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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Conquests Democracy Game > C3CDG Blood Oath Horde > Building the next Super Cities
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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:18
  Old Post 08-09-2005 15:05 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Building the next Super Cities Support Apolyton, buy Alpha Centauri

Bongo and I have been chatting. From that I have drawn many of his points into the following

We have some great dirextion at the moment. I see these ideas here as a great long term plan

Corruption details provided by Bongo


  • Rank.. Dist... City
  • 0....... 0....... Khan's Blood Hall
  • 1....... 3.5.... Bokhara
  • 2....... 4....... Ta-Tu
  • 3....... 4.5.... Bloodview
  • 4....... 5.5.... Filiolus Ala

KBH is a supercity now, we can make others on the list the same, even while in despotism.

"Khan's Blood Hall" pop 12 - marketplace in 3
Growth in - turns

Starting with Bokhara, with some (a lot actually) it has room for 9 more pop there. They bring with them 11 shields before corruption.

Goal would be to feed workers into Bohkara and Ta-Tu, building them into further super cities as KBH is.

"Bokhara" pop 3 - horse in 7
Growth in 4 turns

"Ta-Tu" pop 4 - horse in 2
Growth in 2 turns

Both Bloodview and FA are promosing cities in their own right, but at the moment it is right to "sacrifice" them for the benefit of the emprire. Bloodview can easily become a 2-turn worker pump. FA probably need a government change first. Bloodview FA and Bloodhue and building granaries at the moment, which will greatly assist in their being worker pumps.

"Bloodview" pop 3 - granary in 29
Growth in 3 turns

"Filiolus Ala" pop 2 - granary in 58
Growth in 1 turns

"Bloodhue" pop 3 - granary in 19
Growth in 7 turns

We need to develop the plains north east of KBH to make room for bokharas growths, but tha's not until we want to grow beyond 9.

At the moment we are using the outer cities for worker production. Good for tile upgrades and even pop growth into Bohkara and Ta-Tu.

Attachment: mongol lands.jpg
This has been downloaded 17 time(s).

Last edited by Paddy the Scot on 08-09-2005 at 15:13

Omnistar is offline Omnistar
Warlord

Mar 2005
time: 05:18
  Old Post 08-09-2005 22:35 Visit Omnistar's homepage!
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I think we need to do the following things BEFORE we add any workers anywhere.

Complete all forest chops possible
Complete all key roads
Improve all required tiles

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:18
  Old Post 09-09-2005 00:07
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Key roads get top priority with me

As for worker adding vs tile improvement...one added worker in a rank 2 or 3 city is more useful than the same worker improving a tile outside "corruptistan". Markets/libraries in good cities will only enhance the benefit of worker adding.

Where the line goes will vary with governments and other factors.


We have a few workers between FA and bloodview at the moment. Their job should be to improve the terrain around bloodview to get the worker pump started as soon as possible. Then they may leave for bokhara/ta-tu.

There are a few rules to be observed when adding to cities.
1)The new worker should have a "good" tile ready, in other words, improve a tile first when necessary.
2)Happiness control, add units/buildings when we have to.


A nice little detail is that once we get workers flowing in, we can change the workforce in bokhara and ta-tu and spend the food-surplus on shields.



The downside of this plan is that we "lose" two cities that could be producing units to our army. We also have to divert resources for buildings(temples/markets/libraries) in our new supercities.

The upside is that the new supercities can build units more or less uninterrupted by the development process, and in the end they will be...supercities

Rubychaser is offline Rubychaser
Prince
Range Rover
Dec 2003
time: 16:18
  Old Post 10-09-2005 05:30
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As a provincial ruler, one that would e building workers for these super cities, I like the idea.

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:18
  Old Post 10-09-2005 15:03
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I support these ideas we need growth quickly we need culture we need science we need markets !!!

We also need troops

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:18
  Old Post 10-09-2005 15:16 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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glad you got the idea

Omnistar is offline Omnistar
Warlord

Mar 2005
time: 05:18
  Old Post 10-09-2005 17:55 Visit Omnistar's homepage!
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Forest chops is the only way to assure some builds in Corruptistan, that is my main point here. This could be temples for tile control and observation distance reasons, or courthouse for reducing local corruption. Forest chops is essential for Corruptistan. Key roads is needed for our military movements and it will affect our diplomatic flexibility. If we negotiate from raw force. Mobility of said force is even more key. Required tiles reflects on cities with less than 33 % corruption.

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