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doodle_diddle
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This may or may not have been discussed before (sorry if it was but I didn't know what to search for), but why did the creators of SMAC/X put the empty facility and secret project entries in the alphax.txt file if there is no way to make those facilities do anything? Is it just to taunt us or were they just lazy? Or is there some way to add that functionality to new facilities that we just don't know about?
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Cataphract887
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when did googlie find out how to do that?
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Cataphract887
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overflow numbers?
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doodle_diddle
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I guess the 'useless' facilities aren't so useless if you can use them in the ways you guys mentioned. I just wish they had provided methods of making them do more than just affect energy. I wanted to create something like "Cathedral of Planet" or different types of labs... I hope they make SMAX2...
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mart7x5
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I recently found, that it is possible to give a base tile negative energy. This may represent like 1 EC for maintenance of a base. It occured to me when recently working on anti-ICS mod.
Has anyone noticed this before?
There is problem though, that if energy is less than zero, it is assigned zero. So
0-1 = 0
1-1 = 0
The benefit of -1 energy in base tile is working then for economics effects, when +1 or higher energy is granted to each base.
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Cataphract887
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mart did you try overflow numbers?
googlei might have been giving it massive values like 65000's area for example.that often rounds over to positive numbers (for ec income)
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mart7x5
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quote: Originally posted by GeoModder
Basically, doing a "-1" on a base tile nullifies the effect of a rec tanks in the energy department.
All it really does is giving the player a slower lab/economy start. |
Yes, and this is what it is in ICS preventing. Your gain from ICSing in the early game is limited. It is all about giving as little as possible from that "free worker" - base tile.
The real problem are satellites. You build 1 satellite, then your gain multiplies as many times, as you have bases, and cost remains the same. I think that is the weakest part of satellites. Kinda perpetum mobile. something from nothing.
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mart7x5
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quote: Originally posted by Cataphract887
mart did you try overflow numbers?
googlei might have been giving it massive values like 65000's area for example.that often rounds over to positive numbers (for ec income) |
I haven't played with it yet, but soon.
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mart7x5
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Becuse you no longer value that free-worker anymore? And facilities cost in each base... Right, ICS is for the start of the game.
However, you might make many bases with no facilities in them, for just pure bonus of these satellites. A tile can have only this much nutrients or minerals or energy. You have enough satellites and that base tile gets free stuff from satellites. better than a borehole.
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mart7x5
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quote: Originally posted by Cataphract887
mart did you try overflow numbers?
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Actually I tried simple negative maintenance.
And it seems to work with no problems in SMAX.
My recent attempt is:
Central Exchange, maint.: -50 EC
Each AI gets it in HQ base. Might be a bit too strong at the beginning of the game, but I will see as the tests progress.
it shows weird on the F3 screen:
--50
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