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Athens, Hellas
Jan 2000 time: 07:13
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It's better to protect it with passwords just to avoid cheating.
CMN can just hit the END or play the turn. It up to the player.
And always picking for CMN a player who is not currently playing in this game.
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Viriato
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Portugal
Aug 1999 time: 05:13
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I arrive a bit late but here's my opinion.
I basically agree with what Tau Ceti stated in his post. He is probably one of the more fundamented opinions we can get. But there maybe more to it.
This game has been known to favour the warmongers. Most of the PBEM games never pass behiond the 100 turns. The ladder system could then be a way to reward the builders.
About the problems Googlie referred if your oponents are exchanging techs even if they don't need it and getting more points thanks to it that won't last long. On the long term they will need more turns to complete a research than you and you will easely outcome them.
The same thing with the crawlers. You will loose points while building crawlers but you will recover them when you build the SP or use your better production to build units/facilities faster.
What I am saying is that in the early game a better player may have a poor score but in the long term he will for sure outcome a more weak player. If you're playing several games, and normally you are, the early game effect will be minimized.
As a final remark I would like to talk about my personal experience.
Recently I won a game in the tournament against more experienced players and who were above me in the power graph for the most part of the game. Basically I won the game because when there were only 3 of us left the other 2 got into a fight and destroyed each other.
Considering the tournament rules I get a lot of points and they loose some. With the ladder system their performance throughout the game would have been rewarded, even if still got more points then they would.
It won't be easy finding a system to please the majority of the SMAC players but it might be worth a try.
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