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bivvend2
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Does seem that the city graphics change with age, but it is hard to see on the low res shots.
On page 2 there is a layer view option. This was news to me. Some of the screens seem to have placeholder art, so much of this is still "work in progress"
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Philotas
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Rock 'n Roll as a wonder? Or just a city improvement?
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Philotas
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quote: ...And we have bridges! |
And I hope bridges actually mean something instead of just decoration.
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Philotas
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quote: What else could bridges mean? Perhaps a defensive bonus when attacked across a bridge? |
Well, I guess what I was really thinking was that rivers and bridges are pretty meaningless in Civ3 once the entire map becomes covered in railroads. I would prefer that rails and roads across rivers would be either too time consuming or too expensive to have them everywhere.
This would add a bit more to the strategy/tactics of the game. Could then get more use out of marines and paratroopers by dropping them at bridge "choke points" in a Market-Garden type operation.
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Philotas
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quote: Question
influential +34
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Looks like culture might be renamed as influence
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Philotas
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And looking at the upper left corner of the city screen, does it appear you can adjust the tax rate for each city?
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Philotas
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I like juggling family members and tax rates in R:TW. Would like to see some of the same features for cIV.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:37
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Well, at the risk of sounding like a Yin Wannabe, I am a little bit disappointed regarding the way culture seems to be working-from that city management screen.
If you look at it, no income has been applied to culture/entertainment, yet the city is currently able to generate +34 culture per turn. Now, correct me if I am wrong, but wasn't your 'base culture' supposed to derive from your budget allocation, with improvements, wonders and civics settings merely 'multiplying' the base culture value? Thats how I remember the Firaxians describing it in interviews (the Barry Caudhill interview with IGN in particular). I certainly hope that the Firaxians will do their best to clarify this-because I was really looking forward to culture moving away from a city-by-city approach to one which was more centralised.
Now, for the positive stuff-I like the fact that it appears roads generate revenue for the city based on the cities they are connected to (top right hand corner). My big questions would be (a) is that income in the context of a trade deal with a seperate nation? (b) is it a flat 2gpt in all cases, or does it depend on the size of the cities involved? Hmmm, things are certainly getting interesting, thats for certain !
Yours,
Aussie_Lurker.
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All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
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