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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Multiplaying-Archive > Should the dreaded timer be used in simult games
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Alexander's Horse
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  Old Post 20-03-2001 05:49
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Should the dreaded timer be used in simult games Increase the size of your Attachments

I'm posing this question because people have commented about players trying to move last in war, which of course slows down turns. Taken to an extreme, this approach could lead to very slow play, thereby nullifying the benefit of simult.

Personally I have never been opposed to a timer. I usually move fast. It may be that the timer could be turned off for certain turns when players declare before the turn they have a lot to do. But we can't really have a situation where there is a race to be last to move.


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Chaos, panic and disorder - My work here is done.
<font size=1 face=Arial color=444444>[This message has been edited by Alexander's Horse (edited March 19, 2001).]</font>

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:12
Talking  Old Post 20-03-2001 06:50
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There is a solution.....Turn based

deity is offline deity
Settler

Jan 2000
time: 05:12
Talking  Old Post 20-03-2001 14:57
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Put an end to popups!

LOL!

Touche Smash
Well said... turn-based is proving to be more enjoyable for me.

Whazzup Horsie? A little counter strategy in simul too much for you

I don't think people would wait and just do nothing anyway. I certainly don't. I might hold off in one theatre of war whilst doing stuff elsewhere.

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*deity of THE DEITIANS*
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Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:12
Post  Old Post 20-03-2001 15:12
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Alexander sauce with his 1 hour turns , yes turn on the timer

Diety with his 2 hour turns , yes turn on the timer

Hydey with his quick turns , no need for a timer

finbar never builds many units so his turns are always quick

Curumbor Elendil is offline Curumbor Elendil
Prince
of Númenor
Nov 1999
time: 00:12
Post  Old Post 20-03-2001 19:36 Visit Curumbor Elendil's homepage!
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You know, I'm not sure a timer even works in simul. I have never seen it work. We often move the timer down when the game gets stuck, but I've never seen it get unstuck thereby. Has anyone ever actually seen a timer force a turn to rollover in simul mode?

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Curumbor Elendil
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absurddoctor is offline absurddoctor
Warlord
Upstate NY, USA
Nov 2000
time: 00:12
Post  Old Post 20-03-2001 23:34 Visit absurddoctor's homepage!
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Avatar Enlargement: We've got the solution

I have seen it happen in a couple of games.

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