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MxM
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Planet Earth, Solar System
Jan 2000 time: 00:33
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So, to continue the discussion about time travel in Civ game (backward time travel, just to avoid unnecessary comments), how about the following implementation:
When you (or any AI) start building the wonder, the game saves. The time machine wonder should probably take long time to build, but when you finish building it, you could send the unit(s) back in time to the moment of saved game.
Now, the only thing that sucks about it is that if the AI builds it first, and then you essentially have to replay the last N turns. 
Of cause, the main CIV campaign should not have this wonder, it is only option for mods.
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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:33
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The current time machine being worked on can only sent back neutrons, and only to the point in time that the machine is invented and turned on. Assuming they develope communication, perhaps even morse, a message is about all that could be sent back. THAT however makes it really interesting...
Persians attack turn blah...volcano next to blah will blow up turn blah.
Makes it almost doable because the game doesn't need to be replayed.
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AoA
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To continue a thought in the previous thread, maybe a Time Machine wonder could work like the show Seven Days. On the show, which was made obsolete by 9/11, someone would go back in time after some event and warn people just before it happened...but you could only go back 7 days.
Operatives at Area 51 notify you that a spy will destroy a Cathedral in East St. Louis next turn....or some country will sneak attack with helicopters at Newark.
No re-playing of any game turns.....since that would be boring especially end-game, no new game mechanics and you only need to have the AI wait one turn after deciding on an action to warn you before it happens. If you didn't have the Wonder, you'd never notice the difference. Maybe even make it tough and throw in some false reports if you don't have enough science or whatever.
might be a thought, not that it'll be implemented though.
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AoA
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Well, I guess it wouldn't be that useful as a Wonder for the AI or multi-player. I guess its more just something to think about the possibility of doing.
Multiplayer's could always warn about the random negative events (volcano, riots). Although I can't imagine what the AI would do with it except function as preventing negative events (SMAC's "a plague infected your base and killed 10,000 people"). I guess that can be used for SP and MP as well.
Probably not a Wonder that would get built a lot, especially as you could only do it late in the game and by then hopefully you have the infrastructure to handle random problems. Making it prevent any negative events would likely be easiest to code for. If TimeMachine=1 and NegativePopUp=1 then NegativePopUp=0.
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AoA
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Actually, they already included a Time Machine Wonder in the game. It can first be built in the late Empire Building (Victorian) Age. If you don't see it in the game, you know it wasn't well received and they retroactively took it out.
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Tron0001
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A Time Machine would be really cool!
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