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Lemmy is offline Lemmy
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Dec 2000
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  Old Post 11-09-2005 16:57 Visit Lemmy's homepage!
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Which mods do you expect to see? Support Apolyton, buy Galactic Civilizations

Like the title says, given it's supposed extreme moddability, which kind mods do you think fans will make?

Here are a few i expect to see.

Middle Earth/LotR mod
This pretty much a no-brainer, any decent strategy game nowadays seems to have a LotR-mod under construction.
There are just 2 problems i see with this:
Research: From what i know, Middle Earth is mostly a static world, there is little or no progress in technology described. Perhaps the research tree could be used for something else, like unlocking spells...which brings me to the next problem.
Magic: This might require some hefty python scripting, or maybe even c++ code to do this right.

Alpha Centauri mod
Somehow i don't expect this mod to be actually finished, but i certainly expect an organized attempt to make one. Biggest issue with a SMAC mod would be i think the Unit Workshop.

WW2 scenarios
Not really my type of mod, but given the fanbase i expect to see many of these.

Future tech mod
Basically a mod that extends the tech tree to CtP-like proportions, some of it most likely inspired by CtP as well.

Post Apocalyptic mod
Inspired by Fallout fans...but like the AC mod, i don't expect to see this finished/playable. I'm sure there is a group of Fallout/Civ-addicts out there that will make a good effort to create one

Realism mod
Yarr, the old realism vs gameplay problem. I expect many tiny tweals to make the game more realistic one step at a time...and then at some point someone/some group will release a sort of compound mod, including all the little tweaks balanced to work together.

Solver is offline Solver
Apolyton Duke Of Something
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Sep 2000
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Of the mods that I would be interested in playing:

Historical scenarios, like WW2 Europe and WW2 Northern Africa, WW1, the Hundred Years War, the Thirty Year War, maybe the United States Civil War... Crusades could be interesting with the Civ4 religion concept.

A SMAC mod would be great and certainly interesting.

What interests me most, though, is AI improvement mods .

Lemmy is offline Lemmy
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  Old Post 11-09-2005 17:52 Visit Lemmy's homepage!
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AI mods, good one

I'd certainly be interested in something like this, maybe a bit simplified as well, but with an incredibly tough AI. (also knows as the axe-everything-the-AI-cant-handle method )

Lemmy is offline Lemmy
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  Old Post 11-09-2005 18:12 Visit Lemmy's homepage!
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Oooh, another mod that would be cool: A demo-game mod!

All the necessary democracy game option accessible from within the game...maybe link the game with an online server and add a login option before loading the latest demo savegame, so that only the leaders can give orders, and members can only view the game.
All sorts of nifty things could be done if this is possible.

LDiCesare is offline LDiCesare
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Jan 2001
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  Old Post 11-09-2005 18:13
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A mod for ancient era, like Kull's Seeds of Greatness, would be great.

Sn00py is offline Sn00py
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Aug 2001
time: 13:37
  Old Post 11-09-2005 19:16 Visit Sn00py's homepage!
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I plan to do an epic mod, one that spans from the Ice Age to the future.


Another good mod would be a colonization mod.

Solver is offline Solver
Apolyton Duke Of Something
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Sep 2000
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  Old Post 11-09-2005 19:30 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Oooh, another mod that would be cool: A demo-game mod!


Where's the jump-off-the-bridge smilie?

Aro is offline Aro
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Jul 2002
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  Old Post 11-09-2005 19:40 Visit Aro's homepage!
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quote:
Originally posted by Sn00py
I plan to do an epic mod, one that spans from the Ice Age to the future.



I want it!

Darsnan is offline Darsnan
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Dec 2001
time: 00:37
  Old Post 11-09-2005 20:20
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Re: Which mods do you expect to see? Increase Your PM Length

quote:
Originally posted by Lemmy
Alpha Centauri mod
Somehow i don't expect this mod to be actually finished, but i certainly expect an organized attempt to make one.


I think there will be a significant effort from the AC Community to mod cIV--->SMACX, however it will be an uphill battle, especially considering we're taking a game that starts in 40,000BC with cavemen wearing loincloths and turning it into a futuristic vision with humans (and aliens) wearing environmental suits.

quote:
Originally posted by Lemmy
Biggest issue with a SMAC mod would be i think the Unit Workshop.


As well as tearing out significant portions of cIV itself (like Great Prophets). Good thing I live where the winters are long and boring, huh?


D

Guynemer is offline Guynemer
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Mar 1999
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  Old Post 11-09-2005 21:17
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Another iteration of Double Your Pleasure.

korn469 is offline korn469
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Apr 1999
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  Old Post 11-09-2005 22:38
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you forgot a star wars mod

GeoModder is offline GeoModder
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Jan 2004
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  Old Post 11-09-2005 22:51
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Oh no's.

Voltaire is offline Voltaire
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Aug 2001
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  Old Post 12-09-2005 00:34
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What I’d like to see is a Cold War mod; I’m surprised that such an interesting historical era doesn’t receive much attention.

Lord Nuclear is offline Lord Nuclear
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  Old Post 12-09-2005 00:45
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quote:
Originally posted by Voltaire
What I’d like to see is a Cold War mod; I’m surprised that such an interesting historical era doesn’t receive much attention.


The lack of actual war makes it rather unappealing to many.

GeoModder is offline GeoModder
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Korea, Vietnam, Cuba, Afghanistan, ... do I need to continue? And don't tell me that both main cold war powers weren't involved in those. It may in some cases be more of a support thing, but was noticeabel nevertheless.

Solver is offline Solver
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  Old Post 12-09-2005 01:34 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Actually it could be an interesting Cold War mod, where you actually have the chance to fight as well, if you (or the other power) chooses to.

Lord Nuclear is offline Lord Nuclear
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quote:
Originally posted by GeoModder
Korea, Vietnam, Cuba, Afghanistan, ... do I need to continue? And don't tell me that both main cold war powers weren't involved in those. It may in some cases be more of a support thing, but was noticeabel nevertheless.


I just think it might be a bit dull if you aren't the one fighting. There really isn't much exploration or expansion either. You'd also have to make sure the AI doesn't make China declare war on America on the first turn. Depending on the modding capabilities, some interesting things could be done though.

GeoModder is offline GeoModder
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Jan 2004
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  Old Post 12-09-2005 02:28
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Seeing that post, I wonder why Firaxis bothers to include a diplomatic victory option in the game...

Lord Nuclear is offline Lord Nuclear
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Jun 2002
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  Old Post 12-09-2005 02:31
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quote:
Originally posted by GeoModder
Seeing that post, I wonder why Firaxis bothers to include a diplomatic victory option in the game...


As the UN currently stands, I think it's the worst victory.

Tron0001 is offline Tron0001
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Sep 2005
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  Old Post 12-09-2005 03:17 Visit Tron0001's homepage!
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I want to see a mod like the Sword of Shanarra mod for Civ2.

Lord Nuclear is offline Lord Nuclear
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quote:
Originally posted by Tron0001
I want to see a mod like the Sword of Shanarra mod for Civ2.


Erm...?

Tron0001 is offline Tron0001
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  Old Post 12-09-2005 03:23 Visit Tron0001's homepage!
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It was really fun.

Lord Nuclear is offline Lord Nuclear
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quote:
Originally posted by Tron0001
It was really fun.


This is the Civ4 forum, not the Civ2 forum.

Tron0001 is offline Tron0001
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Right?

Adm.Naismith is offline Adm.Naismith
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Oct 1999
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  Old Post 12-09-2005 03:49
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quote:
Originally posted by Lord Nuclear
There really isn't much exploration or expansion either. You'd also have to make sure the AI doesn't make China declare war on America on the first turn. Depending on the modding capabilities, some interesting things could be done though.

Just one of my old mod concept: The race for space between 50th to the moon and the Mir / Skylab lab in space.

I think it could be an interesting point to bring up players attention, while the fear of a large war work in the background.
I'm not sure if the AI can keep up with a subtle scenario like this, in fact.

Adm.Naismith is offline Adm.Naismith
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  Old Post 12-09-2005 03:52
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quote:
Originally posted by Lord Nuclear
This is the Civ4 forum, not the Civ2 forum.

Wasn't Tron asking for a "Civ IV" new release of a previus Civ II mod? It seems quite a valid request (not my cup of tea, but that's not the point).

Lord Nuclear is offline Lord Nuclear
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quote:
Originally posted by Adm.Naismith

Wasn't Tron asking for a "Civ IV" new release of a previus Civ II mod? It seems quite a valid request (not my cup of tea, but that's not the point).


I misread his post, but it doesn't really matter, since he seems like a DL.

Cataphract887 is offline Cataphract887
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Apr 2002
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  Old Post 12-09-2005 05:04
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so what if he is?



and a star wars mod would be way
although i have no interest myself in making one

The_Aussie_Lurker is offline The_Aussie_Lurker
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May 2001
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  Old Post 12-09-2005 09:05
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Definitely a CIVIL WAR mod-i.e. a mod which incorporates the idea of secession/civil war into the game for overly large/poorly managed nations!!!
I wanna play the game a fair bit before I make a start on it though !

Yours,
Aussie_Lurker.

Aro is offline Aro
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  Old Post 12-09-2005 09:53 Visit Aro's homepage!
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All those mod capabilities seem to allow a lot of flexibility... If true, almost every historical event could be properly developed... Am I being too optimistic?

I'm easy, folks... Make a well balanced mod about anything and I'll be happy.


Except dinossaurs. It just not seems appropriate.

 
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