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Senethro
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Koriand'r, perhaps you would care to furnish us with concrete examples and save games of ICS being too powerful?
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Senethro
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I promised you them but was waiting until you had something to compare them with.
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Senethro
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Cataphract, considering that I've got games for comparison and you don't, it would be standard procedure for you to provide a game of your style of base spacing that shows the inferiority of ICS.
Its your move bud.
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Archaic
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Washed up SMAC/X University Specialist
Nov 2001 time: 15:37
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ICS's biggest vulnerability in the mid to late game is to Planet Busters. The closer you're packed, the more that'll go boom.
In the early game, it's to a simple rover rush. Opponents could potentially take as many as 3 bases a turn per rover, assuming the usual lack of defenders that comes standard with ICS, and unless you've already got your crawler teams up, you're not putting out enough mins or energy to get defenders up quick enough before you're overrun.
Really, the best way IMO to defeat ICS is to simply keep harassing the player with short, small attacks to divert his resources and interest. Avoid treaties or pacts, they'll only help them more than it helps you, gang up against them with other players if possible, and keep chipping away at their empire until they crumble.
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Senethro
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They're certainly heavily dependant on formers. Early scouting of people, ignoring borders should let you know if former harrassment is required or not.
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mart7x5
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I kinda dislike ICS. After reading some recent remarks in one of the threads, I wish to test anti-ICS mod. some people have good ideas how to do it, however, there are benefits/per base that are pro-ICS. Overall, hard to counterweigh ICSing. To hinder it is more likely.
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Gray_Lensman
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Excuse me, I'm a newbie to Alpha Centauri/Crossfire, but at the risk of sounding rather ignorant, what does ICS mean? For that matter, is there a list of common acronyms that I might find somewhere?
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