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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:37
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Why updating ApolytonPack? There wouldn't be much left:
GreatLibrary.txt (and we have a better one)
civ_str.txt
gl_str.txt
info_str.txt
The sprite files
CM2_*.tga files
age.txt
agecitystyle.txt
citystyle.txt
civilisation.txt
uniticon.txt
concept.txt
come from CityMod2, CityMod3 is part of the playtest. So these files would be removed.
wonder.txt
wondermovie.txt
address a problem that you don't get a warning about the first wonder in the database, this problem has been fixed and therefore these files are superflous.
pop.txt
addresses a problem with the first entry as well, and this problem has been fixed as well.
terrain.txt
The playtest has its own modified terrains. So no need for this file either.
soundfix.slc
This functionality has been moved to tileimp.txt where it belongs to. Again this file is needless with the playtest.
ComImpSForAIs.slc again the AI of the playtest can handle tileimprovements better than this slic file.
advance.txt
Partly from CityMod2, but the other changes that it contains aren't very desireable.
ImprovementList.txt
isn't used by the game therefore no need for this file.
newsprite.txt
gamefile.txt
just for ModSwapper
battleview.ldl
scenarioeditor.ldl
Both files are already in the playtest.
script.slc
we have a better one
Then the rest of the *.tga files mainly for the civ parchments, and probably with the redesign of the Diplomanager useless, and other *.tgas are for CityMod2. So an updated mod would fit into an attachment. And with that size I wouldn't call it ApolytonPack.
Left are now:
risk.txt
I don't like this one, as it removes the chance of getting a city from a goody hut.
pollution.txt
gw.txt
const.txt
These files adjust the pollution, that would be something that is left. And const.txt does an increase of the base happiness which I don't like and harms the AI more then it helps in my opinion.
DiffDB.txt
well something that we could consider to use. And the main reason why the AI is stronger.
building.txt
No idea what has been modified.
UnitBuildList.txt
strategies.txt
personalities.txt
Goals.txt
AI modifications, probably most of them interfere with the stuff in the playtest, some of them are identical. Most probably personalities might be usefull.
diplomacy.txt
diplomacyproposal.txt
Modified diplomacy files, no idea what is different and what is desirable.
airunit.slc
We have nothing in like that but Peter's script file is better.
capital.slc
Creates a palace in one of your cities if your capital is captured. Not in.
capturecity.slc
Its functionality should be in the game out of the box, well maybe should be fixed if it works. Settings for that feature can be adjusted in const.txt at least that should be the case.
FortsForAIs.slc not in.
frenzy.slc not in, but our AI should be better.
KillCityOption.slc not in.
pw_cheat not in and shouldn't be in.
That's not much.
-Martin
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