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JoeyLemur is offline JoeyLemur
Settler
Minneapolis, MN, USA
Jul 2001
time: 23:37
  Old Post 16-09-2005 05:29 Visit JoeyLemur's homepage!
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Has there been any information about air combat released? I thought I heard something about how it'd be different than it was in Civ3, but nothing beyond that.

Wise Ass is offline Wise Ass
Warlord
Your Mom's House... Why?
Aug 2001
time: 00:37
  Old Post 16-09-2005 05:37 Visit Wise Ass's homepage!
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Other than the fact that Tanks can beat spearmen, I don't think anything beyond the very early Industrial age has been discussed.

Cataphract887 is offline Cataphract887
Prince

Donate to the Red Cross
In Your Closet
Apr 2002
time: 00:37
  Old Post 16-09-2005 06:43
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they better not

no industrial talk yet that i have seen

GAZ082 is offline GAZ082
Warlord
Buenos Aires, Argentina
Jul 2004
time: 02:37
  Old Post 16-09-2005 08:16
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They can't show us everything, dont you think. The surprise factor must be in every game.

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:37
  Old Post 16-09-2005 09:44
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Dracon II is offline Dracon II
King
Communist Party of Apolyton
Jan 1970
time: 15:37
  Old Post 16-09-2005 09:44
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I'd like to discover it when I get to it in the game

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 16-09-2005 10:18
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quote:
Originally posted by GAZ082
They can't show us everything, dont you think. The surprise factor must be in every game.


Yes, but a lot of talk has been generated about units gaining "special abilities" thru combat. You'd think some examples would be provided for units other than infantry.
So, would a/c get unit advancements for, say "air-to-air combat", or "air-to-ground" operations? And what about heli's?

I guess I'll be looking for feedback on this early on after the game's release, as well as seeing what the mod'ing capabilities are for governing the AI's aerial abilities.


D

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:37
  Old Post 16-09-2005 17:01
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quote:
Originally posted by Darsnan


Yes, but a lot of talk has been generated about units gaining "special abilities" thru combat. You'd think some examples would be provided for units other than infantry.
So, would a/c get unit advancements for, say "air-to-air combat", or "air-to-ground" operations? And what about heli's?

I guess I'll be looking for feedback on this early on after the game's release, as well as seeing what the mod'ing capabilities are for governing the AI's aerial abilities.


D

I'm sure I've read that air units are different than ground and sea units as far as promotions go

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:37
  Old Post 16-09-2005 17:23
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quote:
Originally posted by Sabre2th
I'm sure I've read that air units are different than ground and sea units as far as promotions go

Yes, I remember the same line. I suppose it could be too strange to improve an air unit for "fighting in jungle", but you can try do improve some plane on dogfighting, bombing, reconnaince duty...

I mean, they have surely managed naval unit in a different promotion ranking, aren't they? A boat with a plus for defending while in a jungle seems strange enough, IMO.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 16-09-2005 17:38
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quote:
Originally posted by Adm.Naismith
Yes, I remember the same line. I suppose it could be too strange to improve an air unit for "fighting in jungle", but you can try do improve some plane on dogfighting, bombing, reconnaince duty...


Have there been comments/ feedback specifically to this effect?

quote:
Originally posted by Adm.Naismith
I mean, they have surely managed naval unit in a different promotion ranking, aren't they?


I agree. But here again I have to ask the question "have there been comments/ feedback specifically to this effect", and if so, what are the improvements available to these units?

D

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:37
  Old Post 16-09-2005 18:13
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quote:
Originally posted by Darsnan
Have there been comments/ feedback specifically to this effect?
(...)
I agree. But here again I have to ask the question "have there been comments/ feedback specifically to this effect", and if so, what are the improvements available to these units?

Not at my best knowledge. I was only thinking about the few words that Firaxis mentioned.

Philotas is offline Philotas
Settler

Sep 2005
time: 05:37
  Old Post 16-09-2005 18:23
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The only thing I've read on air combat is that bombardment would be a combination of all the Civ games.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 18-09-2005 06:48 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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so you are talking

aerial bombards missing

chegitz guevara is offline chegitz guevara
King
Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000
time: 00:37
  Old Post 18-09-2005 20:40 Visit chegitz guevara's homepage!
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Not so much missing as failing to do anything. It still happens.

Philotas is offline Philotas
Settler

Sep 2005
time: 05:37
  Old Post 19-09-2005 18:54
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I think it was Civ2 that allowed blocking of access to squares by simply deploying air units to that square. Maybe Civ4 will combine that somehow with the Civ3 bombardment.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 19-09-2005 20:35
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SMAC has that feature as well.

PapaMonkey is offline PapaMonkey
Settler
Hatfield, PA
Jun 2000
time: 05:37
  Old Post 19-09-2005 21:22
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My hope is that the helicopters are done better. The way we often use helicopters now is typically to drop in special force troops and then get them out safely. If I remember things right from CivIII, you could send in your special forces, but it was a bit like a suicide mission. Drop some marines behind lines to cut a resource and then write off the marines next turn. One way trip. It would be nice to see this remedied somewhat.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:37
  Old Post 20-09-2005 02:08
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quote:
Originally posted by PapaMonkey
My hope is that the helicopters are done better. (...) Drop some marines behind lines to cut a resource and then write off the marines next turn. One way trip. It would be nice to see this remedied somewhat.

Good point. We should have a "back to home" kind of a mission: e.g we should select an empty 'copter and "drop it" on a deployed unit. It'll reload it and bring it back to city.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:37
  Old Post 20-09-2005 03:52
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quote:
Originally posted by Philotas
I think it was Civ2 that allowed blocking of access to squares by simply deploying air units to that square. Maybe Civ4 will combine that somehow with the Civ3 bombardment.

An Air Unit obstacle is meaningless, if not intended as ground support and managed more or less like fast units opportunity fire (if you try to pass near a fast unit, that fast unit try to hit you into the same turn.

As for setting fighter on "scramble on enemy attack, we should be able to set a "bomb on ground enemy in range", "or let you set a target (e.g. a 9 tiles square) and put bomber on "ground support". If any enemy unit show on the target square the bomber automatically take off and try an opportunity strike on the enemy.

I'd enjoy to have cannon and artillery able to be set on same "opportunity mode", too.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:37
  Old Post 20-09-2005 04:24
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Ground interdiction to prevent movement by air or artillery are generally done differently. Aircraft would loiter above the area waiting for traffic to appear; artillery would continuously bombard the road, though not with a heavy barrage.

Lambiorix_be is offline Lambiorix_be
Chieftain
Boechout, Belgium
Feb 2001
time: 06:37
  Old Post 21-09-2005 22:22
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The new screenshots on gamespot show a helicopter that has a movement of 4. Looks a very good thing to me

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 21-09-2005 23:08
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Finally, a chopper with the right movement coming from Firaxis! (see SMAC choppers )

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 22-09-2005 04:20 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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in one of the screenies look liked something to do with a cargo helo

was not a unit, but in a small box

maybe some kind of option

cargo/attack

trying to find it

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