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Leon Trotsky
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Just a thought, it may be interesting to share the most bizarre specimens that came out of your workshops. Moderators, feel free to get this thread burned, seared, and sterilized until every hiding place is found and until every last reply, every last slimy one, has been cooked to a smoking husk.
Psi Destroyer Probe Team
(Red Alert II Yuri Commando)
Turn the already naughty Probe Teams into naval powerhouses. Best carried out at sea since there you won't get the three to one defence penalty. By the time you get Psi Armour, your Probe Teams will start out with elite status. Even the bombastic Singularity Battleship won't stand a chance against a swarm of relatively cheap, supportless and droneless Psi Probe Teams. AI always falls on this one.
Disadvantages:
Its prerequisites, of course. Eudaimonia comes so late in the game that this psychic crackers won't change the course of the game. It's a fun gambit to do anyway.
APC
I originally intended to use heavily armoured rovers to carry infantry into the battlefield. The movement drop and huge cost of such a unit provet that stunt unpractical.
I then attemped to reuse the idea in a diferent context - to unload infantry from sea transports, thus enabling them to attack in the same turn pre Amphibious Pods. I then realised the awful truth - a transport won't carry another transport in this game. The apc remained in the same ocean tile as I moved the sea transport away to glory. I have yet to experiment using them as coastal barriers to defend shores; as they actually are ground units, they shouldn't be destroyed by sea units (however, what prevents sea units from destroying a land unit may be the fact that it is on a land square, I have to check that out).
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Leon Trotsky
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Thanks, comrade. I'm feeling quite moronic right now. It surprised me not to find a custom unit thread in an Alpha Centauri forum, I should have looked for that archives. Oh well...
I haven't found another bizarre unit I sometimes make, so here it goes:
SAM site
Infantry with Heavy Artillery and Air Superiority, after your bases are likned via magtubes. From time to time, I make one of these (especially if I have a high support rating, and I'm in war with another high-support faction). Occasionally the AI will send several air units to a single tile (usually when wiping out your poor formers -sob- or due to flawed pathfinding), in that case you can bombard them before engaging in air combat. Not that useful, but quite fun to pull off.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:37
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quote: Originally posted by Sikander
You can't put AAA on a unit that doesn't have a weapon. |
hmm you can't ??-- I have been playing modded scenarios so much lately that I forget the general rules since I absolutely DO have a <8> former in my current scenario created by Chaos Theory
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:37
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quote: Originally posted by Leon Trotsky
Thanks, comrade. I'm feeling quite moronic right now. It surprised me not to find a custom unit thread in an Alpha Centauri forum, I should have looked for that archives. Oh well...
I haven't found another bizarre unit I sometimes make, so here it goes:
SAM site
Infantry with Heavy Artillery and Air Superiority, after your bases are likned via magtubes. From time to time, I make one of these (especially if I have a high support rating, and I'm in war with another high-support faction). Occasionally the AI will send several air units to a single tile (usually when wiping out your poor formers -sob- or due to flawed pathfinding), in that case you can bombard them before engaging in air combat. Not that useful, but quite fun to pull off. |
Actually SAM artillery can be HUGELY useful if you want to be a big polluter as it just decimates locusts. In games where I am polluting heavily I will build 2-3 of these units. It can be great to arty the natives down to minimal health and then use some empath units to kill kill kill.
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