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Alex Woehr
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Greenville, SC
May 2001 time: 00:19
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Actually, as far as I know, Bonaparte will work fine once I get the major objective bug solved. I guess I'll have to go through it tonight and remove the x3 objective flags and adjust the scoring etc. .
@Mercator: Thanks for the tip.
EDIT: I just converted Colonies IV without Civconverter crashing, so I guess it is the Labels.txt. Btw, Colonies 4's labels.txt only has 458 lines.
Last edited by Alex Woehr on 20-09-2005 at 02:00
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Catfish
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Wollongong, Australia
Aug 2000 time: 14:19
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quote: Originally posted by Alex Woehr
Btw, Colonies 4's labels.txt only has 458 lines. |
It's from vanilla Civ2 (or possibly CiC). Mercator's example was for MGE files. BTW, labels files derived from vanilla Civ2 (458 lines) or FW (606 lines) are the ones that cause CivConverter to crash. Those from MGE (888 lines) appear to be fine.
Maybe I should add this to the CivConverter guide (the link Fairline posted). Then again, based on some of the questions and comments in this thread, nobody bothered to read it anyway. :|
quote: Originally posted by Alex Woehr
One reminder though, Civconverter cannot convert scenarios that use major objective cities. |
quote: Originally posted by Alex Woehr
Actually, as far as I know, Bonaparte will work fine once I get the major objective bug solved. I guess I'll have to go through it tonight and remove the x3 objective flags and adjust the scoring etc. . |
Well, before you start, you might consider that Red Front uses major objective cities and its conversion runs fine. I have converted several scenarios that use major objectives and they run fine. ToT, like MGE, simply ignores the x3 flag. You will need to replace the major objective flags with minor ones and adjust the victory thresholds accordingly. This is covered in the CivConverter guide. BTW, how did you reach the conclusion that this was the cause of your problem? It's possible that it's somehow associated with the problem without being solely responsible.
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Alex Woehr
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Greenville, SC
May 2001 time: 00:19
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Scotto mentions it in his readme file so I assumed that that was the problem. I actually did read your guide on your site (even the counter examples that you mentioned).
Anyway, in other news I am struggling with the so called "Alternative Modern city style" bug in another scenario. This particular scenario uses 5 city styles, but the game had almost all the civs using the alternative modern city style. The author also implemented the once-removed/twice-removed unique unit method. I assumed (me and my assumptions again) that the reason the game was using the wrong city style was that the author used some of the extra techs to be obsolecence techs. I dutifully replaced the old system with ToT's built in system (which works) and took away the apparently offending technologies, but the game is still using the Alternative modern city style. I have tried to use civtweak but that failed as well. Any ideas?
EDIT: Syntax
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Catfish
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Wollongong, Australia
Aug 2000 time: 14:19
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quote: Originally posted by techumseh
I have another problem. For some reason Civconverter 1.4 doesn't convert the Rules txt. file. The scenario still runs, but the rules are in the old format. I've converted AE1200, and the scns Alex has sent me have the same bug. Other scenarios I've converted in the past, such as Prince of Darkness, have the rules text in the ToT format. I believe I used an earlier version of Civconverter for that. |
I don't recall how older versions of CivConverter handled rules.txt, but version 1.4 only changes the barest minimum. It inserts the Transporter improvement into the @IMPROVE list and adds the impassable terrain column to the @TERRAIN section. Anything after @ATTITUDES has to be added manually. The last few entries are missing from the Cosmic Principles section as well – important if the scenario uses goody huts.
quote: Originally posted by Alex Woehr
Scotto mentions it in his readme file so I assumed that that was the problem. |
Yes, I had a look through it last night to see if there were any clues there. He says:
quote: BUT i've not been able to fix the first turn bug so some FW scenarios (those with Major Objective Flags enabled) cannot be converted successfully; luckily it seems that these scenarios are very few (sadly near all WW2 scenarios use Major Objectives Flags). |
So there's definitely an issue related to the use of major objectives, however I've found that most scenarios of this type work fine. I don't know the nature of the first turn bug to which he refers. I only know of THE first turn bug (cleaning out a civ's gold when capturing a city). So far I've only had two scenarios crash on me due to a bad .scn file. They are 2194 Days of War and Bonaparte 2. Both are FW scenarios that contain major objective cities. I tried removing the major objectives from Bonaparte 2 prior to running CivConverter. No dice. The game still crashed.
quote: Originally posted by Alex Woehr
Anyway, in other news I am struggling with the so called "Alternative Modern city style" bug in another scenario. This particular scenario uses 5 city styles, but the game had almost all the civs using the alternative modern city style. The author also implemented the once-removed/twice-removed unique unit method. I assumed (me and my assumptions again) that the reason the game was using the wrong city style was that the author used some of the extra techs to be obsolecence techs. I dutifully replaced the old system with ToT's built in system (which works) and took away the apparently offending technologies, but the game is still using the Alternative modern city style. I have tried to use civtweak but that failed as well. Any ideas? |
It does sound like a tech issue, but unrelated to the extra tech slots. These are the techs that determine city style:
7th row (Renaissance): Invention (Inv)
5th row (Industrial): Industrialisation (Ind)
6th row (Modern): Automobile (Aut) + Electronics (E2)
Do any of the civs possess Invention?
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Alex Woehr
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Greenville, SC
May 2001 time: 00:19
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All right, it works great now. I guess I had it confused with the scheme used for Fantasy games. Thanks for your help!
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