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Senethro
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Very bad idea. It would have to be on the scale of 5 cities at most, otherwise its a clickfest.
To be quite honest, I'm worried enough about simultaneous turns.
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H Tower
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modding in RT combat sounds crazy, that doesn't seem like it would be easy, or small. why mix genres anyways?
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Wise Ass
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Your Mom's House... Why?
Aug 2001 time: 00:37
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I'll keep an open mind, but I can't think of anything to aid your development.
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Cataphract887
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quote: itd be nice if u had all the time u needed to review ur strategy in football and in frontlines. |
you do. wars dont happan in thirty minutes like in a game. i know the crunch is on,but compared to playing RTS games,those guys can lean back and smell the roses.you have to make descisions in RTS NOW not then.
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Drakan
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Málaga, Spain
Jun 2004 time: 06:37
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Snoopy: "simplification", "automatic", "let the men (=CPU) do all the work" = this is not Civilization.
Civilization is about planning ahead carefully, thinking, executing the plans etc...
I'm sure it can be done, but then it wouldn't be Civ. If you put your workers or formers on automatic that just kills your turn-advantage over the computer.
I believe we shouldn't mix TBS and RTS regarding Civ.
Mind you, I think Creative Assembly did a wonderful job blending both genres in RTW. But then RTW even at Vey hard/very hard is very easy compared to a Deity or Sid game at Civ.
It's all about planning your moves. I'd never trust the computer to think for me.
That's where the fun lies, at least for me.
Last edited by Drakan on 13-09-2005 at 02:58
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Proteus_MST
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Maybe in SIngle Player you could mix simultanous TBCiv with RTCiv.
You (and the Computer) prepare their turns like in an TBS-Game (with simultaneous turns) and then they are simultanous executed. And you see the execution of the turns slowly unfold (for example seeing military units move to their destination and so on).
But between the turns (i.e. at the time where you see the turn unfold) you can decide to stop the action (you have a limited numbers of opportunities for these stops, for example 2-3 per between-turn) for example because you see the computer move into your borders and certain actions by the computer also trigger messages (for example enemy units trespoassing on your borders) where you can decide if you wish to stop the execution turn (as long as you have stops available).
These stops would mean that (by cliking on it) you are shown how much MP the unit would still have available and you can change the destination of the unit (of course units which didn´t move till the stop also loose MPs for every fraction of the between-turn which has passed till the stop)
So you would have both, the planning of the TBS but also RT-elements
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