 more cities will help.
Set to build as many Spear and Warriors as possible.
Will have Horses Reconnected in 3 more turns.
Lets hope they use the rest of what they have in in Potamia come and attack IT, as IT still will grind them up, especially with the 2 cats.
If we totally turn this around, maybe we can get Them to Come and join the Anti-BoH alliance.
Target of oppertunity of BoH, but it was better to have Felix die a long way from home, than to continue to pay for his upkeep. BoH might be pissed, but they should know, that it was a forgone conclusion. Also, we can show to the world (while discussing things with them) that we are still fighing them.
E_T
E_T
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