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Senethro
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I made this as a tutorial for PBEM multiplay but it may be of interest to you.
forums/attachment.php?s=&postid=3829617
Open it as a "load multiplayer game" and "hotseat".
The password for each faction is the colour of each faction, except for the peacekeepers which you can set yourself.
The Gaians are showing pop-booming. You need to know this. Each base has a +6 growth rating because of Democracy/Planned/Childrens Creche. The effect is cloning vats style population explosion.
The Hive is showing ICS, infinite city sprawl. A method of resource gathering where cities are fed by intensive farming using supply crawlers and workers are changed to specialists. (press F2 and look at its lab output)
The Morganites possess another use of supply crawlers, the energy park. Note the land and arrangement of echelon mirrors. Also note Morgan base facilities and theeffect they have on econ/lab output.
The Spartans/Believers are having a small war. Not interesting to you unless you want to see how combat is done on multiplay.
The peacekeepers have the most votes and can call the council. Again, this is just to show how council works in MP.
Hope this helps.
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Cataphract887
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likely a unit hidden in the fungus. move units into all 9 squares around your units then reload and kill it.happans all the time in my experiance.
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Senethro
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Aren't units in fungus made visible when they interfere in ZoC?
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:30
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You cannot capture a base with another factions unit inside IIRC. You need to either
1. kill that unit , necessarily going to war with the unit you killed OR
2. Convince the occupying faction to break pact with your enemy-- bribes may work or a probe frame job-- Either way the base will be vacated and you can move in OR
3. Wait-- its possible , even likely that the unit is on the way to somewhere else and next turn or the next will be out of the way
Sensors are no problem and you should not need to move into 9 tiles to see a unit that is ZOCing you. I find whenever I can't move due to ZOC issues, the unit impacting me becomes visible even if in fungus.
More generally, a treatymates unit will ZOC you but a pactmates will not. If you already have a unit adjacent to the basethough, this should not be a problem. I have never had ZOC issues prevent actually entering a base.
Oh and probe teams ignore ZOC as do aircraft so an easy way to get past the issue is to move a probe 1 tile and then move your units onto your probe. ZOC never applies to movement to a tile where you have a unit. Unless thre is a wall of units, using probes or aircraft will always let you slip through gaps
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Cataphract887
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or win by creating 6 subspace generators(as aliens)
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:30
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quote: Originally posted by Cataphract887
or win by creating 6 subspace generators(as aliens) |
and that differs from redfred saying "build the beacons" how exactly?
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Senethro
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Many organisms contain redundancy in their organs, so therefore by the power of bad analogies, it must be good for forums to do so as well.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:30
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quote: Originally posted by Senethro
Many organisms contain redundancy in their organs, so therefore by the power of bad analogies, it must be good for forums to do so as well. |
True-- I really shouldn't nitpick-- I wouldn't want people going through the forums picking out where I missed stuff
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Senethro
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Class, what have we learned about not reading everyones replies in a thread?
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