Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Foraging
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:37
  Old Post 19-09-2005 07:48
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Foraging Increase the size of your Attachments

If an army crosses a city square that square shouldn't provide food for the city that turn. During the hundred years war foraging by troops was so bad that farmers in Germany started planting potatoes since they're harder to forage and don't get ruined when trampled under foot or hooves. Armies should deplete the countryside, just by moving past, until the industrial revolution.

LordShiva is offline LordShiva
Warlord
Washington, DC and Bangalore, India
Aug 2002
time: 00:37
  Old Post 19-09-2005 08:04
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

This is sort of taken care of by the fact that you can't work a square when an enemy unit is in it.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 19-09-2005 11:05
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

My guess is that Lancer also means so-called friendly troops...
At least prior to the industrial age.

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:37
  Old Post 19-09-2005 11:32
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Would this see a return to city support of units ?

We lost that as a feature in Civ 3, you could build as many workers and units as your income could afford, all at 1gpt.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:37
  Old Post 19-09-2005 14:30
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by ChrisiusMaximus
Would this see a return to city support of units ?

We lost that as a feature in Civ 3, you could build as many workers and units as your income could afford, all at 1gpt.


And it was a great change.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 19-09-2005 15:49 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Full PM-box? Change here!

kinda like a toll road

pay to pass without sacraficing food production

questions:
1) is how big of an army does it have to be before it makes an effect on the tile being passed through
2) the amount of gold equals the amount of units

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:37
  Old Post 19-09-2005 18:18
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Remove this text

quote:
Originally posted by LordShiva
This is sort of taken care of by the fact that you can't work a square when an enemy unit is in it.


Yeah, that kind of does handle foraging.

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:37
  Old Post 20-09-2005 07:40
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Remove this text

Enemy armies, friendly armies, doesn't matter.

Any news on mercs? Are they in CivIV?

LordShiva is offline LordShiva
Warlord
Washington, DC and Bangalore, India
Aug 2002
time: 00:37
  Old Post 20-09-2005 17:31
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Got spare money?

Yeah, Dutch-Swiss Mercenaries

AeonOfTime is offline AeonOfTime
Warlord
Overclocking DOSBox
Nov 2000
time: 06:37
  Old Post 20-09-2005 20:01 Visit AeonOfTime's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase Your PM Length

In addition to laying waste to city resources on the square troops stand on, there are a number of additional things to consider:

- foot soldiers produce waste that has to be processed
- foot soldiers also produce litter that has to be processed
- mechanized units produce pollution
- certain roads have weight-limits, mechanized units over that limit should damage roads
- training manoeuvers take an even bigger toll on the terrain
- etc, etc...

Now handling all that would be fun! Imagine unit costs that depend on the type of unit (tanks cost more than infantry, bombers cost more than tanks...).

Nah, honestly - I don't see unit support costs/foraging effects as a feature. The scale of those things does not fit in the grand scheme of the game. The Civ3 model was much better than Civ2's IMHO, in that it allowed to concentrate more on playing.

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:37
  Old Post 20-09-2005 23:53
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Maybe you could designate Parts of the tiles within your city radius as training/maneuvre grounds or encampments for your troops,
with maneuvre grounds giving XP to the troops within your city for every turn they stay there and encampment tiles being necessary to support the troops within the city (radius) [for example 1 encampment tile for every 3 units within the city(radius) or the troops may suffer damage for every turn they stay in a city (radius) with too few encampents].
If the troops are on the march (outside of friendly city radii or even in enemy territory) you then have to either pay higher suppored costs for these units or, if the troops end their turn on an enemy agricultural terrain improvement, up to three units can forage on this tile, which means you donīt have to pay higher support costs for them (meaning logistics) but only standard costs and the agricultural improvement get destroyed by this foraging.


And, as a sidenote, my comment to the change Civ 3 brought to support:
Itīs very good that supüport isnīt handled per city but instead nationwide, but IMHO itīs the wrong decision to have the same costs per turn for all kinds of units, even the most high tech ones. Thatīs something which was handled much better by CtP2 (where different kinds of units had different costs for upkeep )

Commander Bello is offline Commander Bello
Settler
near Koblenz, Germany
Feb 2004
time: 06:37
  Old Post 21-09-2005 02:47
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Re: Foraging Put an end to popups!

quote:
Originally posted by Lancer
If an army crosses a city square that square shouldn't provide food for the city that turn. During the hundred years war foraging by troops was so bad that farmers in Germany started planting potatoes since they're harder to forage and don't get ruined when trampled under foot or hooves. Armies should deplete the countryside, just by moving past, until the industrial revolution.

Sorry to have to correct you, but the hundred years war was somewhen in the 14th to 15th century, to the best of my knowledge and it took place between England and France.

Potatoes were introduced in Germany due to a decree of Frederick the Great, King of Prussia, as they had proven to better nourish the people than the crops being used for that before. Especially, potatoes had proven to grow well in the sandy soil of Brandenburg.

LordShiva is offline LordShiva
Warlord
Washington, DC and Bangalore, India
Aug 2002
time: 00:37
  Old Post 21-09-2005 04:10
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Proteus_MST
Maybe you could designate Parts of the tiles within your city radius as training/maneuvre grounds or encampments for your troops,
with maneuvre grounds giving XP to the troops within your city for every turn they stay there and encampment tiles being necessary to support the troops within the city (radius) [for example 1 encampment tile for every 3 units within the city(radius) or the troops may suffer damage for every turn they stay in a city (radius) with too few encampents].
If the troops are on the march (outside of friendly city radii or even in enemy territory) you then have to either pay higher suppored costs for these units or, if the troops end their turn on an enemy agricultural terrain improvement, up to three units can forage on this tile, which means you donīt have to pay higher support costs for them (meaning logistics) but only standard costs and the agricultural improvement get destroyed by this foraging.




Realistic, maybe.

Fun gameplay, not.

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:37
  Old Post 21-09-2005 18:35
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by LordShiva




Realistic, maybe.

Fun gameplay, not.


You might be correct there.

What about a system which incorporates realism and playability?

Every unit has costs of commerce(and/or production) but also food.
These costs donīt get deducted from the city which produced them, but from the pooled commerce-/industry- and food-production of the whole empire.
You could also have different costs in food (but also production/commerce) for different unit-types, for example Settlers costing 3 food whereas military units cost less (for example infanterie units costing 2 food / turn but Fighters/Bombers just cost 1 unit [as they need less manpower, but on the downside they would cost more commerce/industry, as they have more technological equipment which has to be maintained).

To add further realism you could have to pay for the food of all the military (and civilian) units which are within your civilization borders (i.e. your units as well as enemy units) to reflect the foraging.
Of course this also means that you wonīt have to pay food for your own units which reside in enemy territory (and the enemy player has to pay food for them ).

IMHO this system wouldnīt be too complicated (and would be a further incentive for you, to keep enemy units out of your borders )

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:37.
Apolyton Time is 00:37.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0428 seconds (89.81% PHP - 10.19% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net