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Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:13
Post  Old Post 17-05-2000 20:51
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Morgan - Sparta challenge stats Put an end to popups!

Here are the game stats for the first 50 years of the Morgan - Sparta challenge. Mongoose is playing Morgan, and Korn469 is playing Sparta.

The game settings are as follows:

Difficulty - Librarian

All AI factions are removed

Average environment settings (size, rain etc.)

All victory conditions enabled

Pods scattering off (though due to some ineptitude on my part, there are pods scattered about the former base areas of the eliminated factions.

Mongoose (Morgan) started on a large continent, with a fairly good base area, but only one colony pod. Korn (Sparta) started on a small (but decent) continent, and was awarded a Unity Foil.

2105 * * * * *

Sparta *

2 Bases, Pop 2

Energy 20
SE - Simple, 50/50
Income 3
Breakthroughs - 11 turns
Techs:

Doctrine: Mobility
Information Networks (pod)
Industrial Base (pod)
Applied Physics (pod)!
Social Psych (research)

Forces:

Scout Rover
Unity Rover (pod)
Unity Foil

2106 * * * * *

Morgan *

1 Base, Pop 1

Energy 104
SE- Simple, 70% labs
Income 1
Breakthroughs - 5 turns
Techs:

Industrial Base

Forces:

Scout Patrol
Synthmetal Garrison


2110 * * * * *

Sparta *

2 Bases, 2 Pop

Energy 16
SE - Simple, 50/50
Income 1
Breakthroughs 11 turns

New Tech:

Centauri Ecology

Forces:

+1 Former


2111 * * * * *

Morgan *

1 Base, Pop 1

Energy 95
SE - FM, 50/50
Income 3
Breakthroughs 7 turns

New Techs:

Industrial Economics
Biogenetics

Forces: Unchanged


2115 * * * * *

Sparta *

2 Bases, Pop 3

Energy 23
SE - Simple, 50/50
Income 2
Breakthroughs 8 turns

No New Tech

Forces: Unchanged


2116 * * * * *

Morgan *

1 Base, 1 Pop

Energy 112
SE - FM, 50/50
Income 3
Breakthroughs 7 turns

No New Techs

Forces:

+1 Colony Pod


2120 * * * * *

Sparta *

3 Bases, Pop 3

Energy 9
SE - Planned, 50/50
Income 3
Breakthroughs 18 turns

New Tech

Planetary Networks

Forces Unchanged


2121 * * * *

Morgan *

Bases 2, Pop 2
Energy 75
SE - FM, 50/50
Income 6
Breakthroughs 7 turns

New Tech

Information Networks

Forces Unchanged


2125 * * * * *

Sparta *

Bases 4, Pop 5

Energy 9
SE - Planned, 50/50
Income 3
Breakthroughs 15 turns

No New Tech

Forces:

+2 Formers, +1 Unity Rover


2126 * * * *

Morgan *

Bases 3, Pop 3

Energy 80
SE - FM, Labs 60%
Income 7
Breakthroughs 7 turns

New Tech

Applied Physics

Forces:

+1 Colony Pod


2130 * * * * *

Sparta *

Bases 4, Pop 4

Energy 23
SE - Planned, 50/50
Income 3
Breakthroughs 12 turns

No New Tech

Forces:

+1 Former
+2 Colony Pods


2131 * * * * *

Morgan *

Bases 2, Pop 2

Energy 75
SE - FM, 50/50
Income 6
Breakthroughs 7 turns

New Tech

Centauri Ecology

Forces

+1 Former
+1 Synthmetal Garrison


2135 * * * * *

Sparta *

6 Bases, Pop 8

Energy 9
SE - Planned, 50/50
Income 4
Breakthroughs 11 turns

New Tech

Ethical Calculus

Forces

+3 Former


2136 * * * * *

Morgan

Bases 4, Pop 7

Energy 65
SE - FM, 50/50
Income 13
Breakthroughs 7

No New Tech

Forces

+1 Laser Squad
+2 Former


2140 * * * * *

Sparta

Bases 7, Pop 8

Energy 33
SE - Planned, 50/50
Income 10
Breakthroughs 11 turns

No New Tech

Forces (Complete)

Former * 7
Colony Pod * 2
Unity Rover * 2
Scout Rover * 1
Unity Foil * 1


2141 * * * * *

Morgan

Bases 4, Pop 8

Energy 37
SE - FM, 50/50
Income 18
Breakthroughs 8 turns

New Tech

Planetary Networks

Forces (Complete)

Former * 3
Colony Pod * 2
Synthmetal Garrison * 2
Laser Squad * 1
Scout Patrol * 1

2145 * * * * *

Sparta *

Bases 9, Pop 14

Energy 27
SE - Planned, 50/50
Income 10
Breakthroughs 10 turns

New Tech

Biogenetics

Forces

+1 Former


2146 * * * * *

Morgan *

Bases 6, Pop 11

Energy 52
SE - FM/W, 50/50
Income 29
Breakthroughs 5

New Tech

Industrial Automation

Forces

+2 Former
+3 Synthmetal Garrison

2150 * * * * *

Sparta (Korn469) *

Bases 9, Pop 15

Energy 30
SE - Planned, 50/50
Income 10
Breakthroughs 7 turns

No New Tech

Forces (Total)

Former * 9
Unity Rover * 2
Scout Rover * 1
Unity Foil * 1

2151 * * * * *

Morgan (Mongoose) *

Bases 6, Pop 11

Energy 58
SE - FM/W, 50/50
Income 27
Breakthroughs 6 turns

New Tech

Doctrine: Mobility

Forces (total)

Former * 5
Crawler * 1
Colony Pod * 1
Synthmetal Garrison * 4
Laser Squad * 1
Scout Patrol * 1

[This message has been edited by Sikander (edited May 17, 2000).]

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