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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Conquests Democracy Game > C3CDG Blood Oath Horde > The Furnace - Temple Issue
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To the temples?
This poll is closed.
Add a worker soon and pop rush 2 33.33%
Change scientist back to work force labourer and wait 8 more turns fr growth then pop rush. 3 50.00%
Other Option that posted below. 1 16.67%
Total: 6 voters 100%
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Rubychaser is offline Rubychaser
Prince
Range Rover
Dec 2003
time: 16:37
  Old Post 11-09-2005 00:34
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#1 Report this post to a moderator
The Furnace - Temple Issue Tired of ads?

Lords, thanks for your concern for the temple in the Furnace.

The picture shows the furnace borders as is.
Red Dot: Unit Bloodletter is there, moved it so we had a real image of the Furnace.
Yellow line is border with temple.
Blue line would be what we would have sight of then.

Barracks will stay.

Temple and Barracks part of Death Valley / Southern Nation security protocol.

Spoke at length with Pad, no plans listed for any city further south in next 20 turns. The Furnace was built to be the attack base into the south. Not been used for that, but is our outpost.

Best way for temple is pop rush.

Either add a worker soon or change scientist back to work force labourer and wait 8 more turns for growth then pop rush.

What say you all?

Attachment: the furnace.jpg
This has been downloaded 25 time(s).

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:37
  Old Post 11-09-2005 01:23
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We need that scientist in Furnace. And we have no workers to add to that city.

Instead of temple, we can build a settler. The settler will be done in 23 turns and will build a city on incense in 5 more turns. That city will give us the desired wider overview of the situation around and will provide free maintenance for 4 units in despotism or 2 units in monarchy and will not cost 1 gold to maintain.


That's my advice worth 2 cents.

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:37
  Old Post 11-09-2005 01:24
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Its easy to foresee this city becoming perhaps one of the most dangerous places in this world, added line of sight is a must have !!


Build this temple with all haste !

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:37
  Old Post 11-09-2005 02:44
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Suffering from ads?

Might i make a suggestion ?

Can we dedicate this first Horde temple of war to our Brigadier General Ljube ?

Hereforth to be known as the parish of St Ljubes

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:37
  Old Post 11-09-2005 02:45
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Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:37
  Old Post 11-09-2005 04:55
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Ah well, if we're building this temple, then we should consider a few issues.

First, there are 7 shields accumulated in Furnace, temple costs 60 shields.

We can pop rush 40 shields of production using 2 citizens, but for that we need to have 20 shields already accumulated in Furnace or we will have to pop rush 3 citizens otherwise.

How to have that in the timeframe set in the starting post? Difficult, but not impossible.

We need to add another worker to Furnace as fast as possible, but only if that added worker will result in then size 3 Furnace producing 2 shields. There is a detailed formula presented by the guru of this game, Alexman and I invite you Ruby to check against that formula if Furnace will have 2 shields per turn production if it is increased to size 3 by adding a worker. If that is true, then we can add to Furnace one of the workers currently building mine on oasis in exactly 5 turns. Furnace will have 12 accumulated shields then.

Then, if the formula gives us 2 spt, Furnace will in the next 4 turns produce the required additional 8 shields at which point we can pop rush twice and have the temple built in 10 turns from now.


An alternative option would be to chop forests near Furnace to speed up temple, I wouldn't recommend that as that would tie up more workers and for longer periods of time and would delay the temple even more. It would also chop the forest needed later when that city expands and becomes worker factory.

Rubychaser is offline Rubychaser
Prince
Range Rover
Dec 2003
time: 16:37
  Old Post 11-09-2005 05:26
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Ljube, thanks mate

Rcoutme2 is offline Rcoutme2
Warlord
Massachusetts
Sep 2004
time: 05:37
  Old Post 11-09-2005 21:20
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Avatar Enlargement: We've got the solution

Ljube: "Close but no cigar", or to put a Horde twist on it; close, but this ain't horseshoes so go back to beating the crap out of some of our enemies.

In order to population-rush in a city, you must have enough citizens to equal the unhappiness of the population rush.

"What the **** did he just say?"

Well...it goes like this: if you plan to use up two people in a pop-rush, you must have two left to be unhappy. If you plan to use up 3 people in a pop-rush, you must have 3 unhappy relatives to mourn. Thus, we could not pop-rush two people once we get to size 3; we must be size 4 before we can gain 40 shields from pop-rushing (we would need to be size 6 to gain 60 shields, 8 to gain 80 shields, 2 to gain 20 shields, ... anybody notice a pattern here?).

Please plan accordingly, as adding in workers and/or planning pop-rushes can be a critical part of production, but not if done incorrectly.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:37
  Old Post 11-09-2005 23:17
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Well, we can do incremental pop-rush. We pop-rush med inf first (40 shields, 20 shields difference = 1 pop) and then we change production to temple and pop rush again (60 shields, 20 shields difference = 1 pop).

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