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Flubber
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With a view of the Rockies
Aug 2000 time: 22:32
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quote: Originally posted by Net Warrior
CT, are you saying that it is not allowed to mind control a non-AI pactmate's base in MP? If you are forced to end the Pact 1st then your troops are returned to their closest base. I see that that would offer some measure of protection to your pactmate. Since it's not required vs an AI pactmate in MP (is it?) then why should it be different for a non-AI player? |
I don't think its "not allowed" but if you mind-controlled a base of mine I would consider it an act of war and vendetta would ensue and I wouldn't care if I had to fire the first shot. That might not be in the spirit of the game but I never understood how total thought control would work. Sure the people IN the base can be brainwashed but how do you explain the remainder of the empire forgetting that a base left them.
Odd that your pactmate has not taken the usual step of having probe defendeers in their bases.
Actually probing is a game feature that annoys me with pactmates. I had an AI pactmate that I very much wanted to keep friendly although I could easily conquer them. What was frustrating was that there was no way to get rid of my pactmates probes without downgrading the relationship since the game didn't give me the kick em out option. The dang pactmate started stealing tech from my interior bases which no hostile could EVER get near ( it was SP so I did get diplomatic options). Why can't I expel an agent if he is from a friendly power?
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:32
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quote: Originally posted by Chaos Theory
While it is allowed by the rules to mind control a human player pactmate's base, and I would never consider it cheating, I would certainly consider it hostile, and a severe violation of trust. |
Thats exactly my thinking. There is no way the human is going to "forget" that you stole their base, even if technically that is the way the game mechanics are supposed to work
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:32
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quote: Originally posted by CEO Aaron
. In those circumstances where that's not feasible, at least right away, make 1/1 probe garrisions to park in your vulnerable bases, and defend against casual probe attempts. |
Its this waste of resources that would peeve me- I don't want to have to put probes in my bases that are 8 and 10 tiles inside my empire and which NO ONE but a pactmate could conceivably reach.
I see their probe moving around and I guess I could heep shifting probe defenders around each turn but thats even more of a PIA and frankly I would rather go to war than spend turn after turn shuffling probe defenders about
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Senethro
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Guys, your pactmate will only steal from you if you're fastly ahead in tech. i.e., you're not treating them like an equal in the pact.
The only CPUs I find easy to ally with are Lal, Roze and Aki. The drones often start off a good ally but really hate the top dog. The rest I'm unlikely to even consider a pact with.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:32
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quote: Originally posted by Senethro
Guys, your pactmate will only steal from you if you're fastly ahead in tech. i.e., you're not treating them like an equal in the pact.
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An equal ?? NO chance. Any tech I give and AI pactmate may find its way to my enemies. My general rule with AIpactmates is to GIVE them any tech my enemies already have PLUS any tech they are about to discover that I already have. If that isn't enough, then to heck with 'em
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