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tfs99
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Tucson, AZ, USA
Mar 1999 time: 22:13
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May Madness SMACers,
Hope the games are going well. Just wanted to pass along some short "words of wisdom". For those of you who already know this stuff, I apologize in advance for insulting your intelligence. 
For those of you new to online SMAC MP games (and perhaps for some who aren't), please be aware that SMAC allows you to do quite a bit of stuff while your opponent(s) are actively taking their turn.
This includes:
1) Messing up (ur, I mean, with) your Social Engineering
2) Changing build orders
3) Setting up production queues
4) Dreaming up the ultimate unit with the Design Workshop
5) Diplomacy with AI (and even human) factions
Sometimes this can greatly speed up online play, allowing the "micromanagers" (and what true SMACer isn't one) time to leisurely fiddle with infrastructure issues, while making the most of your "active" time to move your units.
And if you ever get into a game where time limits are on, trust me, you'll want to cultivate your skill in "offline" micromanagement.
Who knows? Sometime you may run into an unscrupulous host who will set Time Limits to Strict when their war with you didn't turn out exactly as planned. (This actually happened to me once! It was a short game, but probably my most satisfiying victory. )
Hope you are enjoying your games. And ...
SMAC n ... Ted S.
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Nell_Smith
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London, UK
May 1999 time: 05:13
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Ted:
Yep it's a great idea to do stuff like designing units, changing base production, hurrying production and so on during your opponent's turn... but there are two caveats that I've come across:
1. If you're still in the design workshop, base ops screen or whatever when your opponent's turn ends, the game will just pause until you come out of whatever admin screen you're in. This can be frustrating for the other player, who won't know what the delay is.
2. If you're using time limits, which can be quite good (so long as they're not set too low, or else on a slow PC that takes a while to redraw graphics, you can sometimes not even get a chance to move all your units before the timer runs out), bear in mind that if you contact the other human player via the Commlink, this will take time out of their turn. I didn't realise this until it happened to me... I was having a nice chat with my opponent, when I realised that my time had gone down to 7 seconds and I hadn't moved a single unit!
This Challenge thing is loads of fun.
Cheers,
Nell 
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CaptComal
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Midwest USA
Apr 1999 time: 05:13
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The TIMER takes all the fun out of the game making it just another click fest.
Negotiations are an integral part of the game and the timer ruins that.
Also, this is a strategy game ... and strategy involves some THINKING ... and a timer is undermining this.
So, just resolve yourself to take some time and play the game the best you can ... be considerate of the other players, but rushing is not fun ... at least in SMAC.
Best Regards,
CaptComal
------------------
Best Regards,
CaptComal
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cousLee
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I agree, time controls would totally ruin the game. we do not have time controls set in our game.
as long as the other player is not taking an eternity, time control should not be needed, just simple consideration. If someone does need to spend 10 min in the DW, a simple chat message letting the other player know this is all that would be needed.
Nell, I have had my turn notification pop-up while in the base screen. Don't know about the DW.
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