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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:34
  Old Post 02-09-2005 08:55
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#1 Report this post to a moderator
Turn 25, 2800BC Tired of ads?

Save is here


Status (from last turn)
Government currently in: Despotism
Current research: Iron Working; 133 beakers towards IW; 47 of 180 left to research; turn 24 of 31[?], estimated ToC turn 32 (2510BC).
Treasury: 2 gold
Cashflow: 0 gpt

Pre-Turn Actions
None

Military Orders
Military Units:

Enkidu Warriors
Enk#1 Dumuzi the Shepard - heal
Enk#2 Geshtinanna - move 1. We need to expose the West
Enk#3 Ziusudra - move 2
Enk#4 Kur - Fortified in Apolyton

Domestic Orders

Workers:
Mr. Rush Job - mining Apo WF #6 (3 worker turns to complete)
Million Dollar Worker - mining Apo WF #6 (2 worker turns to complete)

Settlers:
T-2

Cities:
Apolyton - Starting WF 4-5-10-11-17. Change WF to 4-5-6-11-17. - Correct. Gain 1 trade - ET & Krill


Builds:
Apolyton - building Settler (turn 2 of 3 scheduled).

Other Domestic
Slider - 30/40/30,

Diplomacy to be done
Reply to CBR underway.


Any other things to be done


Last edited by notyoueither on 06-09-2005 at 09:44

Poly-Akryll is offline Poly-Akryll
Warlord
Braunschweig, NDS
May 2005
time: 05:34
  Old Post 02-09-2005 19:21
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Suffering from ads?

I'd say let Dumuzi heal on the mountain SE of him. So move 3 this turn.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:34
  Old Post 06-09-2005 09:48
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Increase the size of your Attachments

Geshti (Enk in the N) is down 1 pip. The barb is gone.

The barbs in the S left Dumuzi alone (the one on hill is fortified. The other is moving towards CBR.

RegentMan is offline RegentMan
Warlord

May 2005
time: 21:34
  Old Post 06-09-2005 10:04
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In light of the recent chat, shall we force the injured to walk towards CBR to find CDZ? I say yes.

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:34
  Old Post 06-09-2005 10:15 Visit Aro's homepage!
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Do you mean, without wait for healing?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:34
  Old Post 06-09-2005 10:22
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Results:
Begin Turn:
None.

Actions:
Units:
E1 Dumuzi the Shepherd (2of3), fortify and heal
E2 Geshtinanna (2of3), fortify and heal
E3 Ziusudra. moves 2. Hut!
E4 Kur. Fortified in Apolyton


Worker Jobs:
W1 Mr. Rush Job, building mine (3 of 6[4])
W2 Million Dollar Worker, move to Poly WF6 and mine (2 of 3)

Economy:
Work Force:
Apolyton Size 5 - WF to 4-5-6-11-17. 8spt, +5fpt. Grows in 1

Builds:
Apolyton - Settler (2 of 4[3])

Slider:
Slider at 30/40/30 (tax/sci/lux)
Researching Iron Working, 133 of 180, 12t, +4 to 137
Treasury: 2g
CashFlow: +1gpt

Demographics:

code:
Approval 50%, 3 -1 Population 165,000, 1 GNP 11 mil, 3 +2 MnfGoods 8 mton, 2 -1 LandArea 2100m^2, 6 -1 another city Literacy 0%, 1 Disease 0%, 1 Pollution 0 tons, 1 LifeExp 46 years, 1 +1 FamilySz 2 child, 1 MilService 8 years, 3 +1 AnnualIncome 1/cap, 2 Productivity 24, 4 +1 -- %of world area 1. Top rival, Civ3 Brazil 1 %of world pop 17, -2 Top rival, Civ3 Brazil 10, -5 1 city culture 29, +2, Apolyton; Top rival, Laranja Verde 29, +2 Civ culture 29, +2, Top rival, Civ3 Brazil 29, +2 -- Military vs: Civ3 brazil, Average. nc


Images:



img src="/upload/view__file=11049_2800north.JPG.html". Not today.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:34
  Old Post 06-09-2005 10:29
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Lose 30 kilos (of popups)

I'd say CBR just birthed another settler.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:34
  Old Post 06-09-2005 10:47
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Support Apolyton or Terrorists Win

I'm bushed. I'll have to do a turn 26 thread tomorrow.

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:34
  Old Post 06-09-2005 12:09 Visit ormuzd's homepage!
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Full PM-box? Change here!

another goody hut
let's hope we will get a tech this time, maybe writing?

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:34
  Old Post 06-09-2005 17:18 Visit Aro's homepage!
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Enter the AD-FREE zone

Stat people, what would you say about this? There's another settler walking alone? And how they manage to scort all those settlers?

And about our chances with that hut?

Last edited by Aro on 06-09-2005 at 17:23

Poly-Akryll is offline Poly-Akryll
Warlord
Braunschweig, NDS
May 2005
time: 05:34
  Old Post 06-09-2005 18:30
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I'd say lets pop that hut and hope for a settler. Of course change our production before, so we do have the chance of getting a settler.

The only way to have the chance is to have no settler, neither in production nor in the field...

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:34
  Old Post 06-09-2005 20:18
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#12 Report this post to a moderator
Put an end to popups!

This turn assessment. Changes in Bold

Population 165000 - 1st. (still 1st).
Population Ranking as follow :

1st - Poly (Pop 5, +5 food, Granary completed in 2850BC),
2nd - CDZ (Pop 4, +5 food. 2nd city (built 3150BC) Pop 2, +4 food. Neighbour to CBR !)
3rd to 5th
CGN (Pop 3 to 4. 2nd city founded in 2950BC). Population growth of Capital Invictus had slowed a little, might have shared food with 2nd city.
PAL (Pop 3 to 4, produced a Settler in 2900BC ! Built Granary in 3100BC. Founded 2nd City this turn, 2800BC)
BAT (Pop 3, produced a Settler in 2900BC ! Built Granary in 3100BC . Founded 2nd City last turn, 2850BC)
6th - CBR (Pop 3 to 2, +4 food, Founded 2nd City in 3100BC. Produced Settler this turn. Likely to be escorted by 1 of their 5 Warriors )

With PAL building their 2nd city, we are now officially LAST in Land Area

Note : I sychronized with ormuzd. BAT built last turn, PAL built this turn. It could be either way.


City Size Analysis as follow :


GNP 11m = 3rd. (GNP +1, position from 5th to 3rd)
This turn. >12, 12, 11 (Poly), 11, 11, 10
Last turn. 12, 12, 11, 11, 10 (Poly), 8
We switch tiles to roaded river grassland this turn, hence trade +1. BAT who found the city this turn, improved their GNP.

Mfg Goods 8 megatons - 2nd (Mfg -1, position from 1st to 2nd)
This turn order. >10, 8 (Poly), 8, 8, 8, 6
Last turn order. 9 (Poly), 8, 8, 7, 6, 6

Productivity 24 = 4th. (Productivity Flat, position improved from 5th to 4th)
This turn order. >24, >24, >24, 24 (Poly), 24, 24
Last turn order. >24, >24, >24, >24, 24 (Poly), 18
BAT, founded a city. We overtook CBR, who produced a Settler this turn.

CBR Intelligence
1. CBR found Laranja Verde in 4000BC. From 4000BC to 3500BC, LV produced 3 Warriors and grew at +4 Food per turn.
2. From 3500BC to 3200BC, LV produced Settler. It's still at +4 Food per turn.
3. From 3250BC to 3000BC (Current), LV seem to have improved to +5 Food per turn !
4. CBR is now military average (F2) to us. Even if i fortified all our Warriors, we can't get back to strong vs them. They should have 5 warriors (2 veterans, 3 regulars).
5. CBR produced another Settler this turn, 2800BC.




Technology
No change. CBR has Alphabet, CB. We can sell them Bronze Working

Luxury
One team connected a luxury in 2850BC.

Last edited by rush on 06-09-2005 at 20:25

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:34
  Old Post 06-09-2005 20:22
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By the time we can pop the goody hut we will have built the settler.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:34
  Old Post 06-09-2005 20:24
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Rush, I have a question.

Could it be that CBR have mined their cow, and have either a mined wheat or game, that is being used by the second city?

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:34
  Old Post 06-09-2005 20:54
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quote:
Originally posted by Krill
Rush, I have a question.

Could it be that CBR have mined their cow, and have either a mined wheat or game, that is being used by the second city?


Very possibly. If you compare Poly vs LV,

1. From turn 1 to 6, both Poly and LV grew at +4 Food. Both teams likely to start with a Cattle resource.
2. Poly chose to irrigate. From turn 7, it grew at +5 food, even at Pop 1. LV, on the other hand, grew at +4 food at Pop 2. Most probably, they mined.
3. They became +5 food from Turn 16 to 20, but went back to +4 Food from Turn 20 to now.
4. Their City 2 is at +3 food. It produced a Warrior last turn.

It's not abundantly clear to me why their food production can go up to +5 food from Turn 16 to 20 and then fall back to +4 Food later, while City 2 is only at +3 food. (Unless City 2 is not on a River, but nobody would do that with a Agricultural trait)



We will get their screenshot soon, so that would solve the mystery. Perhaps E_T can produce a simulation of CBR land too.

Last edited by rush on 06-09-2005 at 20:59

sirleif is offline sirleif
Chieftain
Berlin
Jun 2005
time: 05:34
  Old Post 07-09-2005 03:31
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quote:
Originally posted by Poly-Akryll
I'd say lets pop that hut and hope for a settler. Of course change our production before, so we do have the chance of getting a settler.

The only way to have the chance is to have no settler, neither in production nor in the field...


quote:
Originally posted by Krill
By the time we can pop the goody hut we will have built the settler.


let's hope we get the hut (possibel that some1 other ist there already too) and that we get than something usefull.

nice the barb is usefull gone - now the place is free for the next city.

sirleif

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:34
  Old Post 07-09-2005 03:47 Visit Aro's homepage!
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Avatar Enlargement: We've got the solution

So, as soon we get those first screeshots from CBR we can use them to calibrate our "statistic machine".
In fact, our ultimate secret weapon!

Btw, I'm worried about that. We shouldn't give clues of how we get info. In fact, we shouldn't give any conection between F11 screen and our data.

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:34
  Old Post 07-09-2005 05:55
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quote:
Originally posted by Aro
And about our chances with that hut?


from CFC strategy article by Oystein, at emperor level, the odds are :

City - 5%
Tech - 10%
Gold - 5%
Map - 5%
Warrior - 5%
Settler - 5%
Barbs - 65%

Gold:
--The tile must not have any type of resource or luxury on it.

Maps:
--always available

Settler:
--Player must not have a settler (active or in production) or any unit with the Settle AI strategy.
--Player must have less cities than (TotalCities / NumActivePlayers).

Mercenaries (skilled warrior):
--There must be a unit available to the Barbarians as well as the player and that unit must be able to be built (or have been built) by some player in the game.

Tech:
--Player must still be in Ancient Times.

Barbarians:
--Player must not have Expansionist trait.
--There must not be a city within a 1-tile radius.
--The player must have at least 1 city.
--The player must have at least 1 military unit.
--The unit popping the hut must not have the "All Terrain As Roads" ability.

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