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Martinus is offline Martinus
Prince
of Poland
Jun 2001
time: 06:37
  Old Post 20-09-2005 18:57
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#31 Report this post to a moderator
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quote:
Originally posted by MarkG
why should it be centralized? with a city-by-city approach, you have build culture in all your cities in order to protect them from a high-culture neighbour. with a cerntralized setup a big money-producing capital would give enough "culture protection" to even the tiniest and farthest of cities

Which in turn would do nothing to prevent the ICS tactics.

I guess some people will whine no matter what.

Philotas is offline Philotas
Settler

Sep 2005
time: 05:37
  Old Post 20-09-2005 19:54
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#32 Report this post to a moderator
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quote:
Which in turn would do nothing to prevent the ICS tactics.


My understanding is that it will be gold and maintenance fees that prevent the ICS tactics. Adding cities will, somehow, place an additional economic burden on the empire finances that will make it more difficult to expand and build without control.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:37
  Old Post 20-09-2005 21:15
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#33 Report this post to a moderator
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...after a certain number of citites I hope. It wouldn't make much sense if adding a city number two would hamper your empire, would it?

Philotas is offline Philotas
Settler

Sep 2005
time: 05:37
  Old Post 20-09-2005 21:59
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Maybe something like this would work:

For 1 to 6 cities, pay one gold for each city;for 7 to 12, pay two gold for each city.......

In addition, still have corruption penalties based on distance from the palatial city.

Trying to build 100 cities, regardless of their location, might over-burden the economy. And, building that extra city at some far end of the empire may actually cause a loss of income.

Philotas is offline Philotas
Settler

Sep 2005
time: 05:37
  Old Post 20-09-2005 22:12
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Ah! And here's a quote from the EBGames interview with Barry Caudill:

quote:
BC: Another big exploit from previous versions was a strategy lovingly referred to as "settler spam." This tactic was based on the player making a settler in each city as soon as possible and then starting new cities. Lather, rinse, repeat. In Civ III, we added corruption to try to address this, but it wasn't so much a solution as an annoying speed bump. In Civ IV, cities require a maintenance amount that increases with each city. That means settler spammers will find themselves going broke, or with very little money left for research.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:37
  Old Post 21-09-2005 06:04
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#36 Report this post to a moderator
Tired of ads?

I'm not sure if you totally understood the system I was looking forward to, so I will try and explain how it sounded to me:

Lets say you invest 200gpt into culture. Now, if you have 10 cities, this investment might give you a base of 20 CPs per city per turn. If you had 20 cities, then it might only give your cities 10 CPs per turn. Now, as I understood it, building improvements and Wonders would have a multiplying effect-so a temple might give a +0.5x culture boost-so a 20CP city would have 30CP's per turn after a temple is built. I think such a system would have worked much better, as it would have reduced 'cultural ICS' somewhat (by making it more expensive to maintain culture over a larger number of cities) whilst still retaining the ability for individual cities to become 'Cultural Powerhouses' via the use of improvements, wonders and civics choices. Now it appears this won't be the case . Hope I am wrong.

Yours,
Aussie_Lurker.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 21-09-2005 15:42 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#37 Report this post to a moderator
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quote:
Originally posted by Solver
quote:
Tanks
28 Strength
2 movement
9/10 experience

I quess there is an upper limit on promotions


I think it means the Tank has 9 XP and will get its next promotion at 10. It would not be a goood balance if units got their promotions after every battle won.

The city screen's exciting. Lots of stuff .


all the new screenies


sooo much to info to gleam and second guess

 
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