Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Multiplaying-Archive > Definitions
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
tmarcl is offline tmarcl
Warlord
Baltimore, MD USA
Feb 2001
time: 00:12
Post  Old Post 28-02-2001 10:36
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Definitions Support Apolyton or Terrorists Win

Could someone explain to me the difference (if any) between a multiplayer game (over the internet) and a play by email game? I know the obvious difference (one is in real time, the other requires emailing the game back and forth between players), but what other differences are there?

Marc

finbar is offline finbar
King
Castiglion Fiorentino, Italy
Jan 1970
time: 06:12
  Old Post 28-02-2001 15:35 Visit finbar's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton or Terrorists Win

None.

------------------
Founder, ACS Pedantry Institute
Founder, ACS Gourmet Recipe Exchange
Troll & Hydey Wrangler
Mono Rules!
#33984591

kengel is offline kengel
Prince
Germany
Aug 1999
time: 06:12
Post  Old Post 01-03-2001 01:32
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

Beside the obvious one, you need to know that originally Civ2 MP wasn't made for email games (unfortunately). However, with some tricks it is possible to do it; read here for more details: http://apolyton.net/forums/Forum2/HTML/000819.html

<font size=1 face=Arial color=444444>[This message has been edited by kengel (edited February 28, 2001).]</font>

drake is offline drake
King
Maine, US
Oct 2000
time: 00:12
Post  Old Post 01-03-2001 01:53 Visit drake's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

The biggest difference that I find (which is obvious of course) is that there is no diplomacy while in a pbem game. This gets to be a pain later when you want to barter with an ally but cannot because the ai controls your allies. And we all know that the ai doesnt barter according to what their "master" intends......this can be annoying.....

Species8472 is offline Species8472
Prince
re-read, re-write, redo, undo
Jan 2000
time: 05:12
Post  Old Post 01-03-2001 03:49
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

what is the advantage of pbem above real time multiplayer games that people choose to play pbem?

finbar is offline finbar
King
Castiglion Fiorentino, Italy
Jan 1970
time: 06:12
  Old Post 01-03-2001 03:58 Visit finbar's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Availability. It overcomes the need for everyone to be online at the same time, which is the fundamental problem with MP games. It would, I suspect, explain why 95% of MP games are never finished.

The reason I avoid email games is the diplomacy problem. During your turn, the other civs are all controlled by the computer.

------------------
Founder, ACS Pedantry Institute
Founder, ACS Gourmet Recipe Exchange
Troll & Hydey Wrangler
Mono Rules!
#33984591
<font size=1 face=Arial color=444444>[This message has been edited by finbar (edited February 28, 2001).]</font>

Species8472 is offline Species8472
Prince
re-read, re-write, redo, undo
Jan 2000
time: 05:12
Post  Old Post 01-03-2001 21:43
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

besides that it takes a hell of a lot time to send emails and load them into your game.

kengel is offline kengel
Prince
Germany
Aug 1999
time: 06:12
Post  Old Post 02-03-2001 02:22
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Remove this text

Indeed, diplomacy is the weak point of PBEM games... and still there is lacking a good solution, although you have possibilities to influence the AI control by setting the attitude for other civs in the foreign minister menu.

Practically, diplomacy is mostly done by meeting online (if possible) or with the help of a sub player, but it is still unsatisfying...

On the other side, PBEM is sometimes the only possibility to end a game (or even play any MP game if you are behind a firewall). In an actual game, I have more than 100 cities, a complex system of unit patroling, tons of gold to buy city improvements every turn and and and... An average turn costs me more than two hours. Such games would be annoying to play online, even in simultaneous mode...

My tip: start as an online game, play till turns start to be slower and slower and then switch to PBEM. Still the best way to play civ for people who can only spend 2-3 hours per week

------------------
greets from the Warrior of sky

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:12
Post  Old Post 02-03-2001 19:30
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Get a bigger avatar today!

I agree with kengel that PBEM is a great way to play for people with a limited amount of time to devote to the game - it's ideal if you have a small block of time each day. If you have enough patience and can find a group that keeps the game moving, it's really fun. On the plus side: you have as much time to play your turn as you need; you can save on phone charges if you have to pay by the minute; you have plenty of time for reflection and strategizing between turns.

On the minus side: there are lots of ways to cheat, so you have to play with people you trust; the game moves at a slooow pace; diplomacy must be handled (mostly) outside the game.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0391 seconds (86.78% PHP - 13.22% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net