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AeonOfTime
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Overclocking DOSBox
Nov 2000 time: 06:37
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quote: @Locutus: the longer a unit is fortified, the bigger the defensive bonus it gets |
From the Pre-Release information thread
This is not always true. Imagine an infantry battalion fortified somewhere, let's say on a grassy hill near a strategic river. The first days they are really busy building all the fortifications around their camp, so yes, the defense bonus goes up. They are very motivated and excited too, waiting for something to happen.
But... say nothing happens for about four weeks, which in relation to Civ-like timespans between rounds is peanuts. Well, I guess the scenery would look roughly like this: a few small groups of soldiers have put their vests on a heap, taken out some booze and are playing poker on a weapons crate. Another group is bakin in the sun on the shores of the river, taking a refreshing swim now and then and the commander of the lot has found a lovely cottage in the woods nearby and is -ahem- having some fun of his own with the lady living there while her husband is playing poker in another regiment far away.
So I would say the defensive bonus should actually sink down into the negatives if the defending unit doesn't get some action.
And once in a while, a unit attacking a bunch of depraved soldiers like the one I described could be tempted at the sight of such depravation and get depraved itself a bit too, resulting in a kind of 'tie' battle where you lose control of the attacking unit for 5 turns unless you have a general in the same square. Thinking of which, it would be cool to have some kind of unit back like the diplomats in Civ2 that could bribe or -deprave- an enemy unit 
Am I making sense? I thought as much.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:37
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quote: Originally posted by AeonOfTime
This is not always true. Imagine an infantry battalion fortified somewhere, let's say on a grassy hill near a strategic river. The first days they are really busy building all the fortifications around their camp, so yes, the defense bonus goes up. They are very motivated and excited too, waiting for something to happen. (SNIP)
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I think you are mixing the defense built working on terrain, trenches, molehole, barricades, tower, mining field (in modern era) and the like with the attention and vigilance of the sentinels (yes, they are dedicated at this, just so others soldiers can sleep, eat, maintain the weapons, wash themselves and the uniform - if water is available).
On a strategic scale as in Civ, an ambush is not a tactical option: it's all into the chance of a bad or good "electronic throw of dices".
We are left with the long term enancing of the terrain - some by workers, as forts or bunkers, some by the troop itself. 
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AeonOfTime
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Overclocking DOSBox
Nov 2000 time: 06:37
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quote: @Aro: sounds like the fortified Roman bootcamps in "Asterix the Gaul" |
Now that you mention it, it does sound a lot like those camps 
quote: @Adm.Naismith: I think you are mixing the defense built working on terrain, trenches, molehole, barricades, tower, mining field (in modern era) and the like with the attention and vigilance of the sentinels |
Silly me, I forgot to mention the sentinels. Sentinels, of course, are trained in keeping their senses sharp for any signs of the enemy - even with the kind of disturbing scents and sounds coming from the camp, where people are generally having a very good time.
But let's look at the sentinel-situation four weeks later: there is a sturdy core that holds steady and is still alert, and pretty much sulking about the others being weak and all; and there are those others that are either sleeping, drinking or playing cards just like the rest of the lot, as this place is absolutely mindboggingly dull. The only thing that happened in those bloody four weeks were rabbits doing rabbit things just behind the fortifications, and one wandering cow that was quite succelent the way the camp's chef prepared it.
Nah, honestly - I know on Civ's scale this makes no sense and would not really enhance gameplay, but somehow it doesn't seem probable that units sitting in the same spot for years get better at defending themselves without anything happening. Through experience in the field, yes - but not by sitting idly there. The initial defense bonus could come from the unit setting up the defenses, but beyond that it's a bit silly...
It's like unit promotions: I would like units that got promoted and that don't get any action for some time to be demoted again (*ducking*).
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:37
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quote: Originally posted by AeonOfTime
Silly me, I forgot to mention the sentinels. Sentinels, of course, are trained in keeping their senses sharp for any signs of the enemy - even with the kind of disturbing scents and sounds coming from the camp, where people are generally having a very good time.
and there are those others that are either sleeping, drinking or playing cards just like the rest of the lot, as this place is absolutely mindboggingly dull. The only thing that happened in those bloody four weeks were rabbits doing rabbit things just behind the fortifications, and one wandering cow that was quite succelent the way the camp's chef prepared it.
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Ok, let everyone else know: where did you spent your military service?
quote: Originally posted by AeonOfTime
Nah, honestly - I know on Civ's scale this makes no sense and would not really enhance gameplay, but somehow it doesn't seem probable that units sitting in the same spot for years get better at defending themselves without anything happening. Through experience in the field, yes - but not by sitting idly there.
It's like unit promotions: I would like units that got promoted and that don't get any action for some time to be demoted again (*ducking*). |
Training, military exercises, war games, aren't as good to teach war lessons as a real battle is, but I bet they can work well enough., Again, I'm speaking about a Civ strategic scale: if it's silly to keep troops fortified for more than 50 years - on early turn lenght - is on the same wave silly to compute every battle on the map as lasting 50 years 
May be someone could try co mod the game to add this effect, so both of us will enjoy Civ IV as we like it, till the last detail... 
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