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E_T
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Orlando, Florida
Mar 2001 time: 00:37
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They've gon' and PI$SED ME OFF!!! They Abandoned PoA!!
I'm gonna get me some.....
E_T
Last edited by E_T on 13-09-2005 at 10:44
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E_T
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Orlando, Florida
Mar 2001 time: 00:37
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Hunting for that Army
That Army, if it's still in same spot (more than likely) that the workers/warriors were, then we can possibly get it. One good things about it is, that It's A Horseman Army. Great on Offence, but miserable on Defence. And they keep fighing until one or the other is dead, so if the RGN is good to us, we can atleast heavily damage that sucker.
If we don't attack them this turn and make them retreat, then we will truly be lost, because they have 3 movement and can blitz. The Horses will be reconnected this very turn, and As long as we keep them connected, until the next turn, we will have 4 to 5 New Horsemen (depending on a Rush for 5th) to help with our counter attack.
As we only have a very few Units to work with, I'm sending an Expendible "scout" from IT north to find out.
E_T
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E_T
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Orlando, Florida
Mar 2001 time: 00:37
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And the Vet Warrior dies with no damage to the Army. But that's good.... Because that hopefully means that the next one will hopefully do some damage.
[MAJOR EDIT] After Replying, I found that the Army was 12/13 after first attack. I didn't look at the stats, was trying to watch the healthbar [/edit]
Waking 2nd Vet (4/4) Warrior and moving him north and attacking....
E_T
Last edited by E_T on 13-09-2005 at 13:37
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E_T
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Orlando, Florida
Mar 2001 time: 00:37
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Bowman E_T faces the 7/14 Horseman Army (must have been Promoted in there somewhere, maybe the first attack, I'll have to rerun it afterwards to fully know) with Grim determination. He knows that this is his Homeland's last chance to stand up to the Evil Invaders of his country.
As he gets ready to make his final stand, he remembers the Beauty of the Many Hall of the now destroyed City of Plains of Asher. How the River would look, from the Granary house, as the sun was setting, on a brisk fall day.
As he raises his bow, to start, what will be his final moment of his, this wonderous life, he almost cries for the lost children of PoA. But he is able to hold back his tears, and turns that sorrow into a final great anger.
He draws back his greatbow and....
E_T
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E_T
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Orlando, Florida
Mar 2001 time: 00:37
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It is a great Battle. As he fights against the Charges of the Army, he is wounded, but still keeps firing. His resolve is cast Iron, as hard as the stuff in the hills, just to the north and west of him. His arm is getting tired and he can almost no longer draw his bow, but he continues on, waiting for the final blow to fall and and end this agony.
But, the Army all of the sudden retreats, to the northeast. He can still see them, raggedly together, but much, much reduced from before. They retreat to the road that was to go to the back side of the Ironcity and he advances and collapses in the spot that they were at.
He has been Victorious, although he knows not how. He is still alive, to fight another day.
As E_T rests from the battle, he muses that if this Miracle can happen, here and now, truely, how can we lose? Babylon will rise again, because the gods have shown that it's possible.
Bowman E_T now 3/4, no promotion. Horseman Army now 1/14 and retreated to the 9 direction. It's now on a road and can still be a danger to the Horses,
Will move other units to cover Kurra and the Horses, but that Army is finished.
* E_T got a good peice of them.... 
E_T
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E_T
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Orlando, Florida
Mar 2001 time: 00:37
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Workers Reconnect Horses.
Potamia, Babylon, IT, Hookum are now set to Complete Horses next turn. Kurra can also have a Horse, for 96 Gold. Not certain at this time of postin, if I'll do that or not.
Worker on Hill that is Potamia WF #5 (2 of city) starts Roading Hill.
2 workers on Hill at Potamia WF #6 (1 of city) start mining it.
Bowman Kloreep moved from Babylon to IT.
Vet Spearman (4/4), in IT, moves to Horses.
Reg Spearman (3/3), in IT, moves to Kurra. Horses should now be covered.
Reg Spearman (3/3), from PoA stack, moves 9-8, to scout. Sees AM WC Binky on hills, at 8-8 from Current position. He Forts.
Bowman Skorbism (3/3), from PoA moves 4 and Forts.
Vet Spearman (4/4), at Babylon Gold, moves and joins Bowman Skrobism. Protecting possible AM Flank thrust.
Rest of PoA Stack moves 9-8 and forts.
Worker from Hill at GoT 8 (WF #1) moves into Babylon, headed towards IT hills.
After consideration, I rushed that Hoseman for 96 gold, in Kurra.
Sending the 129 of LB's gold back to them.
Please ask them to send it back, next turn. But for now, we don;t need it.
End of turn.
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skrobism
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yes. Do add it to the public forum.
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