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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:13
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Well, but exactly, why do you zip the PBEM turns? In CtP, we never do, as Zip, at best, decreases size by 10 KB, so it's not just worth the effor in CtP.
And now, also, I think that we have all the questions cleared, and can start the game with our CMN in place.
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Solver - http://www.aok.20m.com
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Keygen
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Athens, Hellas
Jan 2000 time: 07:13
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Pod's on
Random events off
SMAC turn size is about 3-4 times bigger than CTP.
About 500KB, less or more.
Zipped= 40-50KB.
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Rynn:
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New York, NY
Jun 2000 time: 00:13
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I vote:
pods on
random events on
(Random events are, to recap:
Asteroid strikes base (base destroyed
Biology lab event (blight if no lab, +1 nut for ten years if one)
Bumper crop (+1 nut for 10 years)
Childrens Creche event (if noe, extra drone for 5 years, if one, pop surge for as long as sustainable)
Energy Bank event (if none, all nearby mines destroyed, if one, +50 credits)
Market crash/boom (reduction of 75%, or if 4th place or lower, doubling if <500)
Resource lifecycle (a reseource will peter out)
Famine (-1 nut for 10 years)
Hail storm (all solar collectors near base are wiped out)
Haze (-1 energy for 10 years)
Heat wave (+1 energy for 10 years)
Industrial boom (+1 min for 10 years)
Industrial collapse (-1 min for 10 years)
Network Node event (if none, then all current research credits wiped out; if one, free tech granted
New resource (a new resoiurce pops up)
Prometheus Virus (if base has a research or nanohospital, no effect -or if faction ahs one of the "medical" SP's - otherwise base pop reduces by 1/2, and any base within a radius of affected base former pop also reduced by 1/2 - unless it too has a research or nano hospital)
Sea Beetles (wipe out kelp farms at base
Sunspots (communications disrupted for 10 - 20 turns)
Tidal wave (mining platforms destroyed
Volcano (destroys all enhancements and reduces populations of bases within radius set by formula) - only happens if faction is in first or second place.
Asteroid strike on Nessus Prime (20% chance if selected - all nessus mining stations destroyed)
Solar flare (20% chance if selected -all orbital power trans,mitters and defense satellites destroyed - all bases produce triple energy next turn)
Frequency:
Each turn the game randomly picks a base . If less than 100, it picks a number between 1 - 100. If no base corresponds to that number (Bases are numbered according to founding) there is no event.
If the base picked is less than size 4, or is the only base of the faction, or is already under the effects of a longer term random event, then there is none for that turn. If the event would have no effect (eg asteroid strike on nessus) and there are no mining stations there, then there is no event.
All events are equally likely, but the game has a high probability of ignoring events that are beneficial to factions that are above average (e.g. 1, 2 and 3 in a seven faction game) and ignoring events that would penalize a below average faction
As a faction that seems doomed to do poorly, I obviously vote for this great game leveller.
Rynn

[This message has been edited by Rynn: (edited January 25, 2001).]
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Tau Ceti
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Kyoto, Japan
Nov 1999 time: 14:13
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The sunspots thing is no big deal to me, in fact I rather like it - it gives some extra options (such as repercussion-free atrocities :evil grin: ) I have much more of a problem with PlanetBlight and Crop Failure, both of which can send a base back to the Stone Age. (Especially Growth-hampered factions like the Hive and Morgan can have problems replacing the lost population.) Industrial Bust can also be rather annoying.
I am just not very fond of them... but it is no big deal to me, and I could certainly live with them on. Prefer off, though.
On the CMN isue, I have talked to D-Dad, and he is willing in principle, but apparently uses lots of different computers and has only 1 SMACX disc, which makes setting up such a game a slight logistical problem. He said he would look into it.
As I am sure we could find someone else if we need to, I have asked him to give a definite yes or no answer.
[This message has been edited by Tau Ceti (edited January 27, 2001).]
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Keygen
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Athens, Hellas
Jan 2000 time: 07:13
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It seems that we have a short fall here.
What's wrong guys?
I can't say that I am in a hurry but waiting and doing nothing looks like a waste.
Can't we find a CMN?
Maybe post a topic?
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Keygen
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Athens, Hellas
Jan 2000 time: 07:13
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Sad to hear that.
Well, waiting...
[This message has been edited by Keygen (edited January 29, 2001).]
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Keygen
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Athens, Hellas
Jan 2000 time: 07:13
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So we've got...
1. Game: SMACX
2. CMN: Aredhran (aredhran@swiftmove.com)
3. Game Title: Factions Strife
4. Players factions and order:
a) Keygen -> The University
b) Solver -> Consciousness
c) Tau Ceti -> Spartans
d) Googlie -> Pirates
e) Big Kanuk -> Morganites
f) Misotu -> Hive
g) Mark13 -> Peacekeepers
5. Rules:
Random map
Thinker lavel
All winning conditions allowed
No Blind research
No Random events
Restart eliminated players
Everything else default
6. Whatsits: 200 marks
a) Colony Pod: 30
b) Sea Pod (Pirates only): 30
c) Unity Rover (Sparta only): 30
d) Unity Foil: 30
e) gun foil (Pirates only): 30
f) Former: 20
g) Scout: 10
Is that right?
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