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bivvend2 is offline bivvend2
Settler

Apr 2005
time: 05:37
  Old Post 19-09-2005 21:39
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New screen shots - modern day + new leaders? Support Apolyton, buy Civilization: The Boardgame

Found these on a UK website, are these new?

http://www.pro-g.co.uk/media/screens/159/0/

Lower section contains a tank.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 19-09-2005 21:45 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Lose 30 kilos (of popups)

Tank .

TECH QUOTES .

Buddhist Arabia

Aqueduct adds health, Forge adds unhealthiness. Interesting stuff.

bivvend2 is offline bivvend2
Settler

Apr 2005
time: 05:37
  Old Post 19-09-2005 21:52
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Does seem that the city graphics change with age, but it is hard to see on the low res shots.

On page 2 there is a layer view option. This was news to me. Some of the screens seem to have placeholder art, so much of this is still "work in progress"

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 19-09-2005 22:02 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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City graphics should change with age, too, I don't want wooden hovels in the 20th century.

No doubt about the placeholders - even if those screenshots were taken a week ago, I doubt all the art was in place by then.

bivvend2 is offline bivvend2
Settler

Apr 2005
time: 05:37
  Old Post 19-09-2005 22:09
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In this shot, the item being developed is the space elevator! Very futuristic!

http://www.pro-g.co.uk/media/screens/159/14/

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:37
  Old Post 19-09-2005 22:12
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SMAC wonders in Civ4? And isn't that interface more like the old pics we got ages ago than the newer ones? Or is it just that we haven't been showed the full interface for some time?

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:37
  Old Post 19-09-2005 22:16
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BTW, Hapsetut has been changed considerably.
Oh, and in the screen with Isabella, there is three choices to make, two of them being making trade agreements and peace?

bivvend2 is offline bivvend2
Settler

Apr 2005
time: 05:37
  Old Post 19-09-2005 22:20
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quote:
Originally posted by Nikolai
SMAC wonders in Civ4? And isn't that interface more like the old pics we got ages ago than the newer ones? Or is it just that we haven't been showed the full interface for some time?


These do look rather "unpolished" and cluttered. Could be some older debug shots from the later game.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 19-09-2005 22:21 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Either those pics are from an older build or the interface isn't final - or both .

What's the problem with the Isabella screen? Peace is peace, agreements is agreements... plus there is a scrollbar for a fourth option, at least.

LordShiva is offline LordShiva
Warlord
Washington, DC and Bangalore, India
Aug 2002
time: 00:37
  Old Post 19-09-2005 22:30
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Hey Isabella's kinda hot . Nothing on Deirdre, though (or on Theodora).

Hopefully they'll change the modern-age windmills to more modern looking windmills.

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:37
  Old Post 19-09-2005 22:31 Visit Aro's homepage!
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...And we have bridges!

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Macedonia, Greece
Jan 1970
time: 07:37
  Old Post 19-09-2005 23:02 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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Re: New screen shots - modern day + new leaders? Support Apolyton or Terrorists Win

quote:
Originally posted by bivvend2
Found these on a UK website, are these new?
the "sep 12" are the ones posted by gamespot
http://apolyton.net/dir/index.php?t=sub_pages&cat=331

the "Sep 9" bunch though have probably not been posted elsewhere

Philotas is offline Philotas
Settler

Sep 2005
time: 05:37
  Old Post 19-09-2005 23:04
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Remove this text

Rock 'n Roll as a wonder? Or just a city improvement?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 19-09-2005 23:07 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Rock 'n Roll as a wonder? Or just a city improvement?


Unit

Philotas is offline Philotas
Settler

Sep 2005
time: 05:37
  Old Post 19-09-2005 23:08
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quote:
...And we have bridges!


And I hope bridges actually mean something instead of just decoration.

LordShiva is offline LordShiva
Warlord
Washington, DC and Bangalore, India
Aug 2002
time: 00:37
  Old Post 19-09-2005 23:43
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quote:
Originally posted by Philotas


And I hope bridges actually mean something instead of just decoration.


What else could bridges mean? Perhaps a defensive bonus when attacked across a bridge?

Philotas is offline Philotas
Settler

Sep 2005
time: 05:37
  Old Post 20-09-2005 00:05
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quote:
What else could bridges mean? Perhaps a defensive bonus when attacked across a bridge?


Well, I guess what I was really thinking was that rivers and bridges are pretty meaningless in Civ3 once the entire map becomes covered in railroads. I would prefer that rails and roads across rivers would be either too time consuming or too expensive to have them everywhere.

This would add a bit more to the strategy/tactics of the game. Could then get more use out of marines and paratroopers by dropping them at bridge "choke points" in a Market-Garden type operation.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 20-09-2005 11:32 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Aro
...And we have bridges!


and can research Rock -n- Roll


Tanks
28 Strength
2 movement
9/10 experience

I quess there is an upper limit on promotions

can one go button up or exposed?

Question

influential +34

what are your thoughts on that?


Just ship it !

codo's to the noob for the info

welcom aboard

Last edited by Platypus Rex on 20-09-2005 at 11:39

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:37
  Old Post 20-09-2005 11:44 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Tech quotes

Research Fusion? Build The Space Elevator?

Drakan is offline Drakan
King
Málaga, Spain
Jun 2004
time: 06:37
  Old Post 20-09-2005 14:50
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Ha ha ha. That's what I thought when I saw it, SMACish. I think they are building the spaceship components.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 20-09-2005 16:09 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Tanks
28 Strength
2 movement
9/10 experience

I quess there is an upper limit on promotions


I think it means the Tank has 9 XP and will get its next promotion at 10. It would not be a goood balance if units got their promotions after every battle won.

The city screen's exciting. Lots of stuff .

Philotas is offline Philotas
Settler

Sep 2005
time: 05:37
  Old Post 20-09-2005 16:19
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quote:
Question

influential +34





Looks like culture might be renamed as influence

Philotas is offline Philotas
Settler

Sep 2005
time: 05:37
  Old Post 20-09-2005 16:29
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And looking at the upper left corner of the city screen, does it appear you can adjust the tax rate for each city?

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:37
  Old Post 20-09-2005 16:38
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That's good, as long as it's an empire wide tax option too.

LordShiva is offline LordShiva
Warlord
Washington, DC and Bangalore, India
Aug 2002
time: 00:37
  Old Post 20-09-2005 17:27
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quote:
Originally posted by Nikolai
That's good, as long as it's an empire wide tax option too.


Yin won't like it.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:37
  Old Post 20-09-2005 17:31
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No, he wants empire wide all the way. But I can't see why there would be bad to have the extra opportunities...

Philotas is offline Philotas
Settler

Sep 2005
time: 05:37
  Old Post 20-09-2005 18:01
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I like juggling family members and tax rates in R:TW. Would like to see some of the same features for cIV.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:37
  Old Post 20-09-2005 18:26
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Well, at the risk of sounding like a Yin Wannabe, I am a little bit disappointed regarding the way culture seems to be working-from that city management screen.
If you look at it, no income has been applied to culture/entertainment, yet the city is currently able to generate +34 culture per turn. Now, correct me if I am wrong, but wasn't your 'base culture' supposed to derive from your budget allocation, with improvements, wonders and civics settings merely 'multiplying' the base culture value? Thats how I remember the Firaxians describing it in interviews (the Barry Caudhill interview with IGN in particular). I certainly hope that the Firaxians will do their best to clarify this-because I was really looking forward to culture moving away from a city-by-city approach to one which was more centralised.
Now, for the positive stuff-I like the fact that it appears roads generate revenue for the city based on the cities they are connected to (top right hand corner). My big questions would be (a) is that income in the context of a trade deal with a seperate nation? (b) is it a flat 2gpt in all cases, or does it depend on the size of the cities involved? Hmmm, things are certainly getting interesting, thats for certain !

Yours,
Aussie_Lurker.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:37
  Old Post 20-09-2005 18:30
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I can't see why there couldn't be a system in place that produces on a city basis, but functions on an empire basis.

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Macedonia, Greece
Jan 1970
time: 07:37
  Old Post 20-09-2005 18:48 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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quote:
Originally posted by The_Aussie_Lurker
I certainly hope that the Firaxians will do their best to clarify this-because I was really looking forward to culture moving away from a city-by-city approach to one which was more centralised.
why should it be centralized? with a city-by-city approach, you have build culture in all your cities in order to protect them from a high-culture neighbour. with a cerntralized setup a big money-producing capital would give enough "culture protection" to even the tiniest and farthest of cities

 
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