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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:13
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Solver and quinns:
I think that the jury is still very much out on this one, waiting to see exactly how "ranking" in ten year increments will be determined.
Let me give a couple of examples (and maybe you need to have played some smac PBEM's to get the flavor):
I'm in 16 games right now, pacted in maybe half of them (three are team games)
my pactmates and I are co-ordinating research, fast tracking to a specific technology some six to eight techs away on the tech tree
The rate at which you discover techs is impacted by (among others) how many techs you currently have researched
So we will not automatically trade to each other every tech we have ourselves researched (why take a tech before we need it to build a specific faciltiy in a base when that tech will only slow the research rate for the other techs)
Other players in those games may not necessarily be following that tactic, and might be trading techs willy nilly.
They therefore at turns 9,19 and 29 will be far in advance of us in the various graphs thru their tech swapping, but in reality (IMO) we are managing our factions better. How would that be accounted for in the periodic ranking charts issued - or was it never an issue in CtP?
Second example:
I have Industrial Automation (allows one to build and use crawlers) and every base is churning out crawlers.
I am neglecting base facilities and combat units, so my smac periodic score is low. One turn I cash in those crawlers for a Secret Project, worth oodles in the smac ratings. So, say, in turns 19,29 and 39 I am weakest in the graphs, but if my SP is, say, the Civil Defense Force, with its contribution to a facility in every base, defensive bonus and the SP points themselves I may jump to # 3 or 2 in one turn.
How can this be recognized during the "crawler accumulation" phase - or doesn't it matter?
As I say, we need to use this thread to air all the factors that players feel should be recognized and let you guys postulate a formula for debate and fine tuning.
But I do think you need to immerse yourselves in smac for a time to gain perspective - and joining some pbems is good (but a lengthy process) - an IP game or two would fast track you.
Just my thoughts today from sunny Palm Springs, California (where it's again 75 degrees today)

Googlie
[This message has been edited by Googlie (edited December 27, 2000).]
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:13
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Keygen, where's the new PBEM game you promised to create, and put me into it. Note that Quinns doesn't want to play SMAC, and I now with your help have SMAX, so I'm rabbing my palms in impatience to have the game started.
And, the rating system isn't dead at all. I would like to make the game you are going to make the first rated one, but for this I need the highest level you've ever beaten, with 14 points for Citizen, 16 for Specialist, 19 for Thinker, 21 for Transcend. My rating is 21, as I have beaten Trans.
Come on, Keygen!
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Solver - http://www.aok.20m.com
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:13
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Nice you haven't forgot about me. My intention then is to fight the system alone, with Quinns only performing the calculations. Yes, you will have to beat the level to get rating, as it was with your CTP Deity game. Well, I don't quite care much who will be the others to play in the first rated game, I just want it to be rated, and to have fun with playing.
My preferences:
Large map with about 50% water, no random events (I hate sunspot), any native levels, favorite factions are Univ. and Gaia under SMAC, with Aki-Zeta and Cha'Dawn adding in the SMAX.
Will we get up ?
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Solver - http://www.aok.20m.com
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:13
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As several players have agreed to be rated (two rated games under way currently), I announce the following information:
The ratings are taken by the AC score of the players, each ten turns. To simplify the system, those are M.Y. than end with 0 (2110, 2350, etc.). Then, if a game is at M.Y. 2134, when the players agree to be rated, the first ratings are taken at 2140, then at 2150. During the progress of rated turn, each player posts his AC score. I would be thankful if the score is posted at the respective ratings thread (there will be threads named like SMAC PBEM Ratings (date)). After that, I do the pre-processing of data, and send it to Quinns for calculations.
Initial ratings for the players: this depends on the highest SMAC/X AI level ever defeated by the player as follows: Citizen = 14, Specialist = 16, Talent - 17, Librarian = 18, Thinker = 19, Transcend = 21.
Delinquency rule:
If a player doesn't play his turn in 24 hours, he is delinquent, and gets a next-turn from the previous play, to send the turn to the next one. Each time a delinquency occurs, the player loses 0.1 (one tenth) rating points. If there's explanation present either on the forum or in my mailbox, no penalty is applied. Explanation include things like lost Internet connection, Windows problems, etc.
As in CtP, I have no time to monitor all of the rated games, so please, when a player is delinquent either post the fact at the respective ratings thread, or email that to me. Know this sounds terrible, but as experience shows, it ain't that hard .
Substitutes:
If a player takes a substitute at M.Y. 2135, then, when the ratings are taken for 2130-2140, they will be given to the original player. Ratings 2140-2150 will be given to the substitute, and so on, till the original player comes back.
Rating a game:
To rate a game, at least 3 players must agree for the specific game to be rated. Players might continue to play unrated in any game, then they will be not counted in during calculations.
When a new game is rated, the game moderator (usually the game starter) should post it at the current ratings thread or email to me.
Elimination Rule:
Idea by Quinns.
If a player is:
a) Eliminated
b) Changes status in the game from rated to unrated
c) Gets end-turned three times in a row with no explanation,
then each remaining player defeats him 3 times.
Transcend Rule:
If a player completes the Ascent to Transcendence sequence, he defeats each remaining player three times.
Comments and Questions:
Anything related to the ratings system is welcome at the current ratings thread.
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Solver - http://www.aok.20m.com
[This message has been edited by Solver (edited January 21, 2001).]
[This message has been edited by Solver (edited January 21, 2001).]
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Keygen
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Athens, Hellas
Jan 2000 time: 07:13
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One thing you should know Solver.
SMAC/X PBEM games are password protected.
A CMN (a player who don't preferably play in the game) keeps the passwords and opens the turn of a delayed player and play it for him.
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