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Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:34
  Old Post 01-09-2005 03:12
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satelites(Mr. CMN Man!heelp) Support Apolyton, buy Civilization 2

i cant find out how to add these for the life of it.... i went over every single button in the scen\map and the city screen.

i think i posted this question once before but dunno

Senethro is offline Senethro
Prince

Jul 2004
time: 05:34
  Old Post 01-09-2005 03:23
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Help yourself to an AD-FREE life

Hey Mr. CMNman play a song for me, I'm not sleepy and there is no place I'm going to...

Last edited by Senethro on 01-09-2005 at 13:53

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:34
  Old Post 01-09-2005 03:30 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Tired of ads?

First, some faction needs to have discovered Orbital Spaceflight.
Then, go to the F6 screen. Click on the numbers that indicate how many of each satellite each faction has. As far as I know, you can only add satellites.
When you remove Orbital Spaceflight from the faction to which you gave it, beware: apparently, the AI will, under some circumstances, produce missiles as if it had researched the tech. For this reason, I always give Orbital Spaceflight to a human-controlled faction when setting up satellites.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:34
  Old Post 01-09-2005 03:37
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Avatar Enlargement: We've got the solution

CT hasn't specified this, so just to make it clear: you have to right-click on the satellite numbers. Ctrl or Shift right-click to remove them again.

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
time: 00:34
  Old Post 01-09-2005 04:29
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Support Apolyton, buy Galactic Civilizations

danke!

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:34
  Old Post 01-09-2005 12:33
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Increase the size of your Attachments

Note that satellites get destroyed by Solar Flare(Was it this one? ) random event.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 01-09-2005 19:28
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Energy satellites for sure, not sure about the nutrient satellite. But Pholus mines are not affected by that event.

Senethro is offline Senethro
Prince

Jul 2004
time: 05:34
  Old Post 01-09-2005 20:43
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Put an end to popups!

Pholus mines have their own special event.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:34
  Old Post 01-09-2005 20:49
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Increase Your PM Length

Meteor event?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 01-09-2005 23:57
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Inflate your Upload Space

Yep, asteroid impact on Pholus.

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
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  Old Post 04-09-2005 01:35
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Lose 30 kilos (of popups)

ive been having a prob getting them placed without reloading,IE i give the techs the sav scen-> reload the scen,then it will let me place sats. this normal?

also is there a way to give more than 1 at a time? 30\30\100 times 6 = 960 clicks!

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:34
  Old Post 05-09-2005 08:19
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Browse Apolyton AD-FREE

I played a bit with giving satellites to factions in scenario. The way so far established by me is:

1) Do it befor setting up technologies or factions. you may actually switch to any faction, but you may just use the first you open a scenario with.

2) In menu "Scanario" find "Edit Technologies". For the current faction give it
- Orbital Spaceflight technology
- doctrine Air power (it is needed if I am not mistaken)

3) this may be needed. Save scenario, then right away load it. I noticed sometimes it is needed to the next step. sometimes not, I am not quite sure why.

4) Open screen F6. Orbital satellites. Move mouse over the specific satellite type. Right mouse click adds a satellite, and with shift you deduct one. It is a bit tiresome to give like 100 to a single faction, bu it is only one mouse button click

5) after hundreds of clicks or maybe thousands. save the scenario again.

6) Now reset technologies for all factions. This is also somewhere in "scenario" menu. This solves problem of possible "ghosts" - using some advanced technological benefits by AI factions. Also for unknown reason some AI factions were getting weird technologies. This should solve the problem.

7) You can proceed with giving factions their starting techs, they should have none after step (6). You will not be able to see screen F6 before you get Orbital spaceflight, but benefits should be visible in bases. Remember that if a base has no Aerospace complex, benefits is halved.

* I found that
- solar satellites are destroyed by solar flares event
- minerals satellites are destroyed by meteorite strike on Nessus Prime
- nutriet satellites are eaten by xenobabana

binTravkin is offline binTravkin
Emperor
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Jan 2004
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  Old Post 05-09-2005 13:28
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quote:
- nutriet satellites are eaten by xenobabana


Quite confusing point..

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
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  Old Post 05-09-2005 15:21
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Full PM-box? Change here!

quote:
6) Now reset technologies for all factions. This is also somewhere in "scenario" menu. This solves problem of possible "ghosts" - using some advanced technological benefits by AI factions. Also for unknown reason some AI factions were getting weird technologies. This should solve the problem.


i gave the techs in turn out to all AI players and then edited em away,just to run up against conventional wisdom none of the AI built anything to do with those techs.remember to obsolete their units in the workshop however

actually,i got a fun and playable AI running with just 4\10\50 and i think ill turn the food stats down to 2 infact. although hive\beleivers suck so much in testing they still have 10 food sats. gave them pre-established colony pods scattered over their areas to make sure they cover a huge area,instead of the usual growth pattern,only got 1 SP and that took some major effort...WP of course

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