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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:21
  Old Post 06-09-2005 10:48
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Turn 26, 2750BC Avatar Enlargement: We've got the solution

Save is Here


Status (from last turn)
Government currently in: Despotism
Current research: Iron Working; 137 beakers towards IW; 43 of 180 left to research; turn 25 of 31[?], estimated ToC turn 32 (2510BC).
Treasury: 2 gold
Cashflow: +1 gpt

Pre-Turn Actions
None

Military Orders
Military Units:

Enkidu Warriors
Enk#1 Dumuzi the Shepard - healed [??move 3 or move 2 if Barb not there or attack barb?? 3 would be best with uncertanties - E_T]
Enk#2 Geshtinanna - healed [move 1 - E_T]
Enk#3 Ziusudra - investigate hut? [see follow on post - E_T]
Enk#4 Kur - Fortified in Apolyton

Domestic Orders

Workers:
Mr. Rush Job - Move 9-9 (to Apo WF #2) and start Mining (6 worker turn to complete).
Million Dollar Worker - Mine at Apo WF #6 built, worker frozen.

Settlers:
T-1

Cities:
Apolyton (grows this turn) - Starting WF ??3??-4-5-6-11-17. Change WF to 4-5-6-10-11-17

Builds:
Apolyton - building Settler (turn 3 of 3 scheduled).

Other Domestic
Slider - 00/70/30. run down the amount of gold we have. Set it so that we end the turn with 0g in the treasury. We need to do this to get IW on time - Krill

Diplomacy to be done
Reply to CBR underway
consider ramifications of CDZ news


Any other things to be done


Last edited by Krill on 11-09-2005 at 03:05

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:21
  Old Post 07-09-2005 10:55
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Poping hut and settler timings Support Apolyton, buy Civilization: The Boardgame

If we head to the hut, directly, we will still have a settler at large:

Turn 26: Settler build at 2 of 3, EW 1 turn away from Hut.
Turn 27: Settler built, moving to site. EW pops hut.

At thig point in time, we CAN NOT afford (due to all others having their first city already settled) to delay the settler another turn. Settler will be in transit from 2 to 3 turns (founding on 2nd or 3rd). We will also have the next settler very shortly afterwards, if not same time.

So, we either head to it directly and pop it now or we bypass it and hope that someone else doesn't get it.

E_T

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:21
  Old Post 07-09-2005 11:25 Visit ormuzd's homepage!
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we may change production just before we pop the hut and return back to settler after this. How many shields would we have at that moment accumulated?

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:21
  Old Post 07-09-2005 11:27
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enough. Can't be done. will be built before we can change anything.

E_T

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:21
  Old Post 07-09-2005 11:35
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What if we delay the Enk?

Move adjacent next turn. Following turn setter is built and moves to 8-9, Enk pauses. Third turn settler builds city then Enk pops hut.

We will still be at or under city average to get free settler. We would lose 1 turn of Enk exploration time.

Worth it?

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:21
  Old Post 07-09-2005 11:44
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quote:
Originally posted by notyoueither
What if we delay the Enk?

Move adjacent next turn. Following turn setter is built and moves to 8-9, Enk pauses. Third turn settler builds city then Enk pops hut.

We will still be at or under city average to get free settler. We would lose 1 turn of Enk exploration time.

Worth it?


In a nut shell, yes.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:21
  Old Post 07-09-2005 12:38
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quote:
Originally posted by notyoueither
What if we delay the Enk?

Move adjacent next turn. Following turn setter is built and moves to 8-9, Enk pauses. Third turn settler builds city then Enk pops hut.

We will still be at or under city average to get free settler. We would lose 1 turn of Enk exploration time.

Worth it?


I really don't think that the timing will allow us to do thid, but we can try.

I'm just not going to hold my breath for this.

Also, for consideration: That EW is exporing surrounding territory. With our Settler pump coming online very, very soon, we NEED to get as much uncovered as possible, for us to get our city sites set, as soon as possible.

It's Crunch time, can we afford losing that capability, at this time??

E_T

sirleif is offline sirleif
Chieftain
Berlin
Jun 2005
time: 05:21
  Old Post 07-09-2005 13:35
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take the hut as fast as possible.

with every turn the chance get higher that someother take the hut - better we do as some1 other.

And whatever we get will usefull, barbs for example too:
option to get elite => who would trigger a enemy ga on a elite unit...ok some would do but not much.
option that they kill other explorers
option to see fast more and find maybe a nother hut as well, which we wouldn't if we wait.

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:21
  Old Post 07-09-2005 14:12 Visit ormuzd's homepage!
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actually triggering GA with elite defensive units is more sure than non-elites because the chance to kill them is lower. If the UU survives it is counted as a winner and the GA will start

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:21
  Old Post 07-09-2005 16:04
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What if Ziusudra moves 9, onto the mountain and then 32, onto the hut? We would build the new city the turn that we pop the hut, so we would not have a settler and still be below the average # of cities.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:21
  Old Post 07-09-2005 17:01
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quote:
Originally posted by ormuzd
actually triggering GA with elite defensive units is more sure than non-elites because the chance to kill them is lower. If the UU survives it is counted as a winner and the GA will start

I think sirleif is refering that attacking an elite unit, in the hope of losing and starting our GA, will also gives us a chance of a Great Leader.

Poly-Akryll is offline Poly-Akryll
Warlord
Braunschweig, NDS
May 2005
time: 05:21
  Old Post 07-09-2005 17:30
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i think it is not worth to delay our exploration as the chance for a settler is not even 10%

SirOsis is offline SirOsis
King
Oregon
Nov 2001
time: 21:21
  Old Post 07-09-2005 21:09
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When do barb camps start to appear?

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:21
  Old Post 11-09-2005 03:01
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Tired of ads?

Set slider to 0/7/3, to add as much gold to the research as possible, to make certain that we get IW asap

And the save:

Attachment: isdgf_026d_cbr.sav
This has been downloaded 2 time(s).

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:21
  Old Post 11-09-2005 03:05
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Got spare money?

Also, we can move Enk "Ziu" 9 , and still get to the goody hut before CBR, and pop the hut after settling our new city.

sirleif is offline sirleif
Chieftain
Berlin
Jun 2005
time: 05:21
  Old Post 11-09-2005 05:33
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Tired of ads?

quote:
Originally posted by Krill
Also, we can move Enk "Ziu" 9 , and still get to the goody hut before CBR, and pop the hut after settling our new city.


Hmm, we don't see every tile around the hut.
There can be other units close too.

No risk - get the hut as fast as possible bevore some1 other can.

Ziusudra=>3 or 6 and next turn take the hut..if it still exist.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:21
  Old Post 11-09-2005 05:47
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One small problem...

CBR has not accepted the treaty yet (we have heard nothing AFAIK). They have put Alphabet on the table. We are to put BW on the table and accept.

We would be fools to do that prior to them accepting the treaty with the nt clause. Or would we?

Should we delay playing the turn and take the full 24?

sirleif is offline sirleif
Chieftain
Berlin
Jun 2005
time: 05:21
  Old Post 11-09-2005 06:09
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quote:
Originally posted by notyoueither
One small problem...

CBR has not accepted the treaty yet (we have heard nothing AFAIK). They have put Alphabet on the table. We are to put BW on the table and accept.

We would be fools to do that prior to them accepting the treaty with the nt clause. Or would we?

Should we delay playing the turn and take the full 24?


let us set bw against aplha without accept and send them a mail - depending on treaty. The trade can only be done after treaty.

nt clause =? "nt" stand for?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:21
  Old Post 11-09-2005 06:14
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nt = no trade. They can't trade our BW on.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:21
  Old Post 11-09-2005 08:56
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Help yourself to an AD-FREE life

We need to be sure that the No Retrade Clause part is accepted. They have contact with CDZ, we don't want them to retrade it to them and lose our tech advantage.

E_T

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:21
  Old Post 11-09-2005 10:20 Visit Aro's homepage!
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#21 Report this post to a moderator
Enter the AD-FREE zone

Agreed. For how long we can sit on the save?

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:21
  Old Post 11-09-2005 10:52
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#22 Report this post to a moderator
Lose 30 kilos (of popups)

24 hrs is fine; more than that we'd need a better reason.

I'd go along with the trade because it is going along with what we discussed and then proposed, officially, to CBR.

RegentMan is offline RegentMan
Warlord

May 2005
time: 21:21
  Old Post 11-09-2005 12:00
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Avatar Enlargement: We've got the solution

And it might be a show of good faith if we continue along with it. Heck sending bronze working accepted says "Hey, we know that you're a bunch of cheaters and don't know why we're ignoring history, but we'll give you the benefit of the doubt!"

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:21
  Old Post 11-09-2005 17:21 Visit Aro's homepage!
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Inflate your Upload Space

quote:
Originally posted by RegentMan
And it might be a show of good faith if we continue along with it. Heck sending bronze working accepted says "Hey, we know that you're a bunch of cheaters and don't know why we're ignoring history, but we'll give you the benefit of the doubt!"




But we can't tell them that we already know that...

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:21
  Old Post 12-09-2005 02:36
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Results:
Begin Turn:
CBR has sent Alphabet, unaccepted. Put BW on the table and send, unaccepted.

Actions:
Units:
E1 Dumuzi the Shepherd moves 3
E2 Geshtinanna moves 1
E3 Ziusudra. moves 2
E4 Kur. Fortified in Apolyton


Worker Jobs:
W1 Mr. Rush Job, mine complete, moves 9-9-9
W2 Million Dollar Worker, mine complete, frozen

Economy:
Work Force:
Apolyton grow to Size 6 - WF to 4-5-6-10-11-17. 10spt, +5fpt. Grows in 2

Builds:
Apolyton - Settler (3 of 4[3])

Slider:
Slider to 0/70/30 (tax/sci/lux)
Researching Iron Working, 138 of 180 [can't be; 7bpt is 7 turns, 4bpt is 11 turns; we are at 136 or 137], 6t, +8 to 144 or 145
Treasury: 3g
CashFlow: -3gpt

Demographics:

code:
Approval 50%, 3 Population 220,000, 1 GNP 12 mil, 4 -1 MnfGoods 10 mton, 2 LandArea 2100m^2, 6 Literacy 0%, 1 Disease 0%, 1 Pollution 0 tons, 1 LifeExp 46 years, 1 FamilySz 2 child, 1 MilService 6 years, 4 -1 AnnualIncome 1/cap, 2 Productivity 27, 4 -- %of world area 1. Top rival, Civ3 Brazil 1 %of world pop 17, nc Top rival, Civ3 Brazil 11, +1 1 city culture 31, +2, Apolyton; Top rival, Laranja Verde 31, +2 Civ culture 31, +2, Top rival, Civ3 Brazil 31, +2 -- Military vs: Civ3 brazil, Average. nc


Images:



Last edited by notyoueither on 12-09-2005 at 02:56

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:21
  Old Post 12-09-2005 12:54
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Got spare money?

This turn assessment. Changes in Bold

Population 220000 - 1st. (still 1st).
Population Ranking as follow :

1st - Poly (Apolytion Pop 5 to 6, +5 food, Granary completed in 2850BC),
2nd - CDZ (Beyond P Pop 4 to 5, +5 food. 2nd city (built 3150BC) Pop 2 to 3, +5 food. Neighbour to CBR !)
3rd to 5th
CGN (Invictus Pop 4. 2nd city (founded in 2950BC) Pop 2 to 3).
PAL (Capital Pop 4, Built Granary in 3100BC. 2nd City (founded in 2800BC) Pop 1)
BAT (Delhi Pop 3 to 4, Built Granary in 3100BC . 2nd City (founded 2850BC) Pop 1)
6th - CBR (Pop 2, +4 food, 2nd City (founded in 3100BC) Pop 1 to 2, +3 food. Produced Settler last turn. Likely to be escorted by 1 of their 5 Warriors )

Ormuzd, I changed the Pop chart again. PAL can't possibly add Pop in consecutive turns. With all these new settlers/cities, it's becoming very hard to track city sizes.

City Size Analysis as follow :


GNP 12m = 4th. (GNP +1, position from 3rd to 4th)
This turn. >13, >13, 13, 12 (Poly), 12, 11
Last turn. >12, 12, 11 (Poly), 11, 11, 10
Population increased by 1, GNP increased by 1m, but ranking dropped. CDZ, BAT, CGN, CBR all had population increases.

Mfg Goods 10 megatons - 2nd (Mfg +2, position remained 2nd)
This turn order. >11, 10 (Poly), 10, 9, 8, 7
Last turn order. >10, 8 (Poly), 8, 8, 8, 6
CDZ, BAT, CGN, CBR all had population increases.

Productivity 27 = 4th. (Productivity +3, position remained 4th)
This turn order. >27, >27, >27, 27 (Poly), 27, 25
Last turn order. >24, >24, >24, 24 (Poly), 24, 24
We lost out on Productivity because others had 2 cities. CBR is likely to be last as their settler had not found a city this turn.

CBR Intelligence
1. CBR found Laranja Verde in 4000BC. From 4000BC to 3500BC, LV produced 3 Warriors and grew at +4 Food per turn.
2. From 3500BC to 3200BC, LV produced Settler. It's still at +4 Food per turn.
3. From 3250BC to 3000BC (Current), LV seem to have improved to +5 Food per turn !
4. CBR is now military average (F2) to us. Even if i fortified all our Warriors, we can't get back to strong vs them. They should have 5 warriors (2 veterans, 3 regulars).
5. CBR produced another Settler in 2800BC.




Technology
No change. CBR has Alphabet, CB. We can sell them Bronze Working

Luxury
One team connected a luxury in 2850BC.

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