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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Galactic Civilizations II: Dread Lords > GalCiv2-General > Greetings! Apolyton screenshots of GalCiv II
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Draginol is offline Draginol
"Galactic Civilizations II: Dread Lords" Project Lead

Dec 2002
time: 05:35
  Old Post 31-08-2005 09:45
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Greetings! Apolyton screenshots of GalCiv II Suffering from ads?



The battle stuff in GalCiv II is a whole new level over the first one. We plan to have various levels of battle viewing from detailed (Where you can see the ships exchange blows) to quick battles (instantly resolved).

Players don't control ships directly, the strategy is in how they design them. As time permits we plan to put a lot of sophistication in ship design. Right now, GalCiv II supports a very sophisticated visual design system.



This is a ship I designed in the game. I should also mention that there are various lighting settings in case anyone feels this one is too dark. I was taking these screenshots rather late and in the dark so I turned down the ambient light quite a bit.



This is a single frame of a starship battle. The animation and sound effects really are needed to do them justice. But you can see countermeasures in place here as my shield dampens their laser cannons and at the same time their ECM defense knocks out some of my missiles.




If you zoom out enough, the map changes to a strategic view where the game looks like a board game. You could play the entire game this way if you wanted. Over the course of the betas, we will be working to make this screen increasingly useful to hard core players who might want to treat the whole game as a in-depth strategy board game type thing.



This is one of the ships I designed. When you design ships, little red dots appear all over and there's various "pieces" you can stick on those red dots (if you ever played with legos, you're going to love this).

More to come..

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Macedonia, Greece
Jan 1970
time: 07:35
  Old Post 31-08-2005 11:24 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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Remove this text

i like the clean interface

what resolutions will be availiable?

Draginol is offline Draginol
"Galactic Civilizations II: Dread Lords" Project Lead

Dec 2002
time: 05:35
  Old Post 31-08-2005 20:20
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Support Apolyton, buy Galactic Civilizations

It'll run at any resolution that is greater than 1024x768 (including 1024x768).

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:35
  Old Post 31-08-2005 23:16 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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Support Apolyton buy from Amazon

cool

is that number in white on the top left an fps count?

Draginol is offline Draginol
"Galactic Civilizations II: Dread Lords" Project Lead

Dec 2002
time: 05:35
  Old Post 01-09-2005 07:07
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Support Apolyton buy from Amazon

Yep, that's the FPS. Running in debug.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:35
  Old Post 02-09-2005 03:25 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Support Apolyton, buy Alpha Centauri

And what video card are you getting those FPS rates with? Smooth performance is a very good factor for a game .

Draginol is offline Draginol
"Galactic Civilizations II: Dread Lords" Project Lead

Dec 2002
time: 05:35
  Old Post 02-09-2005 03:29
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Avatar Enlargement: We've got the solution

It's on an ATI 9800 Pro.

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