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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > ai attacking question
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Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:37
  Old Post 10-09-2005 03:25
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ai attacking question Lose 30 kilos (of popups)

see the screenshots. the hive air force isnt 'hold' yet but it does next turn,and does not engage the univ except for a few

the S airforce is opposite a equal gaian airforce and again only a few planes actually fight. the believers have some planes in the gaian bases but they have not gone 'hold'

so how do i get them to attack?

Sparta

Hive

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 10-09-2005 04:55
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Dial 1/800 -a-t-r-o-c-i-t-i-e-s

Seriously, I've run into this a LOT of times. I've even placed 1/1/1 defenders in adjacent cities, and the AI still won't attack with its jets!
Hopefully this won't be a problem in cIV, eh?


D

Cataphract887 is offline Cataphract887
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Apr 2002
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  Old Post 10-09-2005 05:29
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Get a bigger avatar today!

i was hoping that if anyone had the answer you would dars


should be moddable in cIV. i wouldnt expect an issue like this to be to hard to fix.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 10-09-2005 10:08
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quote:
Originally posted by Cataphract887
ishould be moddable in cIV. i wouldnt expect an issue like this to be to hard to fix.


Yah, but there are an awful lot of things to fix. Examples are the AI's using Ogie Oglethorpe's "Land Transport" (which they can't currently), as well as the AI's using naval aircraft carriers appropriately, to mention a few. To a certain extent I am hoping mod'ers can build and assign units specific directives. Example would be an A/C Carrier that the AI builds with best available armor, then sends towards the most navally inclined combat zone.

However, review of available game code should start to give us a clue as to what we will need to focus on.....


D

Cataphract887 is offline Cataphract887
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Apr 2002
time: 00:37
  Old Post 10-09-2005 16:43
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for that single case of ai attacking,it would be an easy thing to modify the existing ai code to be more agressive with air

* Cata has been nervestapled.And i thought angels had -1 police

anyhow,i find the use of transports questionably. for the cost of 1 turn at least,supply cost you gt to move your former better. i would rather have 2 formers

Last edited by Cataphract887 on 10-09-2005 at 18:21

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 10-09-2005 20:06
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To make remarks like

* binTravkin has been nervestapled

use "/" + "me"

it's 3symbols total without a space between, but I can't write them to you otherwise they'd become in "binTravkin".

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
time: 00:37
  Old Post 10-09-2005 20:43
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Increase the size of your Attachments

* /me has been nerve stapled

shows as /me in the preview

edit: im worse than sava

GeoModder is offline GeoModder
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The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 11-09-2005 01:30
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* GeoModder laughs at Cataphract.

Cataphract887 is offline Cataphract887
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  Old Post 11-09-2005 02:41
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Suffering from ads?

im comic relief for everyone huh

mart7x5 is offline mart7x5
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Sep 2002
time: 22:37
  Old Post 11-09-2005 09:57
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Actually I think fighting system in AC might be done really much better. Presently it is too easy to destroy naval units for example. I think units might also defend as a group, not as it is now - duel between two units. Call to Power had interesting battle system.

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