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Paddy the Scot

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Hordeland
Mar 2001 time: 14:37
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turn music on.... pump it up 
The Ordered Post
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Red Guard
"Grey Wolves Horde"
Commander - Paddy the Scot
Home Guard Duties
Grinder (warrior 4/4) - to Red River Hill for upgrade
Bone Crusher (swords 3/3) - 8 - scouting north
"The Graysvandir Brigade"
- to Brutallica
Brigadier General Ljubes Mjolnir (horseman 4/4)
Col. Rcoutme's Royal Racers (horseman 4/4)
Col. BKWM's Red Dawn (horseman 4/4)
Red Roughrider (horseman 4/4)
"The Rock Hound Brigade"
- The Furnace 1
Brigadier General Rubychaser's Brumby's (horseman 4/4)
Col. Makahulua's Eingana (horsewoman 4/4)
Carpenters of the Blood Cell (horsemen 4/4)
Blood Star (horse 4/4)
Col. James the Scot's Destroyer of Hope (horse 4/4)
Grim Death (med inf 4/4)
- scouting south
Bloodletter (swords 5/5)
"Royal Horde Yacht Squadron"
Commodore Jagjef
Harbour being built
"Work Force"
- moved to RRH 8 - next to irrigate the flood plains
Bob (worker)
Gertrude (worker)
- moved to Bloodview 7,8 to dig gold mines - 3 turns
Bubba worker
Martha worker
- at Redwood - road to Dyes - 4 turns
Max worker
- at Brutallica 8,9 ??
Stan worker
- chop forest Bloodhue 3 - 4 turns
Tom Sawyer worker
- building road to Blood Bay - 5 turns
Platy (bard slave)
- ?? to slave markets ?? to KBH to face tribunial ??
Snoop (bard slave)
- Colony on Furs at Blood Shore 4,4
Rhoth (bard slave)
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"Blood Force Horde"
Commander - Bongo, General of the Hordes
Bard War Front
Main force to Fort - at Beach Boys 7,4
Horde Long Eyes (scout) - at Brutallica 2,2,2
Blood Guard Army
- at Beach Boys 7,4
Scarface (med inf 4/4)
Bloodseeker (med inf 4/4)
Shadow Striker (med inf 4/4)
Infantry
- at Beach Boys 7,4
Col. Iron Jackson's Long Blades (med inf 4/4)
Devourer of Light (med inf 4/4)
Cardial Crusher (med inf 4/4)
Slicers and Dicers (med inf 3/3)
Col. Gramps Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
Rock Steady (pikes 4/4)
Steal Heart (pikes 4/4)
Redwench (pikes 4/4)
Hot Lips (pikes 4/4)
Axxis (pikes 4/4)
- to join Infantry
Double Edge (med inf 4/4)
- to Brutallica for upgrade - then to form up
Bataar (warrior 5/5)
Cavalry
- at Beach Boys 7,4
First Horse of the Apocalypse (ancient cavalry 6/6)
Second Horse of the Apocalypse (ancient cavalry 2/5)
Third Horse of the Apocalypse (ancient cavalry 2/5)
Fourth Horse of the Apocalypse (ancient cavalry 3/5)
Bongolian Royal Red Guards (horseman 4/4)
Col. Nimitz's Kelly's Heroes (horseman 5/5)
Storm Hoof (horseman 5/5)
Fire Hoof (horseman 4/4)
- to join up
Fifth Horse of the Apocalypse (ancient cavalry 6/6)
"The Black Watch Brigade"
- at Beach Boys 7,4
Paddy Khan's Faithfuls (horseman 4/4)
Chief Chrisius's Maximites - (horseman 4/4)
Grand Master Plato's Maulers (horseman 5/5)
Col. Dialectic's Black Lightning (horseman 5/5)
13th Guards (horseman 4/4)
"The Werewindle Brigade"
- form up at BB 2,2
Col. Provo's Shadow of Doubt (horseman 4/4)
The Wanderers (swords 4/4)
Skull Splitter (med inf 3/3)
Hammerhead (swords 2/3)
Miss Watcher (pikes 4/4)
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"Unit Audit"
Army = 1
Keshiks 4/2/2 = 0
Ancient Cavalry 3/2/2 = 5
Horse 2/1/2 = 19
Crusaders 5/3/1 = 0
Medieval Infantry 4/2/1 = 11
Swordsmen 3/2/1 = 4
Pikewomen 1/3/1 = 6
Spearwomen 1/2/1 = 1
Archer 2(1)/1/1 = 2
Warriors 1/1/1 = 1
Scouts = 1
Settler = 0
Workers = 9
Slave = 3
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Hordeland
We max out research - get chivalry asap
then move into anarchy the moment we get the tech
then change to Monarchy
then move along to finish Knights Templar
"Our Towns"
Heartlands Province
Khanate Prince Ljube
"Khan's Blood Hall" pop 12 - Library in 3 (cover build)
Growth in - turns
Palace, Barracks, Marketplace
"Statue of Zeus"
Sixth Horse of the Apocalypse (ancient cavalry 5/5) - 4 turns
"Bokhara" pop 4 - horse in 1, and keep horse until Chiv
Growth in 9 turns
Barracks
"Red River Hill" pop 1 - worker in 10
Growth in 7 turns
Barracks
Death Valley Province
Khanate Prince Ruby Chaser
"Filiolus Ala" pop 3 - worker in 4
Growth in 7 turns
"Bloodfort" pop 1 - worker in 3
Growth in 2 turns
"The Furnace" pop 2 - temple in 48
Growth in 8 turns
Barracks
Bongolia Province
Khanate Prince Bongo
"Bloodview" pop 4 - granary in 10
Growth in 3 turns
"Brutallica" pop 1 - worker in 7
Growth in 7 turns
Barracks
Platistan Province
Khanate Prince Plato
"Ta-Tu" pop 4 - worker in 1, then horse
Growth in 17 turns
Barracks
"Bloodhue" pop 3 - granary in 14
Growth in 2 turns
Barracks
"Redwood" pop 1 - worker in 8
Growth in 8 turns
Shores of Blood Province
Khanate Prince Jagjef
"Blood Bay Beach" pop 1 - harbour in 12
Growth in 14 turns
"Blood Shore" pop 1 - warrior in 3
Growth in - turns
taxman
"Stone Harbour" pop - - harbour in -
Growth in - turns
to be located at KBH 9,9,9,9,9,7,7
we need to get a settler sorted...
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Demographics
Population: 1 368 000 - 3rd
GNP: 81 million - 5th
Mfg Goods: 43 Megatons - 5th
Land Area: 13 600 sq miles - 2rd
Life Expectancy: 20 years - 5th
Military Service: 12 years - 2nd
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Tech Reseach
Chivalry in 17
Treasury
392 gold + 32 this turn
60 gold sent from AM
Income 83
from cities +81
from Taxman +2
Expenses 51
science -18
entertainment -0
corruption -20
maintenance -8
unit costs -5
Science Slider at 40%
Luxury Slider at 0%
Trade
AM Send Spices - We send Dyes
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The following is a state secret
"Knights Templar"
in 13 turns
On turn 10 of production, change from forest (either of the not roaded ones) to hill KBH 4.
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- Special thanks to Pink Flyod and the Album "Greatest Hits" yet again
Attachment: aboldbluff.jpg
This has been downloaded 18 time(s).
Last edited by Paddy the Scot on 23-09-2005 at 01:21
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