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JT
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A place, in a place, within a place
Jan 1970 time: 05:14
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New units section, I will come and put what's happened so far in a minute.
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JT
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A place, in a place, within a place
Jan 1970 time: 05:14
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posted May 18, 1999 17:09
General summary of the last thread:
UNITS
Spy Planes-multiple turns of feul, long range, no armor or weapon. Used for scouting.
Patriots-draftees from cities
Sea Engineers-terraform the sea
Supply Trucks-supply one nutrient/mineral/gold(whichever is chosen) from home city to city truck is assigned to.
Assassin-Like spy, except kills prominent researchers or builders to set enemy back.
Anti-sub Helicopter-Maybe with a sonar beacon that extends a square in every direction so you can pick up the subs?
Merchant Fleet-Caravans on the sea. I like this one _a lot_.
Air Transport-Airplane that transports units
AWAC-Like spy plane, but shorter range. Gives support to any attacked air units within 4 squares.
Spy Sattelites-Keep constant watch over a certain area.
Refugee-If city is captured, this unit appears. Can add its population to another city. No offense or defense.
Intelligance(sp?) Unit - Anti-spy protection
CONCEPTS
Long-range attacking units-catpults and other long-range units can attack from a few squares away
Raising armies-instead of building armies, you raise them through your cities
Support-Nation supports unit instead of city.
Tech upgrades-Option to upgrade units with whatever you discover once you discover it. Example: You have an archers unit defending a town. You discover Bronze Working.You can now add bronze armor to your archer unit if you wish.
Seperate armies and weapons-The people are drafted from a city while their weapons are built in another.
Training Grounds-Not letting certain units that have to be trained, like an archer or a knight, be built until barracks are built.
If I missed anything, let me know!
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meowser
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sandiego, ca, us
Apr 1999 time: 05:14
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Better improved unconventional units(i.e. corporate branch can only affect enemy nations that have democratic/republican government type.)
Spy units can only be seen by spy units or with the right city/terrain improvement
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JT
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A place, in a place, within a place
Jan 1970 time: 05:14
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Yeah, I agree that Corperate Branches, Lawyers, Televangelists, Abolonishionists(sp?), and most of the uncoventionals from CTP should go. They're idiotic. I, personally, have never been taken to another religion by some guy with a TV on his head.
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Jon Miller
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hey JT
you didn't include any of my ideas
they can be found in the list thread at smac forum and the thread units 2
there are some good ideas, read them
------------------
Jon Miller
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JT
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A place, in a place, within a place
Jan 1970 time: 05:14
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Sorry, Jon, but you have to realize that I _do_ have over 75 posts to read through. These were just topics talked about for a while. If you want people to see what you say, by all means, post it!
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JT
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A place, in a place, within a place
Jan 1970 time: 05:14
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Yeah, special units do add flavor to the game, but _please_ get rid of Televangelists. If there's only one unit that you're going to get rid of, that one should be it.
I think they should come up with some new special units. Slavers were okay, spies definatly needed, same with diplomats. But, seriously, a _LAWYER_?!?! I mean, you're in the middle of a war in 2500 AD, and _noone_ happens to shoot the guy before he gets to them? And he _SUES_?! He's from another country! I don't think it's even possible unless you're in a really good peace treaty! And even if you _do_ do it during a peace treaty, doesn't the government drop all court problems if you join the military?
I think they really had some sad units.
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JT
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A place, in a place, within a place
Jan 1970 time: 05:14
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You mean the spies ability to decrease the happiness in the city, right?
Yeah, guerrilla units would be cool. Except, I wouldn't use them, since I want land that's going to be mine soon to have the improvements to be intact. But, a lot of other people pillage, so this isn't a bad idea.
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crusher
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1.Maybe a mobile jamming unit! stops enemy from seeing plane attacks. Best used in stacks of corse!
2.some sort of crop plauge carrier
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"War does not determine who is right,It determines who is left."
-Crusher-
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Zorloc
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Seattle, WA, US
Jan 1970 time: 05:14
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If radar jamming is implemented, to be realistic it should not just hide your activities, but it should re-engage the Fog of War. Since jamming is quite noticeable, the person being jammed should get a que that it is happening.
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JT
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A place, in a place, within a place
Jan 1970 time: 05:14
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RADAR JAMMERS! That is such a great idea.... I can't believe noone thought of it before.... WOW..... great idea!
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JT
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A place, in a place, within a place
Jan 1970 time: 05:14
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I'm thinking more like this(this is in Civ2 terms):
A radar jammer will block the view of the player for one square on every side of it. In other words, even if you have already explored that part of the map, it will turn black. If one of your units or cities has vision range into the cloud, however, whatever squares its range is in the player can still see.
That would make for very intresting sneak attacks, no?
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JT
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A place, in a place, within a place
Jan 1970 time: 05:14
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Oops, thanks for reminding me. I liked that one.
I think your improvements on nukes are good, but either too strong or unneeded. Your saying if a country has fifty nukes and a spy sattelite, all 50 go to a single city?
Also, Nukes should stay at 16. I could be a tiny island nation that conquers the world with that long-range thing.
In short, tone it down a little bit.
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Mo
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1. Gurrilla units should have a fairly good attack, but should be lacking if they try and attack forts or cities.
2. I would like the option that you can take your military unit off of alert and make them terraform or let them gather minerals(like a supply crawler). This would be very useful when you are at peace but don't want to disband your army. The minerals gotten would mainly go to pay support and when that is paid it would go to the nearest city.
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JT
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A place, in a place, within a place
Jan 1970 time: 05:14
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Yeah, I'd at least like to have them not need support if they're off alert. Then you can have a democracy going with a good standing army. Or at least it would be a lot easier to have one.
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Transcend
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Boulder, Colorado, USA
Apr 1999 time: 22:14
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JT,
My suggestions may not be completely balanced. But I think something similar is going on in the real world. US has built hundreds of radar towers along the artic circle and dozens of spy satellites to detect a surprise attack by USSR. Usually a Russian ICBM will take 30 minutes to reach continental United States. If everything works smoothly in the command chain, the US President can order the retaliatory attack within 10 minutes. It would take another 10 or so to send missles into the air. Thus only 20 minutes passed from initial detection to allout nuclear attack. During most of the Cold War US adopted the policy of Massive Retaliation, implying any Soviet attack, including conventional one, against US or its allies would be met by a full scaled nuclear attack. So it's not absurd to fire all of your missles againt the enemy even he sents only one against you.
In Civ3, you can place many radar towers behind the border. Assume radar towers have a detection range up to 10 squares. If your towers detect a nuclear attack against you, all your nuclear missles within 16 squares of any enemy city will autolaunch. As a human player, you should be able to select targets for those missles individually. You also have the option of not firing your missles.
I hope the above explanation clears things a little bit.
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Zorloc
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Seattle, WA, US
Jan 1970 time: 05:14
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I actually think nukes should be very long range (with the appropriate tech advances). A combined ICBM and submarine assault should be very devistating.
Additionally if a small nation is stockpiling enough nukes to conquer the world quickly, there should be a severe negative reaction agaist that nation, including breaking of alliances and trade agreements and possibly a pre-emptive strike.
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JT
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A place, in a place, within a place
Jan 1970 time: 05:14
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Ah, Trancend, I see now. Thanks for clearing things up. I actually think that's not a bad idea.
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Ecce Homo
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Stockholm, Sweden
Apr 1999 time: 06:14
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Airships!
They could be used for bombarding, scouting or passenger transportation.
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meowser
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sandiego, ca, us
Apr 1999 time: 05:14
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I would like units to be supported on a civilization wide basis like it is in CTP. HOWEVER unlike CTP, the city screen of each individual city will keep track of which units it created and it will let you know where those units are. That way you can zoom in on units easier.
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JT
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A place, in a place, within a place
Jan 1970 time: 05:14
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Good idea, meowser.
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