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deathstar4
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Hey, is there anyway to set a multiplayer game up so that human players cannot diplomasize (heheh newwww verrrb) until they have actually met? It's kinda annoying and unrealistic to be able to trade tech and stuff before we have even seen each other.
-Deathstar4
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That's no moon......
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cousLee
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nope. just resolve with yourselves to show restraint.
cousLee
Thats no moon... IT'S A MEATBALL!!!
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cousLee
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very interesting. let us know what you find out.
if it works, then no reason not to include it as an option in the next patch.
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Goob
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Phoenix,AZ,US
Apr 1999 time: 05:13
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If you play a moderated game where a neutral party gets the game sent to them at the end of every year then you can go through the next cycle of turns to see if there is illicit diplomacy or not, and then take agreed upon measures if necessary.
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MariOne
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Erewhon in Neverland
May 1999 time: 06:13
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You're right Aredhran, I couldn't know you wouldn't get any warning.
btw, I did it again 
In Single Player you have both the options, from the right-click commlink pop-up, and from inside the diplomatic widows, in which case the AI player answers immediately as well.
In PBEM using the right-click, you can have the offendig units withdrawn immediately, but is the game taking the decision instead of the player (it could also go Vendetta tho!).
But if you let the player decide for himself, there are two tradeoff downsides:
1. the effect takes place only after the next turn.
2. (major) you don't have the withdraw button in the PBME diplomacy window! So, even if the offender is willing to retreat, he simply can't make his unit(s) jump in his nearest base (or even just behind the border): he'll have to normally move his units away from opponent's territory! and that could take several turns!
It's similar but not equal to the "probing the ally" bug: there you could at least choose and take the action on probed's behalf, if he informed you of his preferences, here you'd have to do with the game's choice.
Since this would be applicable to every player (and to the AIs too), I keep a slight preference with permitting the commlink popup option, but very slight indeed.
MariOne
-as a player and as a CMN
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