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Martinus
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of Poland
Jun 2001 time: 06:37
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quote: Originally posted by MarkG
we get different pretty buildings for each religion though! 
besides, what traits would you put on christianism vs budhism? |
Well, you could think of something. For example, the fact that Christianism is a missionary religion, which would improve both the effectiveness of the missionaries, and give some expansionist bonuses, whereas budhism is more internally oriented, which could help spread ascetic values (e.g. less upkeep, less pollution/unhealthiness) but at the same time spread slower.
Likewise, whereas religions such as islam, christianity or judaism were driving force between many historical conquests, there weren't many historical attempts to spread taoism, budhism or hinduism by the sword (which itself could lead to different bonuses).
But I guess religious SE techs, such as Pacifism, or Theocracy, can represent these differences (e.g. you can say that Christianity with pacifism is more of the "first Christians" type, wheres with Theocracy or State Religion is more of a crusader-era type).
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Philotas
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If the religions were given different traits, then one or two would be recognized as the "best" religion. And, if it was a religion other than Christianity, Pat Robertson would ask to have the CIA assassinate Sid.
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Matches10
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quote: Originally posted by MxM
quote:
Originally posted by Philotas
If the religions were given different traits, then one or two would be recognized as the "best" religion. |
and why the same could not be said about countries?
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I think the key here is that gameplayers will be choosing religions and even small imbalances will lead to a lot of "Christianity is the best" or "Taoism is the best", talk, which you don't really get with the civs. This is because no matter what civilization you choose, the personality of that civilization becomes whatever YOU determine it will be, aside from things like the minor bonuses in Civ III where you couldn't say "Because the French have trait X and Y, they are a better civilization than the Aztecs which have traits A and B." Or at least this effect is diminished greatly by the input the user has. One might be able to say "I prefer playing AGAINST Indians than the Zulus" but that is not quite as testy as "Relgion X is the best in the game."
Also I suspect that players of a certain religion would not want their civ to be different to their own actual religion. Perhaps a Muslim player would specifically make efforts to make his a Muslim civilization, but you don't necessarily want that to be a detriment to the strategy of the game. If Christianity somehow ends up with a competitive advantage you alienate a lot of people from other religions.
Personally I have no problem with it; I think it would add some character to the game but I understand why they're leaving it out. It's impossible already to keep groups from complaining why their "civilizaion" isn't in the game (I'm still waiting for Slovenians, BTW ) so marginalizing some religions in favor of others, even if accidenatal and in the name of better gameplay, could probably get very messy.
Already, in fact, I'm wondering about atheism. Is it necessarily going to be a detriment to your civilizaion if you don't have a state religion or pursue some of the religious aspects of the game? If there is no benefit to pursuing one religion over another I certainly would hope that there also is no necessary detriment to forgoing religion altogether.
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