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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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Amen!!!
Exactly my experience...
Carolus
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Moi? Winning? You are too kind 
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Chaos, panic and disorder - My work here is done.
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sekong
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Hey, War4, talking about never have the same group of people together. I think that's my reason to join a tribe or so. When sb. is not avaible, he can have a team/tribe member as a reasonable sub. Just my 2 cents.
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We try to finish our games. We even had a spaceship 
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Chaos, panic and disorder - My work here is done.
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KenThur
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North San Francisco Bay, California Republic
May 1999 time: 05:12
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AMEN Brothers!
Good topic thread... to say the least.
3 thots i'll throw in on this overwhelming prob that is ruining Civ MP:
1> the "Won't play, because I'm not winning." = so true!
However, i'v challenged myself & i challenge any MP player that reads this; to REALLY apply the Golden Rule!
If U want people to finish games that U R leading in, then be willing(& honest enuf) to hang in on those games that aren't going so well for U.
Let's face it, re-starting another session of a game U R getting your butt kicked in or all the huts U found were hordes, is NOT everyone's favorite thing to do.
But U want it, U have to be willing to give it.
I'm trying to motivate myself via a BURNING DESIRE to play in the modern era (hell, i'd just like to get to the industrial age!). If i have to be the "loser" just to get to work with a crusier, airplane, research lab, stock exchange, freight... at this point, i'll DO IT. I'm good enuf to hold off total destruction, so i'll fight on just to see a plane fly!
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2> Volunteer to be a sub. Sure, it's not going to be the Supreme Power U sub into. But at least U don't have to wade thru all those centuries of the SAME OLD TIRED units, techs, & city improvements... for the 100th time! Don't U get sick of seeing games top out at crusaders & cathedrals!?
And remember the Golden Rule.
Think about how much U would appreciate someone stepping into a good game U were in. A game that can't get re-started because 1 or 2 flakes/whimps never come back & are off to start YET ANOTHER game they won't finish.
I here & now & once again, proclaim MY WILLINGNESS to sub/take over a humanless civ if it will help keep a game going for the joy of others(& the hope of playing with some MODERN units!).
If U see me up, just ask... if i'm not in a game i'll sub/take over a civ.
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3> Play no-wonder-except-Apollo games. The #1 reason games become un-fun/hopeless is because of the now-all-too-common boring formula some guys always use; build-a-bunch-of-empty-cities-get-trade-build-caravans-rush-build-about-4-key-wonders = "insurmounable" lead, everyone else quits. PUKE!!!!
The wonders truly distort this otherwise great, tradeoff-filled game. Tradeoff's BTW, are what make ANY game fun. Think about it, if U don't already understand game design.
Wonders were a catchy little feature Sid & crew threw in to add pizzazz for the mass market. This crowd is not mass market, we are devotee's!
MEN, we are FAR beyond playing with "wild cards" called "wonders" at the level we play now. Grow up & out.
The mutually-exclusive, I've-got-it-&-you-don't, nature of the wonders = pure crap at this point in this classic's product life cycle. THINK about it.
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Scheduling will forever be a prob of MP, but some of the other reasons / execuses for not finishing can be eliminated or reduced.
So be a MAN, finish your games or at least have the guts & courtesy to say, "You win, i'm outta here!"
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"Hm-m-m, doubt me you will?"
<font size=1 face=Arial color=444444>[This message has been edited by KenThur (edited February 24, 2001).]</font>
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*horse scours his hard drive looking for a save where Hydey is doing well*
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Chaos, panic and disorder - My work here is done.
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CommandoAndy
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Kenosha, WI USA
Jun 1999 time: 23:12
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Just wanted to throw in my two cents worth.
The main problem I have personally found in trying to finish a game is scheduling. A regular day and time helps. It's better for working things around the family and such.
As far as finding oneself in a hopeless postition, I am probably the resident expert in that. I'm not really all that familiar with the "tricks of the trade", as most of you are. What works relatively well against the AI, does not work against human opponents. So I often find myself slightly behind and somewhat down on the all mighty power graph. But you know what? I don't care. I play for fun, and you can call me a freak, but I relish the underdog roll. I particularly like taking over less than stellar civs for the challenge of trying to bring them around. But again, that's just me.
I would particularly enjoy one of those long running "diplomatic" games, as that is really why I bought the MP version in the first place. And the only way you'll be able to get me out of a game is if you wipe my pathetic little civilization off the face of the earth.
Quitters never win, and winners never quit.
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cavebear
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of the Pleistocene
Oct 1999 time: 00:12
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Apolyton News Post and Gazette Feb 24, 2001
CaveNews (R) - War4ever agrees to long-term games! KenThur and others support this radical new proposal!
Long a proponent of such, War4ever reiterated his support of long-term games using the "preset time/day" system of old in an interview today. Stating that "games just don't continue to the really intersting parts", Mr. War4ever announced his full support for the idea.
In a related interview, KenThur also supported the proposal. Responding to a question on "Modern Weaponry", Mr KenThur related his difficulty in gaining experience with Mobile Warfare and Women's Suffarage, stating "I never get that far before other players quit the game. Just once, I'd like to see the game go farther".
Other players are not so sanguine about the idea of advanced years. Eyes of Night, a regular player of many names and some skill declared "If my opponents make it to 500 BC or so, it would be all over for me", adding "but they never do, so they are all my ******* anyway. It's a cr*p-a$$ mute (sic) point anyway."
Still, the concept may spread, as many players seem to be in the doldrums these days. As one player, Nap, said "You think I am good with triremes and chariots, you should see me with stealth tech".
Markusf, when asked, merely smiled and said "We are attempting to address that issue now."
The debate rages on.
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KenThur
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North San Francisco Bay, California Republic
May 1999 time: 05:12
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Thanks & let's hope so Cave!
Raspuke'n: You slobber...
"...just to placate an apetite for modern era units."
No wonder the other Auzzie's talk about U the way they do.
And as for "Play by yourself, if U want to see modern units."...
Yeah, like the AI knows how to conduct an invasion supported by air & naval units that blitzkriegs it's way thru the heart of your civ using armor & RR to strike deep into your wonder city.
Or is it, that your fellow Auzzie's havn't blessed U with that sort of baptisum that can happen ONLY in modern times.
Perhaps because they, how did U say it? They all "politely surrender" after U get Mich's & Leon's?
GAG! Choke! Whimps!
As we say in auto racing... to finish 1st, 1st U have to finish.
Even my dull little mind has started to figure out that "Eyes of _____" win-by-intimidation tactic. Rush thru the start as above & hope that your competition capitulates when they see a rush of some wonders completed. If not, then as Eyes figured out long ago, the rush builder had better get out of game, because the solidly built Civ's are going to rule in the end, huh? But as we are discussing herein, are you MAN enuf stick it out?
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"Hm-m-m, doubt me you will?"
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Rasputin on 02-25-2001 04:37 AM</font>
However I also fuly understand that some egomaniacals wish to utterly destroy their opposition rather than let them concede i na favourable surrender...
<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Muwahahaha!!!!!!
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Chaos, panic and disorder - My work here is done.
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KenThur
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North San Francisco Bay, California Republic
May 1999 time: 05:12
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Totally agree w/ that Rasp.
It is a waste & the game obviously is unwinnable & someone has given it there best shot, both time (schedule) wise & playing hard, fold your cards & call for a new deal. Valuable time is a'wastin'.
If the "crush'm to the last unit" type player wants to, they can save & do it alone later.
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I think there is a point where a clear winner emerges and there isn't much point going on. I think its better to concede than play to the last in some circumstances.
What I find odd about the play of some of my regular partners is how passive they are when behind. I think you might as well come out with all guns blazing.
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Chaos, panic and disorder - My work here is done.
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