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mark13
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Northampton, England
Sep 2000 time: 05:13
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Mis, that is quite extraordinary - I honestly didn't realise you and Garth were so weak early on in the game. That'll teach me not to do my homework before I take over someone else's game As for infiltration -nope, I was preparing a probe team to do the dirty work as Garth declared vendetta....
The early game tech exchanges - I have no idea what was exchanged, WE is the only person that can comment on that. All I know is, I was given all the prereqs. for airpower, and couldn't get it the first time. I tried to get another tech from somewhere in order to reshuffle things, but to no avail.
As for the bribery, yep it was me. All I can say is that Garth must have done something pretty bad early on as the response came back:
"I shall destroy the bible-bashing Believers in exchange for 0 energy credits."
The funniest thing is, one of the replies to that read:
"You know I could never raise such a sum!" 
Oh, you stupid, stupid idiot Mark, why didn't you see the weaknesses and struck while the iron was hot? I don't know - just another one of my specialities - snatching defeat from the jaws of victory once again.
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mark13
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Northampton, England
Sep 2000 time: 05:13
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WE, thanks, and good luck! Oh, wait a sec, you're not in any of my games are you? No - good luck! 
Oh well, I heartily congratulate the victors, Misotu and Garth Vader, for overcoming the odds and defeating us. The most important thing, of course, is that we all had fun, and I think we pretty much did. A good game to all, and remember, when we next meet, it will be in battle!! 
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:13
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We were genuinely under-teched. It was horrible 
I stole Gatling from the PKs as soon as they researched it and then I *think* I stole SFF from Morgan using a probe foil on his HQ. I also infiltrated him there using a foil probe. No-one but me built any sea-going vessels, so I was quite secure on the ocean. Garth stole a bunch of techs from Morgan around the same time, so maybe he got SFF. Whatever.
WE, we never managed to infiltrate you. In fact, that was my only reason for calling the council - easy infiltration. I certainly didn't make much energy from it, my inefficiency was *appalling* - literally. Fundy/planned. Yuck.
Interesting, your comments on the differences between Morgans 1 through 3. Like you said, the critical one was Busta - unless you really trust your partner, you just can't hammer down the beelines. You're also right about exchanging techs ... basically, to get there fast, you have to give each other only the techs you absolutely must, to keep your research costs down. Otherwise, as you say, it takes forever to research anything.
Mark, you shouldn't feel bad about not getting stuck in - I was ploughing through UoP and PK bases and you couldn't really be sure where we were on weapons unless you had us infiltrated. Course, elite laser rovers are pretty damn fine against scout/synthmetal defenders. So it may have looked intimidating, but it really wasn't impressive at all. I thought I'd better, you know, momentum a bit and I didn't want to take on either of you guys at that point 
On the scoring ... well, I know Garth was speaking bitter words about submission during the game but this was really a team game. We co-operated to the hilt. According to Tau, the first true team game to be completed *and* the first random map game! At the moment, I think the scoring says 2 points for the winner, and a point for any submissive faction pacted with the winner. A team game means that the two players get a single point each, so that's how this game will be scored.
I know that Tau is looking at the team scoring, because there are additional points available depending on the players beaten. Every game you win, means you're worth more points to any player who beats you (I think they get one extra point for every victory you've accrued). So when Mark and WE win some of their other tourny games this season, the value of our victory will increase. (Garth and I are rooting for both of you in all your other games. Make us proud, lads ).
What isn't defined at the moment is how that works on team games rather than outright victories. Right now, the victor gets 2 points plus any points for the vanquised players, while the submissive gets just one point and no points for vanquished players. Obviously this is fine where you have submissives, but doesn't work where you have an equal team partnership. So we'll have to see what is decided.
It will be good to have a formalised team scoring system though, because that means that people can team up in pairs from the get-go and challenge each other, all within the tourny and with the advantage of a reliable CMN. It's a less lonely way to play, I think (although I still like the single challenges too) and I also think it gives newbies a less intimidating way to try MP for the first time. I was scared to death in my first MP (with good reason. Nerve gassed out of existence by 2142, so don't *you* feel bad Mark!). Team games are good fun - someone to have a laugh with, plus someone to blame when you lose. Perfect 
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Simpson II
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varies
Jul 2000 time: 05:13
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Hmmph... I wondered how this had gone, I guessed it might be over by now.
Just to give my side of the story, even if everyone has left... when I took over I had no military but one very green impact rover and numerous garrison scout infantry. We didn't even have high energy chemistry. Seriously, a laser-rush with decent troops would have taken me out at that point, there weren't even any sensors around my bases.
The 6/7 troops I left mark on the border with Garth weren't even ones I had built myself. When I left demo on the first turn, Yang became very friendly (we were pacted - go knows how Busta arranged that) and gifted me a bunch of them. I was waiting another few turns for techs and prototypes before upgrading them and building a main army - I didn't want lots of synthmetal defenders waltzing around when I could have built 6/3s in a few turns. Possibly I should have panicked more. 
I changed my research priorities towards Doc:AP right away, and I was lucky to get HEC from an artefact I cashed a few turns after I took over. Unfortunately the game wouldn't let me take a direct path any more than mark13.
The best thing I did was probably to build a foil probe and infiltrate Misotu (no says Mis, we don't have high energy chemistry, trust me ), but I couldn't get to Garth. I had rovers hopping over his border each turn, so I was watching him building a road to connect his base to mine with some amusement. I was planning to wait for him to finish it, then take Yang's troops along it... ah well. I tried to send WE a message suggesting we make some sort of joint attack on Garth, but he never responded - I wonder if he ever got it, things might have been rather different.
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