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Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:37
  Old Post 12-09-2005 06:03
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Aerospace Complex Remove this text

i did try the search....but nuff said bout that


when you are at treaty, are you allowed to drop units inside a bases area,then declare war(so the aerospace basicly dosnt stop you from dropping). for various reasons i cant test this atm
and if game rules physically prohibit this,would it be to lame to use something that allowed you to drop anyhow?all theoretically of course

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 12-09-2005 13:40
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Remove this text

When in Treaty or Pact with a faction, any unit you have in their territory will automatically transfer back to the nearest of your bases the moment you declare war on them. It's a game feature.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 12-09-2005 19:28 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Only when in a Pact.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 12-09-2005 21:57
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Lose 30 kilos (of popups)

You cannot drop inside the AC radius of a treatymate but you can with a pactmate. Ending a treaty has no effect on your units. The second you try to attack a pactmate, all your units are removed from their territory.

So there is really no way to use a "good" diplomatic status to attack in a way that you could not otherwise. It actually works reasonably well.

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:37
  Old Post 12-09-2005 22:14
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Enter the AD-FREE zone

ok,good

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 12-09-2005 22:35 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Put an end to popups!

If you have "Confirm Odds" on, you can send a needlejet to a treatied player's unit outside a base, initiate an attack to draw out an interceptor, cancel the attack to preserve the treaty, and then attack the undefended base normally.

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 12-09-2005 22:42
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Put an end to popups!

Interesting.

Just speaking about setting your units so that they can act during an opponents turn, how do you set your artillery units to do counter-battery fire when an enemy artillery fires during and enemies turn?

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 12-09-2005 23:01
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Tired of ads?

quote:
Originally posted by Chaos Theory
If you have "Confirm Odds" on, you can send a needlejet to a treatied player's unit outside a base, initiate an attack to draw out an interceptor, cancel the attack to preserve the treaty, and then attack the undefended base normally.


I have not experienced that but it may have simply been that I have never made my first attack when breaking a treaty on a base with an interceptor. I don't use interceptors a lot myself since I don't like the way that they scramble and prefer an AA and AC for base defense

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 12-09-2005 23:12
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quote:
Originally posted by Senethro


Just speaking about setting your units so that they can act during an opponents turn, how do you set your artillery units to do counter-battery fire when an enemy artillery fires during and enemies turn?


Nothing AFAIK-- I believe it is automatic if your arty is in range

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