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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:13
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Anyone interested in trying this concept?
(I quote from the RP1 thread, that died at 2103 when Vel and Ogie dropped out)
Settings: Huge planet, abundant native life, average everything else.
Other settings: Standard except no Unity Pod scattering.
Additional rules:
1) A faction may not use any advanced SE setting that conflicts with its agenda. For example, the Morganites may not use the Green setting, because it conflicts with Free Market. They could use Simple economics, because that is not an advanced SE setting.
2) A faction may not win a cooperative victory nor Pact with another faction with an incompatible agenda. In this particular game, this means that the Hive may neither Pact nor win a cooperative victory with the Peacekeepers.
3) Research settings: Factions emphasize their "default" interests when researching. (The default interests are:
Gaians: Explore
Peacekeepers: Explore, Discover
Hive: Conquer, Build
Morgan: Build
Spartans: Discover, Conquer
University: Discover
Believers: Explore, Conquer)
4) No cheats. Refer to the various cheats threads if you are unsure, or pose a question here.
5) This is a role-playing-oriented game, so play your faction to the hilt, and don't worry too much about winning!
Reply if interested and I'll set it up and get started.
Googlie
[This message has been edited by Googlie (edited November 04, 2000).]
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stuntman19
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Wa, usa
Aug 2000 time: 05:13
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It sounds like a fun game, although I do think the abundant native is too big of an advantage to the Gaians. If it is to be a role play the settings should not so much favor any of the factions.
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I'd love a go at this, only SMAC though. Up for Uni, Gaians, PK's in that order.
Hobbes
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XWaste
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of passionpop
Aug 2000 time: 05:13
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I would be interested if there is still a vacancy.
Would like the Data Angels - their aversion is to power though I would probably realisticly extend it in politics to include police state
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:13
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Honored Googlie,
Deirdre reporting for duty.
Advice to other faction leaders: I am soft on people but hard on policy. Respect Planet. Or else.
Hydro
Please use my home email: hydrogeo@gateway.net
[This message has been edited by Hydro (edited November 15, 2000).]
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XWaste
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of passionpop
Aug 2000 time: 05:13
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I might try the believers then for something different.
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Rynn:
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New York, NY
Jun 2000 time: 00:13
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OK - we're off (Googlie has asked me to CMN . )
settings:
SMAC v4.0
Huge Random Map, 50 - 70% water (Planet's default)
average everything
Librarian settings (everyone at the default/neutral cost algorithm)
all victory conditions on
blind research (so check only your faction preferences)
ironman off (but we trust each other to not reload without a convincing explanation)
usual PBEM no-cheat rules apply
special rules:
you must play your faction's preferences and aversions and move to your choice as soon as available and deviate only with a convincing (to the others) posted reason
e.g.
:- Believers: aggressive, research priorities Explore and Conquer, move to Fundamentalism as soon as available, may not treaty or pact with anyone running Knowledge
:- Gaians: pacifist, research priority is explore, move to green as soon as availably, may not treaty or pact with faction running Free Market
and so on.
No contact between factions until commlinks discovered or traded or contact physically made between Units
Players:
Hydro as the Gaians
XWaste as the Believers
Hobbes_One as the University
Deimos as the Spartans
Alinestra Covelia as the Hive
stuntman19 as the Peacekeepers
Googlie as Morgan
Feel free (but not obligatory) to post snippets about your society, characters, interactions with other factions, etc.
While therte will inevitably be a winner, there really is no winner - the game's objective is to see how a game would run with humans playing these AI agendas/preferences, etc
(Unless we explicitly set various victory conditions by faction - can't be done in game settings but can be discussed once underway.
e.g. a faction wins by:
University: transcendence;
Peacekeepers: diplomatic (Supreme leader);
Gaians: cooperative (transcendence with at least 2 pact brothers);
Morgan: economic;
Hive: conquest;
Believers: conquest
Spartans: conquest
what do you think? Or should Transcendence be a default for everyone with the other victory method "doubling" the final AC score?
turn 1 to the Gains
Rynn
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:13
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Random events are on, and it's a normal (2101) start.
The intent of the original, discontinued RP1 was that a faction, say the Believers, could not treaty or pact with another faction running knowledge. if the Uni, for example, were running simple or power, then a treaty or pact could be made. However if Miriam were running fundy, then the pact or treaty could not be made, as that is Zak's aversion.
If Miriam were running simple or, say, police, and fundy were available to her, then a case would need to be presented in this thread, perhaps as a story, or a newspaper piece, perhaps just in memo form, explaining why the preferred choice isn't being followed.
Likewise with the Uni, if running, say Power, with knowledge available. Explain convincingly why knowledge is not being made as an SE choice at that time.
Prolly harder for Morgan and Yang as FM and police come very early in the process, followed by Fundy and Green. Lal too will be tough as demo will spawn drone riots if not kept under control.
(but that might be a sufficient justification for postponing democracy, if available)
Changing from a choice SE settring just to treaty or pact would (in my opinion - let's hear from the others) be justifiable only to forestall a military threat, or enter a treaty or pact that was a necessity for survival (and not just for the commerce income). Again, an explanatory item re the threat or oppotunity should be posted so that the judges (the other players) can deride or praise as appropriate.
Googlie
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:13
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Hi RPG1ers,
The Gaians just sent RPG1 turn 1 move to the Hive (Ali). I forgot to change my name - will do next time (Googlie had it as Lord Hydro - nice, but a bit pretentious). I'll revert to Lady Deirdre Skye.
A couple of questions (based on reading multiplayer and cheat threads) and comments:
· I assume that no diplomacy is possible until you actually meet the other faction (True? That is what makes sense to me, and is how SP works).
· I think I understand the aversions (e.g. FM for Gaians) and preferences (Gaian green and demo) based on G's explanation. What if another faction doesn't choose your preferred SE, but has not chosen your aversion? For instance, Dee constantly whines about Planned SE (even though the AI uses it). Perhaps this is a minor aversion and would be grounds to get negative brownie points in the diplomacy ledger? Note that if this is held as an aversion than all the factions will probably hate each other. In other words, how much latitude is reasonable? Or maybe a posted justification would be appropriate?
· Maybe we need another thread to post these pronouncements for SE rationale and deviations. Should these go here?
· A turn-by-turn summary of each faction's exploits, like a running editorial, would be fun. Note that this would effectively be free info of a pretty detailed nature for other factions. But, if we are honest in our efforts to role-play, it would help the game come alive, and personalize the game a little. If done correctly it might even be a great story!
· Are private e-mail after two factions have met legal in PBEM? I image the diplomacy screen might be a little limited (based on my non-existent experience). Real diplomacy is much more detailed than a 'give me XXX or I'll crush you like a bug', after all…
Looking forward to the game. It should be fun!
BTW - pods are on. I saw one in my start. Was that intended? Not that I am complaining, mind you. Gaians LOVE pods!!
Hydro
P.S. - The Thanksgiving holiday is coming up in the States. I'll be out from Tuesday through Sunday.
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Rynn:
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New York, NY
Jun 2000 time: 00:13
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You make good points, Hydro.
At the risk of thread spamming, I'll open another called RP1 Narrative. That will give three RP1 threads. This one for the types of questions Hydro has posted, answers, clarifications, etc. There is a formal RP1 turn thread = please use (vital for when the game stalls, as it will from time to time - we can infer/detect where the turn stall is. And the fiction/story thread.
yes, pods are on. They are such an integral part of the SP game (for most of us, anyway) that they add 'game realism' - and make for good story lines. Plus, with semi-directed research (follow your faction research preferences as nearly as possible) they will in the early years give these hard-to-get techs.
No communicartion until contact is made. After contact is made, particularly for pact bros/sisters, e-mail or ICQ is universally used for negotiations. With the convoluted multiplayer diplomacy screens a trade can take up to six turns to complete - better to complete the trade by e-mail and use the diplomacy to clinch the deal in two turns.
Trading, treaty or pact with neutral SE's are OK (eg if you are running planned you can pact with gaia. Only FM is verboten [so long as Gaia isn't running one of your aversions, such as knowledge if you are Miriam]}
Rynn
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