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finbar
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Castiglion Fiorentino, Italy
Jan 1970 time: 06:12
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Flattery will get you everywhere, rah. 
Depending on available numbers, we normally play 1x1x, medium map, with a couple of AIs for people who want to join later. If we have 4 or 5 starters, we'll do away with the AI. We've played some 2x prod, but 1x seems to be the preference. We never play 2x movement.
Simul? It's worked a treat for us, really speeding up games. It has only brought about tears and tantrums when war reared its ugly head. Deity preferred turn-based war, the rest of us thought we should stay with simul. The important point was that none of us had fought a war under simul conditions. Deity's objections were based on anticipated problems. Horse argues that the so-called host advantage is countered by other factors. He also argues, I think reasonably, that the confusion and chaos of simul war would reflect the confusion and chaos of real war. All of that said, we've never actually fought a war under simul conditions.
The only other downside of simul we've discovered is the the problem of booted players re-entering the game.
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Founder, ACS Pedantry Institute
Founder, ACS Gourmet Recipe Exchange
Troll & Hydey Wrangler
Mono Rules!
#33984591
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Ming is the master of spam, doesn't he give you guys tips?
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Chaos, panic and disorder - My work here is done.
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finbar
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Castiglion Fiorentino, Italy
Jan 1970 time: 06:12
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by rah on 03-16-2001 12:00 AM</font>
But the problem we were running into was that the host would wait until the last minute to move so he would effectively get two turns without anybody else being able to respond. Then when people starting figuring that out, it turned into a game of chicken to see who would move last. As a result, the turns started taking longer and the time savings started to diminish. Turn based for wars would be the best of both worlds, but that doesn't take care of all the small 1 unit on 1 unit skirmishes. Did you guys experiment with move by color for the small skirmishes? and if you did, how did you handle 2 movement point units vs 1 movement point units?
<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
As I said, we've never actually fought under the simul system. The first time the situation arose, the game paused while the issue was debated, it turned into a slanging match - you've read Horse's invective, you would have some idea of the quality of the debate - and everyone quit and went to bed sulking. We haven't yet revisted the game for various reasons.
I can see the problem with every player waiting to be the last to play. What a disaster.
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Founder, ACS Pedantry Institute
Founder, ACS Gourmet Recipe Exchange
Troll & Hydey Wrangler
Mono Rules!
#33984591
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by finbar on 03-16-2001 05:36 AM</font>
I can see the problem with every player waiting to be the last to play. What a disaster.
<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Exactly what you-know-who was doing tonight when he hosted.
But I don't think moving last is the advantage its cracked up to be if you think it through.
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Chaos, panic and disorder - My work here is done.
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:12
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And smells of elderberries,
Much better, rah.
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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