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skrobism is offline skrobism
King
USA
Oct 2000
time: 23:37
  Old Post 15-09-2005 18:53
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Scenerio where all civs are the same Support Apolyton, buy Galactic Civilizations: Deluxe Edition

This must have been done before.

I am looking to create a senerio where all six human players are the same civ.

I have figured out that I need to create six identical civs with different names based on the original civ.

I went into the editor, and went to the civiliztion tab in the rules editor. I created 2 duplicate civs and allowed only those three to be selected by the human players. (Yes I saved after the changes.)

Then when I started up the game, and selected my scenerio the human could only choose the original civ and random. I went back to the editor and my duplicate civs were gone. What happened? Have I exceeded a max civ limit or something? Do I need to delete un-needed civs from that scenerio's list?

Thanks in advance!

skrobism is offline skrobism
King
USA
Oct 2000
time: 23:37
  Old Post 20-09-2005 21:34
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Enter the AD-FREE zone

Some things that I found out...

Yes. I needed to deleted the other civs. There is a limit of 30 or 32.

Now...

I noticed a very strange behavior of this Conquests Editor. I restarted building this scenerio from the ground up.

(Tribes v2.0b0) - I copied nochanges.biq using Editor
(Tribes v2.0b1) - Then I deleted all the civs except for Babylon and Barbs using Editor.
(Tribes v2.0b2) - I used CivMultiTool to copy the Babylonian civ 8 times.

The available units seem to get goofed up as soon as I change things within Editor. The units available to build 1 are different than build 0.

I think tonight I need to go through each unit to reassign to or remove from Babylon. Any ideas? Any other rules that get goofed up?

Last edited by skrobism on 20-09-2005 at 21:51

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