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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > Honestly... whats the use of Helicopters?
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ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 09-09-2005 11:04
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Honestly... whats the use of Helicopters? Tired of ads?

Ok. I would love to hear of anyone's ideas or even their examples of the use of Helicopters in Civ. Because sadly (as much as I love the idea of dropships.. see my avatar) I have found absolutely no use for these units in the course of the game. I use them only sparsely and that is because I just WANT to, not because they are practical. So please, does anyone have a situation/example or thoughts about helicopters uses in C3C?

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:37
  Old Post 09-09-2005 11:47
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If you want to maintain an airbase or a city far from your homelands (ie. a jumping off point for an invasion elsewhere), you can use them to move infantry long distances very quickly or to drop decent ground troops a few squares away (Paratroopers leave a lot to be desired). Obviously, their use in this respect is limited, but it's A use and it is faster than ships if you just need to get support far away quickly

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:37
  Old Post 09-09-2005 22:22
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Can't say I have either and have never built one. Thesus posted a screenie of the AI dropping one off next to one of his towns, but I have never even seen one in the game.

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 10-09-2005 07:39
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Enter the AD-FREE zone

Has anyone heard of any helicopter-type air-transport units in Civ4?

Lord I hope they are vastly improved...

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 11-09-2005 11:41 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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same feelings here, but include radar artillery

I have only built 1 of each after all the games I have played

planet is offline planet
Warlord

May 2005
time: 05:37
  Old Post 11-09-2005 12:28 Visit planet's homepage!
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Like the concept of choppers, sad it is not practicle.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:37
  Old Post 12-09-2005 13:02
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Helicopters are not underpowered, it's the AIRPORTS that are OVERPOWERED.

By turning off (in the Editor) the "Veteran Air Units" for airports, you can no longer ferry your units instantaneously. Helicopters then are your sole airlift capacity. I even lowered their lift capacity to two units.

My preference is for veteran status to be earned, so in my mods even barracks is a small wonder. It is most unfortunate that unit upgrades can only be done where veteran units are created.

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Macedonia, Greece
Jan 1970
time: 07:37
  Old Post 12-09-2005 14:45 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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#8 Report this post to a moderator
Tired of ads?

quote:
whats the use of Helicopters?
they look cool

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 12-09-2005 21:46
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Tired of ads?

quote:
Originally posted by MarkG
they look cool


I couldnt agree more, I just wish they were more useful!

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 12-09-2005 21:54
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quote:
Originally posted by Jaybe
Helicopters are not underpowered, it's the AIRPORTS that are OVERPOWERED.

By turning off (in the Editor) the "Veteran Air Units" for airports, you can no longer ferry your units instantaneously. Helicopters then are your sole airlift capacity. I even lowered their lift capacity to two units.


I have often thought Airports are overpowered myself, but how would turning off Veteran Air Units make it even out? I am somewhat confused to the result. That stops airlift option for units?

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 14-09-2005 09:08
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#11 Report this post to a moderator
WHAT CAN BE DONE? Tired of ads?

Does anyone have any suggestions as to how one could make Helicopters more useful through the editor? much appreciated!

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 17-09-2005 11:36 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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carry more units or type of units

maybe transport artillery ?

be able to patrol the skies (coastal asw work)

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:37
  Old Post 17-09-2005 22:56 Visit joncnunn's homepage!
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Personally, I've never used helicopters in civ 3 (or civ 2 for that matter)

In fact, just about the only chopters I owned in SMAC were the Unity chopters via pods. (I pefered to use Locusts for air power.)

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:37
  Old Post 17-09-2005 23:50
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choppers are massivly overpowered in smac
locusts have some very big drawbacks and are not a mainstream unit

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 18-09-2005 04:48
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#15 Report this post to a moderator
Enter the AD-FREE zone

I was thinking I could make a unit that is suited to be used as a Helicopter component. Sort of like Shock Troops that will be used with the Helicopters to secure and attack the enemies things. Anyone have any thoughts on the abilities or stats of this unit should be?

I originally thought to make the unit immobile to make the use of Helicopters nessassary, however then there would be no way to get the unit back to a city...

Any help or suggestions would be very welcome!

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:37
  Old Post 18-09-2005 04:52 Visit joncnunn's homepage!
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Against the AI, locusts don't have drawbacks. Just don't stack them outside of bases. (This is like all units in Civ II outside cities/forts.)

Chopters can't take control of a base, locusts can.

(I've won SMAC on transcendi level with all 7 factions using the ecologicly sound forest and fungus terraforming + native life forms as military approach. I also used the blob tactics with spare terraformers to grow my island.)

quote:
Originally posted by Cataphract887
choppers are massivly overpowered in smac
locusts have some very big drawbacks and are not a mainstream unit

Last edited by joncnunn on 18-09-2005 at 22:53

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:37
  Old Post 18-09-2005 05:42
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oh well in SP they are the best,no doubt about it.i have played many games like that.they just keep killing and killing

but not in MP


imho cIV should be having the helos attack like normal units
or assign targets to hit,i dunno.then they could be formed into bands(send 3 helos after 1 infantry for example)

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 21-09-2005 07:32
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#18 Report this post to a moderator
Tired of ads?

Does anyone have any thoughts/suggestions on how to make the helicopter more potent in the editor? I am open to almost everything...

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