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Jon Miller
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hi all
there has been some suggestion that civs should tend toward democracy or something like that to show that people like personal freedoms
I agree that people like personal freedoms but think that there are other matters that affect even more what the people wish
one of these is happiness rating, the germans loved hitler until he lost them a war because he kept there happiness up, if you were to suggest a more democratic setup the people wouldn't be interested in following you
the ssame has been true through the ages
another factor is fear (or something), russia did not have people who wanted it to change for a long time (after Stalin had messed it up) partly because of this (and some people did beleive in it)
also what government and social structure the people want is affected by what is successful, not what gives the individual more power (nessarily), that is the reason why so many governments have changed towards republics the last few years, its because the US and other top notch nations are republics
the same goes for other parts of social engineering
for example, in the great depression when it looked like our current social setup was not working there were a lot of forces that wanted something different and the US was close to revolution (and did have to change it social settings)
there were facists, communists, and many other groups, the US looked a bit like pre-Hitler germany
so the main things that should guide what people want should be happiness and what the leading nations social structure is, the social force towards freedom should be the weakest of the three if it is included
it should be hard to change away from the setting of the leading nation (even if it is you) and easier to change towards the social settings of the leading nation
maybe have an additional social setting of who is in control: the masses, the rich, the religious, the scientists, and the nobles (maybe same thing as the rich?)
(maybe also special interest?)
of course as events of the previous week tell us even when the masses are suppose to be in control, the rich/nobles will still be in control (as that whole JFK jr thing proved)
maybe society is just prone to making a rich/noble class, it occured in the USSR (and is arguably the source of that nations downfall) and in the US and in France after their revolution which occured a few years after ours (it ruined them too)
maybe there should be some truly revolutionary government (and social) structures in civ3 or at least ones like a true democracy (enabled by the net)
one thing I'm afraid is that there will be bias towards personal freedoms and democracy (I admit it makes the people happy but there are some other serious weaknesses among them that the nation begans to start dilly dalling and not doing anything)
also it is possible to have personal freedoms and not have democracy or republic and the social engineering should reflect that
this has gotten a lot larger than I originally planned for it to be
Another way that the US is weak (in social engineering) is in that right now if we were attempting to become a nation we would not have the guts to take for ourselves (like from the indians) in order to become a nation nor could we go to war with other nations for territory
if we had the same social engineering we do right now at the US's founding there would be no US
if we had the same social engineering we do now in 1940, Hitler would control Europe and the Japanese would probably control the US
there were protests over kosovo even and we did not lose one man, think about what would occur if we did
(by the way, the US is not alone in acting in this fashion, many if not most first world nations do, if any third world nation got the arms to fight a first world one (with a few exceptions) the first world one would lose in no time)
that occurance was clearly a chaNGING of the social engineering by the people (no ruler or set of rulers would want to be so weakened in everything)
the only good thing (from a rulers prospective) that I can see from the change in US social engineering is that it is more ecofreindly, nobody can say that US ciitizens are more happy now than they were in good economic times arround 100 years ago
the weakness (in the nation) cannot even be connected to the good economy now (how about the bad economy in the 70s
don't get me wrong, I like the US now in someways better than the US of a hundred or even fifty years ago (and not just because we now have computers) but I can not help but notice that despite the US being the most powerful nation, internally we are a lot weaker
end rant ;~)
Jon Miller
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Jon Miller
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hi M@ni@c
by the way the rich/nobles make less than the workers
in fact many do not produce anything at all, instead spend all there time partying
just looking at history tell you this: the rich are supported by those who do the actual work
Jon Miller
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Koyaanisqatsi
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of Maine paupers.
May 1999 time: 00:14
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M@ni@c writes:
Bell, I've already posted the Police and Support SE factors on the previous thread. I find it stupid that they would be separated from the others I'm going to post here. Isn't there a way to transfer them to here.
Not that I have. I don't know if the moderator(s) can do it or not, though . . . just go ahead and copy those two over if you want.
Is it already time for a new summary? The only idea that was terminated well is about small civs.
Well, not a big one, just an upkeeping summary, like the ones between v1.0 and 1.1. Like I said, I don't know how the formats are going to work in the 2.x threads, but that's how it was in the 1.x, and I'm just assuming it won't change. I don't know that, though.
How are you gonna summarize my posts? I included many ideas from other threads in my SE model.
I'm not sure yet. I posted a complete tech system to the Technology thread a while ago and had it hacked apart into its component ideas, which I really didn't like, but I didn't have any better suggestions for dealing with it either. It's hard to maintain it as an entire system, though, without really putting it forth to BR & Co. as the system that all have decided to use, which it isn't. I'm going to have to think about it . . . and of course, I'm open to suggestions, as always.
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Flavor Dave
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"3) Having a city is better than not having a city. That was always true in CivX."
No, sir, you are wrong. Have you ever conquered a city, and had other cities of yours go into revolt? Of course you have. Have you ever founded a city and had the same thing happen? Yes. Do you ever wait until you've got Mike's or JSB before founding cities? Of course. Do you ever use settlers/engineers to build roads, irrigate, and mine? Of course you do. So, you must not agree with your own statement, or else you would only use settlers for immediately founding cities.
Harel:
"About the player who won with one city at 1821 AD. I can tell you one thing: he played at easy level. How do I know? Beacause I did, several times, a similar thing at moo."
You, sir, are also wrong. It was 1861, and it was at deity. Just because you can't do it doesn't mean someone else can't. Go to the strategy boards on this site, and follow the discussion of one city challenge.
You follow up by saying that you want to be able to win with one or two cities at multiplayer. Ask yourself honestly--how drastic will the bonuses you propose have to be to make this feasible, for your 2 cities to defeat other humans' 8 or 10 cities, let alone another humans 20 cities. Is that what you want to do, just so you can win at MP?
I give up--you aren't thinking like a Firaxis employee, you're thinking only about what you want. It ain't gonna happen, that they'll change the game enough that even the best human player can win with 2 cities against other good humans. Go ahead and live your fantasy.
<font size=1 face=Arial color=444444>[This message has been edited by Flavor Dave (edited July 25, 1999).]</font>
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Communist_99
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Ottawa, Ontario, Canada
Jul 1999 time: 05:14
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Hi all, I am sorta new here, but I have a few suggetions for the gouverments. There should be a few new gouverments, such as:
Fascism, -50% Trade, +10% science, +25% Gold
Notes:
-Every unit beyond the 3 is free support
-3 units in a city can eliminate unhappiness through fear.
Aristocracy, +50% Trade, -25% science,
+50% Gold
Notes:
-The people become unhappy due to the difference in social status.
-Every unit must be supported.
-Good for small growing empires, bad for large empires.
More to come
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Harel
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Ramat Hasharon, Israel
May 1999 time: 05:14
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Flavor dave:
First, if the guy pulled if off by 1861 at Diety, then bravo to him. I couldn't do it, I admit. And I am a GOOD civ player, I assure you.
Secondly, you assume I would like to play the game with one or two cities. Hardly. While I DO play perfectionist, I usally use 8-10 cities and mend them too perfection.
Third, I never said you should WIN with one or two cities. However, I assume that Firaxis would add "shared victory" condition, so that you can win with your allies. So, a small civ could help the war effort.
Fourth, no human player, regardless how good he is can win at multiplayer with one city. You know that just as well as I do. No bonus in the world could change that. The AI doesn't KNOW he should attack the smaller civ ( cause, as we all know, he only likes to strike at the bigger opponenets ). But the human players knows that. In the prospect of taken over a rich, lush city ( mainly when he is going for AC! ) every human player would attack and kill the small civ.
Five, the perfectionist way should be available and encourged just like the real world. You can't win, but you can float.
Six, what about my point for realism? It's more realisitc to add this feature.
Seven, you keep saying "what if the bonus would be too big". Well, I set my mind, finally on the size of the bonus. Tell me if this is too much:
Bonus only applies to the Value attribute. Every value gives +2 something, -1 something.
For one city, +4 and no minus from any SE at all ( the grand total of everything, with market and goverment, can't be a minus ).
For two cities, +3 and no minus from the value only ( +3/+0, the others work as normal ).
For three cities, +2 and no minus ( +2/+0 ).
Four cities and up, Value bonus as normal.
This is hardly a huge and drastic effect.
To maniac:
No, I don't get my info from Diodorus, but he IS the historian. Maybe we should check with him.
About the police state SE: again, I tell you, you can't force a certain SE model on a kind of civ! A SE should be good for everyone, big and small. A democracy can hardly pick "police state". Taiwan and Israel are no "police states", while true police states in the real world can't pick that SE cause it's huge in-effinecy makes it only useful for smaller civ.
<font size=1 face=Arial color=444444>[This message has been edited by Harel (edited July 26, 1999).]</font>
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Maniac
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Gent, Belgium
Jul 1999 time: 06:14
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I don't feel like posting 38 other threads, so I'll post all my SE choices here. After that I will post the reasons for certains things and the problems/inaccuracies in my model. Also I will post the special advantages for some SE choices, for instance City State.
The first choice in every category is the one you automatically have in the beginning of the game.
The last of every category is a futuristic choice. Cause I want Civ3 to go to perhaps 2200 AD. I don't care about Sid Meier's Sweep of Time Trilogy. You don't ruin a game because you want it to be a prequel to another one(SMAC).
Government :
Despotism : +2 Pol, -2 Corr
Anarchy : -4 Corr, -3 Nat, -4 Hap
Monarchy : no positives or negatives
Totalitarianism : +4 Sup, +2 Pol, -2 Hap, -1 Corr
Theocracy : +2 Hap, +2 Tax, -2 Res
Republic : +2 Centr, +2 Corr, -2 Mor
Democracy : +2 Corr, +2 Cult, +1 Eco, -2 Sup, -2 Mor
Ecotopia : +2 Env, +2 Hap, -2 Urb
Economy :
Barter : -2 Tax
Currency : no pos or neg
Banking : +2 Eco, -3 Pol, -2 Sup
Feudalism : +4 Sup, +2 Tax, -2 Centr
Mercantilism : +1 Eco, +2 Urb, -2 Mor
Protectionism : +2 Centr, +1 Tax, -1 Dipl, -1 Corr
Communism : +3 Centr, +2 Nat, -2 Eco, -1 Corr
Free Market : +2 Eco, +2 Corr, -5 Pol, -3 Env
Transnational : +3 Eco, +2 Corr, +2 Centr, -8 Pol, -3 Env, -2 Mor
Values :
Survival : no pos or neg
Power : +4 Sup, +2 Mor, -2 Centr
Knowledge : +2 Res, +2 Hap, -2 Tax
Wealth : +1 Eco, +1 Centr, -2 Urb
Environment : +2 Env, +2 Corr, -2 Centr
Space Exploitation : +2 Urb, +1 Centr, -2 Tax
Structure :
Tribal : +2 Sup, -2 Centr
City State : +2 Centr, +2 Tax, -3 Corr, -3 Hap
Federal : +2 Corr, +2 Nat, -2 Hap
Confederate : +2 Hap, +1 Dipl, -1 Cult, -1 Corr
Commonwealth : +2 Dipl, +1 Eco, -2 Pol
Army :
Draft : no pos or neg
Reserve : +3 Sup, -2 Mor
Professional : +2 Mor, -2 Sup, -1 Urb
Cyborg : +2 Mor, +2 Nat, -4 Sup
Religion :
Animism : -2 Res
Loose Polytheism : no pos or neg
Strict Polytheism : +2 Urb, +2 Sup, -2 Cult
Loose Monotheism : +2 Cult, +1 Res, -2 Dipl
Strict Monotheism : +2 Nat, +2 Mor, -2 Dipl
Multitheism : +2 Dipl, +1 Hap, -3 Nat
Atheism : +2 Res, +2 Corr, -2 Hap
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Harel
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Ramat Hasharon, Israel
May 1999 time: 05:14
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Maniac, now i notice you ment "structure - city state". That make's more sense.
About the suggestion themselfs:
Theocracy should give a morale bonus.
Democracy should increase research ( free thinking ) but decresse effiency ( beucracy ).
Atehism should not decreese happiness, maybe morale?
More suggestions:
One thing: I belive you need to add a new factor: 15: military industry. A bonus to production that only applies to military unit construction. ( aka Mil ). Works like Industry.
I'll probaly think of more up, but right now I revert to my original army post, with using your ( very good one! ) SE model:
The people army - forced drafts to create a mass army. Very useful in times of war.
( China, Soviet union ).
+2 Mil, +2 Sup, -2 morale, -2 happiness
Civilian duty army - using drafts, but with public acceptence and rigid training. Costly but effeicnet troops.
( Switzerlend, Israel ).
+1 mil, +2 morale, -2 support
volunteer army - soldiers volunteer for a full-pay service. However, since it's open to all groups the over-all military quaility tends to be poor.
( USA )
+2 happiness -1 morale
professinal army - volunteering army, by using very expensive training.
( Britian, Japan, France )
+1 morale, +2 happiness, -1 mil, -2 support
mercenry army - using hired proffesinal to do the work for you. Tends to be way too costly for big civ.
+3 morale, +2 Nat, -2 mil, -3 suport
brain-washed army - quite obivious. A cheap way to get a powerful army, but has drastic implications.
+2 morale, +4 nat, +2 mil, -2 support, -2 happiness
BTW, Maniac I ment no minus is the final calculations. For example, -3 support from free market and +2 support from goverement. So, the final figure is -1 which is then turned to +0. Not simple eliminting the minus to get +2 support.
Besides, that is only for a one city civ.
BTW, it was your idea 
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Jon Miller
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Hello all
I think that Moniac's system is too pro aristocracy, democracy, and free market
also his system is to hierarchial in that people will only use one or two sets of se choices at any time in the game (there seems to be a best for every step along the way, unlike smac where they were more ballanced)
for one thing aristocracy and the democratic ideals of freedom are mutually exclusive and putting them together shows a limited understanding of how things work because the aristocracy takes control
I see se choices being in the areas of
(who) is in control
method of (control)
method of (economics)
what those in control (value)
(division) of control
maybe a few more
multiple things would be under value and each could be checked (even some might not allow others)
each would also have pluses and minuses
past value and se choices would make future value choices occur
maybe value choices would not be choices you make but would instead be based on how you play the game, if you have been at peace for a while you will atomatically get the pacificist value choice at its corresponding pluses and minuses, if you have been expanding for a while you will get the manifest destiny value choice, if you have been building improvements to lower pollution (or if pollution is really bad) you will get the green choice
unlike the other se choices you cannot choose value ones and you can have multiple value chcoices in affect at once
examples of value are: green, wealth, power, knowlegde(I would consider space as part of this), manifest destiny, pacificism, individualism(this would come from being in something like democracy or republic for a while), human rights, religion, maybe others?
who is in control is only changed when a revolution occurs, if who changes all previous values are wiped
examples of who are: military, king(you, a single person), aristocracy(nobles/rich), religious, scientists, masses, maybe others?
when you declare revolution you can only put as who those groups that think you are doing a good job
each group has value choices they start with
the different groups become available at different times (starting with one person rule), religious would come early and scientists would come late in the tech
got to go more later (as well as specifics on what se will affect)
Jon Miller
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